[UDK] Ceylon Portfolio

3 replies [Last post]
Renezous's picture
Posts: 4

Hi guys this a portfolio piece I finished couple of days ago.Thought I might share it with you.I'm a final year game design student So I used quite a bit of (mostly foliage)  UDK assets but all the main architectural pieces are my hard work Laughing out loud .Please do have a look and let me know your thoughts.I'll share some screen shots too.
 

JBaldwin's picture
Posts: 2162

Hey!
Thanks for posting Smiling

Critiques:

  • The direct lighting feels extremely dull from a (color) point of view. There also seems to be no indirect lighting? The shadows seem black.
  • God Rays (Light Shafts) are a beautiful thing, however, I feel you have WAY overdone it. I was blinded for about half the video.
  • The scene feels extremely boring in terms of its composition. I would definitely look at trying to capture a cinematic mood in the future.
  • The water tiling in the shader seemed so high that repeating patterns were actually hard to ignore. 
  • It is good to see you put together some assets, however the scene (at this point) doesn't seem to tell a story. It just feels like a few meshes were duplicated a bunch of times and no real effort was put into layout, mood, composition, lighting, etc.
Looking forward to seeing some updates Smiling

-Jeremy-

Renezous's picture
Posts: 4

Thank you Jeremy.Really do appreciate your critiques. The light color was kinda purposely done to bring out the dullness .Yes I with water it's a material  applied on to a BSP do you know how to change the tiling ? I couldn't do it. Yes I'll try to change the light shafts too.Also certainly will look in to arrange the scene differently.Thank you 

Renezous's picture
Posts: 4

Okay I change the water is there a way to control the power of light shafts?

 

JBaldwin wrote:

Hey!
Thanks for posting Smiling

Critiques:

  • The direct lighting feels extremely dull from a (color) point of view. There also seems to be no indirect lighting? The shadows seem black.
  • God Rays (Light Shafts) are a beautiful thing, however, I feel you have WAY overdone it. I was blinded for about half the video.
  • The scene feels extremely boring in terms of its composition. I would definitely look at trying to capture a cinematic mood in the future.
  • The water tiling in the shader seemed so high that repeating patterns were actually hard to ignore. 
  • It is good to see you put together some assets, however the scene (at this point) doesn't seem to tell a story. It just feels like a few meshes were duplicated a bunch of times and no real effort was put into layout, mood, composition, lighting, etc.
Looking forward to seeing some updates Smiling

-Jeremy-