I did this as a texturing exercise to get familiar with Substance Painter
I used Cinema 4D, Maya, Substance Painter2 and Photoshop in the process of making this asset.
The model is roughly based on Conor Clancy's Starfury model, which I remodelled for better topology and added more details.
I did'nt have any high poly to make bakes out of, so first I did all the normal stamping and panel lines, exported a normal map, imported again to make the rest of the maps in Substance.
I learned a lot from this project, and I must say, Substance Painter is a really great software for texturing! I highly recommend it!