RPG-7

4 replies [Last post]
reedweinstock's picture
Posts: 106

-Finished-

I learned a lot from this project. Its now time to start something new. Thanks to everyone who critiqued. You guys are awesome!  I think it safe to say I have a quality piece for my portfolio Smiling

Original Thread: http://eat3d.com/forum/work-progress/weapon-rpg7-wip

3ds Max, Photoshop, Xnormal, NDO2, Marmoset Toolbag, Mudbox.

7.236 Triangles

2K Diffuse, Normal, Specular, Gloss

-Reed Weinstock-

 

Aspiring game asset artist

www.reedweinstock.com

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RPG-7, Custom .308 Rifle

JBaldwin's picture
Posts: 2162

Great turnout!
I really like the FPS view Smiling

-Jeremy- 

reedweinstock's picture
Posts: 106

Thanks Jeremy! I posted this on polycount too and someone suggested to add visible caked on dirt/mud and rust. So i guess Im not done entirely. Just curious but what do you guys think of the high poly render and presentation(text, outglow, and etc.)?

-Reed Weinstock-

Aspiring game asset artist

www.reedweinstock.com

Forum Spotlight:

RPG-7, Custom .308 Rifle

JBaldwin's picture
Posts: 2162

I actually really like how your clay render came out Laughing out loud
If I were going to nit pick, I would suggest making the logo and text (lower left) smaller. I personally think it would look and feel more professional.

Can't wait to see those updates Smiling

-Jeremy- 

reedweinstock's picture
Posts: 106

Thanks Silk! I tried putting it in the new Marmoset 2 today, couldn't get the lighting bc they changed the value settings for determining gloss level. Guess ill have to wait for Earthquake to make a tut for it Sticking out tongue

Aspiring game asset artist

www.reedweinstock.com

Forum Spotlight:

RPG-7, Custom .308 Rifle