Hi everybody. This my first entry in Eat3d forums.
A post apocalyptic combat vehicle. Its quiet a hi-res model. I wanted to create a rendered image and I have used Mental ray for rendering.
High Poly Vehicle
Old and Damaged
Welcome to the forums and thanks for bringing the awesome with you!
What is the polycount on that beauty?
www.metalliandy.com | Twitter | Knald Open Beta | 110 Free Custom Bolt Alphas | Barbed Wire Baseball Bat
Welcome to Eat3D and its Wonderful Community! We are extremely happy to have you
Great work on the model! I really like the idea of a post apocalyptic vehicle. Did you use HDRI lighting on this image?
Looks nice! Reminds me of the trike from Dune 2
metalliandy : Thanx. The polycount with meshsmooth is 1025586 tris. A single tyre is 90880. It took hell of time to render
ceribral : Thanx Dude. Yep I used HDRI lighting for this vehicle.
Nice stuff dude
But why so many polys where is not needed ?
Because he used smoothing groups... If u look at any highres model most of the polygons are not needed. Only games really worry about polygon counts and that only for the low res model which has the normals projected.