Medieval Village

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User offline. Last seen 17 weeks 6 days ago.
Posts: 54

Hey guys, i started this after finishing up my Treasure Chest(posted here as well) a few days ago. Anyways, this is a test in modularity, im hoping to have between 5-10 unique medieval building vartions built from the same texture set. Here are two of those buildings mirrored and rotated to give me a medieval street running realtime in UE3. Let me know what you think!

-Buddikaman

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 wow, this is looking great man! Looks very similar to what were were working on at Midway right when it shut down. I think the first area you should start polishing is the ground, its very plain and needs to have a lot more variation and different things going on.

Love it man, make sure to keep us updated Smiling

-Riki

User offline. Last seen 4 days 19 hours ago.
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Very nice work. It looks like the beginnings of an Assassin's Creed level in its early stages. I like the texture work. I couldn't agree with Riki more. The ground could use a great deal of variation. I know you probably just slapped the texture on a plane, so don't think I am critiquing harshly. Just simply stating lol. This probably is irrelevant at the moment since you are focusing on the modeling aspects, but the lighting on the building looks a bit more like a 6:30 dusk feel. Try and match the sky to fit. Like I said, probably irrelevant at the moment.  I love the different awed roofs you have and their separate heights. Great job on that.

-One of the other things I wanted to point out was the doors look a bit glossy or over saturated. If possible, try and blend them into the scene more by de-saturating them JUST A TID BIT, and possibly doing a bit of color correction. They look a bit too morune. Try a bit more of a dull grunge look so it can fit the environment conditions a bit better.

Keep up the great work buddy! Its coming right along!

Make sure to update as much as possible. I know we are all thrilled to see this progress

-Jeremy-

Grunge_Door.jpg
User offline. Last seen 6 weeks 3 days ago.
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you said the buildings were modular... would you mind showing your piece set?

Environment Artist Portfolio

User offline. Last seen 2 years 5 weeks ago.
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 I'd enjoy seeing a breakdown of your work as well. This is looking really nice. 

User offline. Last seen 17 weeks 6 days ago.
Posts: 54

Sure, so basically i built a texture set with variations in look and size to allow for greater flexibility when building a structure that uses them. I than took into max and created the peices in a way shown here. This creates the modularity.

Early test shot of building_01

Same building, with materials switched around and rotated, ect as shown in unreal. Need to fix the ugly roof.

As for everyone else, thank you for comments, the scene i have is purely a test level, i plan to redo everything and add props/fix street up, ect later on. Thanks for the feedback.

-Buddikaman

User offline. Last seen 6 weeks 3 days ago.
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great job, and everything works texture wise with everything else, which i see can be hard for a lot of people out there.  Is all the wood modular pieces as well.

I would like to see the geometry variation in the terrain

Environment Artist Portfolio

User offline. Last seen 4 days 19 hours ago.
Posts: 1773

Bud,

 

How you doin man! Loving the project! Keep it up! Any new updates in the near future?

User offline. Last seen 3 years 1 week ago.
Posts: 16

hey can u tell me where i can down load UE3 i want to test my models there.....

User offline. Last seen 2 weeks 2 days ago.
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@gamelord.sj, You need to purchase either Unreal Tournament or Gears of War. The Unreal editor comes bundled with both games. Please do not hijack threads.

 

 -B

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Gamelord.sj,

 

Yeah, the best way to get a copy of the U3E is to purchase Unreal Tournament 3 or Gears of War 2. HOWEVER, I am on a 64 bit and I have tried to install gears several times but it says it is not compatible with 64 bit. I don't know if this is a simple bug or what. I have tried de-activating my security, installing custom .dll files, etc. I would recommened unreal tournament 3 anyways. Its .upk packs have a larger variety of assets.

 

-Jeremy-

User offline. Last seen 1 day 2 hours ago.
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Hey Guys,

GOW is definitely compatible with Vista 64 as i have it installed Sticking out tongue

As Jeremy said, getting UT3 would be the better option anyway as its a newer version of the engine.

 

Anyway lets stay on topic guys and not to derail the thread Smiling

 

@Gamelord.sj, if you have any more questions its best to make your own thread mate.

User offline. Last seen 4 days 19 hours ago.
Posts: 1773

Metalliandy,

 

Agreed.

 

Buddikaman,

 

How is your scene going buddy? Any knew updates?

 

-Jeremy-

 

 

User offline. Last seen 3 years 1 week ago.
Posts: 16

hey ya i would like to c more work its like inspiring one for new comers like me.........

 YA n m sorry for asking qusetion here.........

User offline. Last seen 4 days 19 hours ago.
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Its cool game, just make a new thread for the question and we will respond

 

-Jeremy-

User offline. Last seen 17 weeks 6 days ago.
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Sorry for late response, ive been out of town, Unfortunately i might have to put this project on hold to do some other stuff, but i will update it when i come back to it, which might or might not be soon. Eye-wink

-Buddikaman

User offline. Last seen 4 days 19 hours ago.
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Sounds good buddy. Looking forward to the next update!

 

-Jeremy-

User offline. Last seen 17 weeks 6 days ago.
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Just a heads up on some textures ive been making for my test level. I suck at lighting, but an update is an update.





-Buddikaman

User offline. Last seen 1 day 1 hour ago.
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 VERY nice work my friend. You are making a lot of progress. I would agree that the lighting needs to be dont to really sell this scene but so far your doing a great job. I would suggest making more of a dawn or dusk scene with exterior lights to break things up.

-Riki

User offline. Last seen 17 weeks 6 days ago.
Posts: 54

An environment i created tonight, custom textures and all that. Lighting could use work.. Riki where is my lighting dvd? ;p

-Buddikaman

building05.jpg building03.jpg building06.jpg
User offline. Last seen 1 day 2 hours ago.
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Looking awesome mate!

My only real crit. is that the textures look a little fuzzy in the distance...See if you can turn up the Anisotropic Filtering and see if that helps Smiling

 

I have attached your images again via our server...feel free to use the Attach features when adding images :)

User offline. Last seen 1 day 1 hour ago.
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 Oh yes the lighting DVD! I havent forgotten and its well into production and hopefully will be out in a month or so. We have a couple of great instructors working on it, Im pretty excited about it.

-Riki

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