JBaldwin FumeFX

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User offline. Last seen 22 hours 36 min ago.
Posts: 1783

Decided to begin learning FumeFX to help me create some things for work. Below is a recreational test run I did this weekend while playing around with behaviors and color gradients.

Over the next few months, I will try to post up some new stuff as I have time to dabble.

-Jeremy-

User offline. Last seen 18 hours 14 sec ago.
Administrator
Posts: 4197

Dude! Nice Laughing out loud

Got any vids?

User offline. Last seen 22 hours 36 min ago.
Posts: 1783

Not yet, just learning how to use it with Unreal. Will try to get some stuff up later though Smiling

-Jeremy-

User offline. Last seen 22 hours 36 min ago.
Posts: 1783

Updated main post with new smoke simulation and video.

-Jeremy-

User offline. Last seen 18 hours 14 sec ago.
Administrator
Posts: 4197

Awesome work, mate Laughing out loud

How long did it take to make this?

User offline. Last seen 22 hours 36 min ago.
Posts: 1783

Calculation took 12 hours on my home pc.

"Desperately need an upgrade"

And thick pyroclastic smoke is harder to nail, so I will most likely be doing a lot more tests to try and fix some of the errors.

-Jeremy-

User offline. Last seen 14 weeks 1 day ago.
Posts: 38

awesome work bro,but how to use these in udk

User offline. Last seen 22 hours 36 min ago.
Posts: 1783

You use these to render out sprite sequences Smiling

-Jeremy-

User offline. Last seen 22 weeks 3 days ago.
Posts: 77

Great work, are you using the Alan Mckay Fumefx tutorials for the pyroclastic smoke? I have fiddled with FumeFX a bit and really love it just need more free time to watch his tutorials.

User offline. Last seen 22 hours 36 min ago.
Posts: 1783

I watched a bit of the tutorials, but started reading a lot in documentation.

-Jeremy-

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