Garbage Dumpster
You have any wireframes? I think you could get away with more detail inside the dumpster, i've seen binbags and rubbish modeled inside of props like this and still game worthy.
or even just sculpt a flat plane into in mudbox or Z and then deceminate it and project it onto the low poly version to get some nice rubbish.
mark
Komradkyle - I used a projection map modifier to bake my Normal and AO maps from the High Rez. I manually optimized the high rez mesh to make it low rez. Just deleting edges and faces I didn't need.
Hunter1st - Yeah it would probably be a good Idea to add more rubbish to the inside. I'll post the wireframe when I get home from work later tonight. Binbags was something I thought about putting inside and a few around the outside. I might give that a go.


What was your technique for high res to low res?