Dog Model

8 replies [Last post]
User offline. Last seen 2 years 44 weeks ago.
Posts: 17

here is a dog model I've been working on.  not quite finished yet, there are still some change that need to be done, plus it needs to be comp'd into a photo.

User offline. Last seen 8 hours 22 min ago.
Posts: 1776

Nicely Done Bud!

Polycount?

-Jeremy-

User offline. Last seen 2 years 44 weeks ago.
Posts: 17

the mesh is only about 6500 all together around 22 000

heres a screen grab

 

Excellent model, but the whiskers and black hairs around the face look photoshopped on top of the model.

User offline. Last seen 8 hours 22 min ago.
Posts: 1776

Nice ^^

(If it is gonna be an ingame model, you might want to optimize it a bit more as well.)

-Jeremy-

User offline. Last seen 2 years 44 weeks ago.
Posts: 17

Ya I don't know if I want to make it a game model but if I did I've make some of the hair into a geometry and xnormal'd it into a normal map it shows up pretty good actually

User offline. Last seen 1 year 16 weeks ago.
Posts: 368

Yeah I think it looks a really nice model actually. But the bent front leg looks like it has got the wrong weighting on the bone (if you are using a skeleton that is)

Where his front leg starts , just below his "shoulder" it looks pinched in

Maya|Zbrush|Photoshop|UDK

User offline. Last seen 2 years 44 weeks ago.
Posts: 17

here is an update with an image in the background

 

User offline. Last seen 2 years 44 weeks ago.
Posts: 17

Basically Finished

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