Hey! Just finished up a weapon based on this concept by JohnTheBomb - the concept itself inspired by District 9 weapons.
Ok Awesome Work, How much time did you take to do IT? Ok and also can you post some wireframes
Cheers man! It's been on and off for a while... at times not touching it for weeks on end, so I really can't say how much time went into it.
Nice man. Looking Awesome. Thanks for posting wireframes.
Can you post the textures too?
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Cheers! Sure no problem.
Diffuse (with alpha), spec (with gloss in alpha channel) and normal were used at 2048x1024.
Nice work, Mackinder! I was wondering why you chose 2048x1024? Just easier to layout?
Yeah I just liked the idea of the UVs being laid out locally. So having it 2048x1024 made sense.
Nice clean UVs and textures
Lovely piece, have you tried adding a reflection and fresnel to your shader tree?
Hey thanks man. I kinda stayed away from that stuff and wanted to just getting it looking good with regular maps. In all honesty I have no clue about how to set-up that stuff. But I might come back to it and play around with that at the end of the month.
In UDK material editor you use a linear interpolate (Lerp) to blend textures together. Though I see you used marmoset for rendering this piece. There is an excellent real time directx shader for max that can be found here http://xoliulshader.com/ and its also free like UDK. Hope that helped.
Thanks for the help. I'll definitely have a look at this sometime in the near future.