District 9 Inspired Weapon

12 replies [Last post]
User offline. Last seen 15 weeks 3 days ago.
Posts: 53

Hey!  Just finished up a weapon based on this concept by JohnTheBomb - the concept itself inspired by District 9 weapons.

User offline. Last seen 40 weeks 6 days ago.
Posts: 68

Ok Awesome Work, How much time did you take to do IT? Ok and also can you post some wireframes Laughing out loud

User offline. Last seen 15 weeks 3 days ago.
Posts: 53

Cheers man!  It's been on and off for a while... at times not touching it for weeks on end, so I really can't say how much time went into it.

district9weaponwireframe.jpg
User offline. Last seen 40 weeks 6 days ago.
Posts: 68

Nice man. Looking Awesome. Thanks for posting wireframes.

User offline. Last seen 11 hours 56 min ago.
Administrator
Posts: 4182

Nice work!

Can you post the textures too?

 

Promoted!

User offline. Last seen 15 weeks 3 days ago.
Posts: 53

Cheers!  Sure no problem.

Diffuse (with alpha), spec (with gloss in alpha channel) and normal were used at 2048x1024.

district9weapontexturesheet.jpg
User offline. Last seen 6 weeks 1 day ago.
Posts: 95

Nice work,  Mackinder! I was wondering why you chose 2048x1024? Just easier to layout?

Katie Sabin

www.4dgames.us

User offline. Last seen 15 weeks 3 days ago.
Posts: 53

Yeah I just liked the idea of the UVs being laid out locally.  So having it 2048x1024 made sense.

User offline. Last seen 11 hours 56 min ago.
Administrator
Posts: 4182

Nice clean UVs and textures Smiling

User offline. Last seen 7 weeks 15 hours ago.
Posts: 30

Lovely piece, have you tried adding a reflection and fresnel to your shader tree?

User offline. Last seen 15 weeks 3 days ago.
Posts: 53

Hey thanks man.  I kinda stayed away from that stuff and wanted to just getting it looking good with regular maps.  In all honesty I have no clue about how to set-up that stuff.  But I might come back to it and play around with that at the end of the month.

User offline. Last seen 7 weeks 15 hours ago.
Posts: 30

In UDK material editor you use a linear interpolate (Lerp) to blend textures together.  Though I see you used marmoset for rendering this piece.  There is an excellent real time directx shader for max that can be found here http://xoliulshader.com/ and its also free like UDK.  Hope that helped.

User offline. Last seen 15 weeks 3 days ago.
Posts: 53

Thanks for the help.  I'll definitely have a look at this sometime in the near future.

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