Deus Ex UDK Environment

22 replies [Last post]
User offline. Last seen 1 year 12 weeks ago.
Posts: 10

Hi all, I recently finished playing Deus Ex Human Revolution and i must say, I LOVE IT!. I was very eager to try and take a crack at it in UDK.
This was created in 7 days. Hope you like it Smiling

I have posted more Final screenshots and Work process images on my Website.

Edit: I have posted my 7 day Work in progress screenshots.  

User offline. Last seen 1 year 37 weeks ago.
Posts: 11

Good

User offline. Last seen 1 day 10 hours ago.
Administrator
Posts: 4197

Awesome work!

It would be great if you would consider posting some more of the wip shots and final stuff on here too Smiling

Promoted!

User offline. Last seen 1 year 12 weeks ago.
Posts: 10

Thanks a lot metalliandy. I have uploaded my wip screenshots Smiling

User offline. Last seen 1 day 10 hours ago.
Administrator
Posts: 4197

Cheers!

This looks really good Smiling

User offline. Last seen 1 week 1 day ago.
Award SilverInstructor
Posts: 124

Fantastic stuff.

 

A little dark, but still pretty good.

Level Artist

www.helderpinto.com

User offline. Last seen 1 year 12 weeks ago.
Posts: 10

Thanks a lot everyone. Your comments mean a lot to me.  

this indeed is a masterpiece keep up the good work mate!!!!!!!!!!!1

User offline. Last seen 30 weeks 1 day ago.
Posts: 265

So amazing! I LOVE IT!

User offline. Last seen 1 year 12 weeks ago.
Posts: 10

Glad you like it Laughing out loud

User offline. Last seen 3 weeks 13 hours ago.
Posts: 95

Awesome to see how the textures bring out so much detail. Nice work!

Katie Sabin

www.4dgames.us

User offline. Last seen 2 days 12 hours ago.
Posts: 38

nice work.

LOVE it! Awesome work, good clutter, seriously check out the dx:hr artbook / concept art if you haven't, it's good. And the original deus ex if you haven't - best game ever.

*ahem* Also, 7 days! Amazing, I wish I was that skilled. Need more practice...

User offline. Last seen 7 weeks 3 days ago.
Posts: 14

nice!

yea not bad.... no seriously, that's pretty awesome, kinda hard to believe that UDK can replicate the look so well, good job!

User offline. Last seen 5 days 17 hours ago.
Posts: 63

Love this piece! Keep up the great work! Maybe you could show some of the HP work Smiling

nice work dude 10/10

I have a noob question if that is ok, related to he image with blue and grey boxes and down.

Do you generally build the surfaces in the games engine first then go away and model the details?

Thanks

User offline. Last seen 1 year 12 weeks ago.
Posts: 10

Gavin wrote:

I have a noob question if that is ok, related to he image with blue and grey boxes and down. Do you generally build the surfaces in the games engine first then go away and model the details? Thanks

For this environment, first i blocked out the level in Maya and imported it into UDK to check the scale and major asset placement. Once this was done i took the individual assets and started detailing them.

You could block out the basic assets shapes in UDK itself by using bsp brushes, but then again it all depends on your workflow Smiling

Thanks! I noticed the blue and grey and thought it was done in the engine. Still lots to learn, thanks

User offline. Last seen 1 year 36 weeks ago.
Posts: 1

Awesome work.

User offline. Last seen 1 day 10 hours ago.
Administrator
Posts: 4197

Andy chance of getting some texture and wire shots? Smiling

User offline. Last seen 1 year 18 weeks ago.
Posts: 12

Killer Scene!

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