Concrete Study

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User offline. Last seen 1 day 28 min ago.
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Last night I was thinking about doing a quick Concrete study to help me better understand the physics of concrete, what it looks like after certain impacts, etc. I went to my father who is a petrophycisist and physics major. He sat down and gave me a talk on the physics of concrete which was very eye opening into the real/3d integrated world. I had a lot of fun in discussing all the statistics and decided to make my concrete project a simple sphere with 2 forces applied to the concrete to create the damage you see below. It was created by force 1 = Small plastic explosive from the inside, and force 2 = heavy impact from the outer concrete shell. The result is the model you see. I will implement this fun study project into a production project shortly. 

P.S. I took the HP model from mudbox into 3ds max and created an in-game model for UT3. Snapshots are below. (I didn't build all of the lighting) "Model is imported into UT3 Map - War-Islander-"

 

-Jeremy-

User offline. Last seen 3 weeks 9 hours ago.
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this is very interesting indeed Jeremy. Thanks for sharing

 

 -B

User offline. Last seen 1 day 28 min ago.
Posts: 1776

No problem buddy. If you have any crits, please let me know

 

I trying to build my knowledge database.

 

one word to explain.

WOW!

User offline. Last seen 7 hours 20 min ago.
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 I really like this. The main thing I would suggest is exaggerating the inner part because its not reading well as it could if you just pushed that in further, especially with lighting. I would take this in a new black scene and add a few lights around it to really push the normal and show it off. I say that because it just gets washed out in the scene.

-Riki

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Nice job Jeremy...interesting stuff mate Laughing out loud

User offline. Last seen 1 day 28 min ago.
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Thanks for all of the comments everyone! I will load it up in a black scene today and post a few screenies.

 

Thanks again!

 

-Jeremy-

User offline. Last seen 1 week 6 days ago.
Posts: 406

Hey Ceribral, I couldn't reach you on skype so I'll post it here.

I was looking at your concrete study and I was trying to figure out a decent workflow for creating concrete textures. I'm thinking of creating 2 different types of workflows: one from zbrush and one from photoshop. Every time I try to create a texture I get stuck and my details seem to just not work. I've been looking at the tutorials created by Philip Klevestav but I didn't really understand the last bit, but I'm trying to create my own method anyway. Got any ideas?

User offline. Last seen 1 day 28 min ago.
Posts: 1776

Since this I have come up with a ton of new methods for concrete that are a lot more efficient. I will get back to you on skype when I can (I would re-post here) but its already 2 am and I got work in 7 hours. Everything is in a vicious loop atm and the brain is a bit fried. Really sorry, but I will hit you up on skype real soon Smiling

 

-Jeremy-

User offline. Last seen 1 week 6 days ago.
Posts: 406

ceribral wrote:

Since this I have come up with a ton of new methods for concrete that are a lot more efficient. I will get back to you on skype when I can (I would re-post here) but its already 2 am and I got work in 7 hours. Everything is in a vicious loop atm and the brain is a bit fried. Really sorry, but I will hit you up on skype real soon Smiling

 

-Jeremy-

I'll keep my skype open.

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