Hey 3D Eaters!
Thought I'd start a thread where I can post my work instead of flooding the forum with my posts! I would love to hear any crit and comments you may have
High poly Blow Torch! to kick start the thread off
Good model so far.Keep on posting here.
All beautiful things begin with a render farm !
Baked down model. Normals and AO. Polycount 2448 using 2K textures.
Now onto texturing
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Sorry it's been a while, I've been on holiday and recently got back. Just finished the blow torch and now about to start another project.
I'm aware there's a few problems here nad there but to alter them now wouldn't be worth while. Any crit or comments would be great
Hey chris! Nice model brother!
Do you mind posting some wires/UV Maps? Which program did you use for texturing?
Thy in advance!
Indeed very nice models.
Keep Moving in 2012...
3D Rendering/Architectural Visualization/Architectural Rendering
Thank you for the kind words. Hope this helps
it is a best moder ,you will become the best model in the future of the division one day .keep it up .
Happy life can't apply colors to a drawing of the render farm ！
Nice texture thumbs up
A doodle I did last night
Nice i like it
Hey all! Here is a model I started on yesterday
Hey Chris! Did you do these hard modelling mainly in Zbrush, or you had to model the low poly first in another 3D Software?Just curious
I did a block out in 3DS Max (Cubes and Rectangles) then Sculpted in Zbrush. Hope that helped
And here is the low poly peeps: 314 Tris using 1K maps
just re-worked some of the textures. Crit and comments would be great
Great textures Chris! In my POV, this dirty look mixed with old bricks is always nice to play with. It just leaks a little bit on moss between the bricks (these old bricks normally get infiltrated with water, and the humidity comes between its joints (mostly when there's no cement)) so I think it would look more realistic if you just add that... I'll just lend you a perfect reference right from this forum... just let me find it!
Edit: I've found it, sorry for the delay: Here it is brother: http://eat3d.com/forum/art-gallery/vimal-mouryas-3ds-max-stuffI really like the Vimal's style of texturing, when I first saw it, I really enjoyed the level of details he added to the models..
haha no problem man thanks for the link and your comments
Nice Work i like the Dirt textures there