chris1988green Art dump

21 replies [Last post]
User offline. Last seen 2 weeks 1 day ago.
Posts: 62

Hey 3D Eaters!

Thought I'd start a thread where I can post my work instead of flooding the forum with my posts! I would love to hear any crit and comments you may have Laughing out loud

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

High poly Blow Torch! to kick start the thread off Smiling

blow_torch_new.jpg
User offline. Last seen 2 days 23 hours ago.
Posts: 118

Good model so far.Keep on posting here.

All beautiful things begin with a render farm !

User offline. Last seen 2 weeks 18 hours ago.
Posts: 113

Nice model

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

Baked down model. Normals and AO. Polycount 2448 using 2K textures.

Now onto texturing Smiling

blow_torch.jpg
User offline. Last seen 3 days 10 hours ago.
Administrator
Posts: 4182

Nice bake! Smiling

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

Hey guys!

Sorry it's been a while, I've been on holiday and recently got back. Just finished the blow torch and now about to start another project.

I'm aware there's a few problems here nad there but to alter them now wouldn't be worth while. Any crit or comments would be great Smiling

blow_torch_textured.jpg
User offline. Last seen 40 weeks 2 days ago.
Posts: 17

Hey chris! Nice model brother!

Do you mind posting some wires/UV Maps? Which program did you use for texturing?

Thy in advance!

User offline. Last seen 22 weeks 4 days ago.
Posts: 42

Indeed very nice models.

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

Hey peeps!

Thank you for the kind words. Hope this helps Smiling

 

blow_torch_stats.jpg
User offline. Last seen 29 weeks 2 days ago.
Posts: 103

it is a best moder ,you will become the best model in the future of the division one day .keep it up .

Happy life can't apply colors to a drawing of the render farm

User offline. Last seen 2 weeks 18 hours ago.
Posts: 113

Nice texture thumbs up

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

A doodle I did last night Smiling

 

vase.jpg
User offline. Last seen 2 weeks 18 hours ago.
Posts: 113

Nice i like it Smiling

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

Hey all! Here is a model I started on yesterday Smiling

 

window.jpg
User offline. Last seen 40 weeks 2 days ago.
Posts: 17

Hey Chris! Did you do these hard modelling mainly in Zbrush, or you had to model the low poly first in another 3D Software?
Just curious Smiling

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

I did a block out in 3DS Max (Cubes and Rectangles) then Sculpted in Zbrush. Hope that helped Smiling

 

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

And here is the low poly peeps: 314 Tris using 1K maps Smiling

 

window.jpg
User offline. Last seen 2 weeks 1 day ago.
Posts: 62

just re-worked some of the textures. Crit and comments would be great Smiling

 

window.jpg
User offline. Last seen 40 weeks 2 days ago.
Posts: 17

Great textures Chris! In my POV, this dirty look mixed with old bricks is always nice to play with. It just leaks a little bit on moss between the bricks (these old bricks normally get infiltrated with water, and the humidity comes between its joints (mostly when there's no cement)) so I think it would look more realistic if you just add that... I'll just lend you a perfect reference right from this forum... just let me find it!

Edit: I've found it, sorry for the delay:
Here it is brother: http://eat3d.com/forum/art-gallery/vimal-mouryas-3ds-max-stuff
I really like the Vimal's style of texturing, when I first saw it, I really enjoyed the level of details he added to the models.. Laughing out loud

User offline. Last seen 2 weeks 1 day ago.
Posts: 62

haha no problem man thanks for the link and your comments Smiling

User offline. Last seen 2 weeks 18 hours ago.
Posts: 113

Nice Work  i like the Dirt textures there Smiling

 

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