Cat D11T
Hi All,
I 've been working on the Cat D11T for a while. I have done this model for High Poly vehicle Challenge. I wanted to try and finish it with textured.Glad, I could find some to create low poly version. Please feel free to give your feedback which would help me to polish it more. here is the link for my entry on the high poly vehicle challenge.
http://eat3d.com/forum/contests-and-challenges/high-poly-vehicle-sridhar
Hi Jeremy
removed some of the images. hope it should be fine now.
On another note, you seem to have some pixel wide black seams. For future reference, if you surround your textures with a supporting color instead of a black background, and make sure you have enough padding, you can get rid of those seams 
Once again though, really great job. Looks sweet!
-Jeremy-
Hi Jeremy
Thanks for your comments.yeah, will take a note of that.
Awesome work! Promoted 
Good Work
Nice work. Like the model and texture Good job
very nice work,looking awesome
nice work 
Thanks for promoting Andy. could you do me a favor of deleting the other post with the same model. I was trying to delete it but I couldn't do it. meanwhile I will reply to the comments posted there .I hope they will have a look at it.apologize for double post.
Thanks for all your comments.
I have accidentally created double post of this work, so people eventually started discussing there as well. i will reply here hoping that they would have a look into it.
The end product looks really awesome but maybe you need to tidy up your maps a little. There are too many pieces and if there's any tweaks to be made to the texture, any other artist may have a hard time figuring it out. You can try out grouping the pieces in a more understandable manner.... The model is awesome.
March 20, 2012 - 1:19am
wht is the texture size. could you please show the model with checker applied. there are some texture pixelation issue.
Need of Ao depth a bit on the model.
dirt scratches are nicely applied on the model.Overall model is really good. Texture is nice. Try to work on the specular , Still there are lots of variation you can apply on this model.
Thanks for the your feedback. right now there are 4 textures and each one is 1k with specular and normal.maybe alpha texture could be reduced into 512*512.
I agree that I could work on the variations as you rightly said. will definitely polish and update it.
Awesome work. Congrats.




















Looks really good!
Although that is a lot of picture angles. Perhaps 2 or 3 winning angle shots and then a turntable to show off the rest.
-Jeremy-
www.jeremybaldwin3d.com