Battletoads Next Gen Redesign

3 replies [Last post]
User offline. Last seen 2 years 39 weeks ago.
Posts: 4

Hey guys, I am creating a next gen redesign for a workshop that I am taking. I chose to recreate Pimple from Battletoads. I am still learning how to maneuver around in Zbrush and its one of my first attempts at modeling armor and weapons in Max and zbrush. Right now I am still working on the base meshes for the armor and the weapons in Max, but I am almost to the point where I can start exporting them as sub tools. As far as the character mesh inside Zbrush, it still needs a lot of work, I know, I want to add more detail and a little more unique anatomy to the toad. Let me know what you think, any suggestions or comments are highly welcomed. Laughing

User offline. Last seen 9 weeks 8 hours ago.
Posts: 159

This may help for reference, I swear it used to have a HD version on youtube.

http://www.youtube.com/watch?v=TukuC6x-HKA&NR=1

5 minute later I find his website. His website wouldnt load properly in chrome so I did the sensible thing and steal the link out of the source code

http://www.cledman.com/preview3d.php?f=44

- Kane Forrester

User offline. Last seen 2 years 39 weeks ago.
Posts: 4

That's pretty cool! I wanted to try and make it less cartoonish and more realistic. But that's pretty exaggerated anatomy! I like it, thanks!

User offline. Last seen 1 year 25 weeks ago.
Posts: 56

 

 

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