Battletoads Next Gen Redesign
Hey guys, I am creating a next gen redesign for a workshop that I am taking. I chose to recreate Pimple from Battletoads. I am still learning how to maneuver around in Zbrush and its one of my first attempts at modeling armor and weapons in Max and zbrush. Right now I am still working on the base meshes for the armor and the weapons in Max, but I am almost to the point where I can start exporting them as sub tools. As far as the character mesh inside Zbrush, it still needs a lot of work, I know, I want to add more detail and a little more unique anatomy to the toad. Let me know what you think, any suggestions or comments are highly welcomed.