Barbed Wire Baseball Bat

44 replies [Last post]
metalliandy's picture
Posts: 3188

I figured it was high time that I actually posted some actual art on here again, so here goes!

I have spent a few hrs over the past week or so working on a barbed wire baseball bat...I have never made a weapon before, so this was pretty awesome to get cracking on.

All the modelling was done with subd in Blender 2.58a and the sculpting was done with ZBrush4 R2

For those who are interested in how I did the barbed wire, it was done by making a small section and then adding an array modifier with the Fit Type set to curve, so that the # of parts would match the length of curve. I then added a curve modifier that deformed the barbed wire along the curve.

To make the curve, I just modelled a helix, which was then scaled and arrayed vertically, which was then converted to a curve Smiling

The barbed wire on the ball is the same deal with the fit to curve as before, but this time I had to make it permanent, because there was quite a gap between the wire.

Comments and critique are welcome Smiling

devilshands's picture
Posts: 431

yeawwwwooouch! Looks awesome and painful!

 

Love that I have spent the last week making AreaDenialApparel™! for a project I am working on. I used exactly the same process in max for the barbs and also did a selection of razer wire and wall blades (the horrible pointy knives they stick on top of brickwork). 

Great to see processes that I use, used by other more talented artists. Re-enforces the fact that I'm not always doing things wrong!

metalliandy's picture
Posts: 3188

Thanks, mate!

Yea, the ability to make a mesh follow a curve is really useful and super efficient ^^ I love it!

JBaldwin's picture
Posts: 2162

Looks sick! And as stated before, very painful Smiling

I also like the zbrush dings and how they are localized at the tip. (Kinda gives the impression that he rams first to disorient then does a home run swing!)

Critique:

Only thing I would fix is where the barb wire ends in the middle of the bat. It looks like a clean straight line. Perhaps giving it a bit of variation will help to sell the (Use) factor of the weapon.

 

Great stuff bro!

Can't wait to see this finished ^_^

-Jeremy-

metalliandy's picture
Posts: 3188

Thanks for the comments, mate Smiling

I see what you mean about the top of the wire. Its held on with u nails, but it wouldn't hurt to add some variance ^^

Cheers!

JBaldwin's picture
Posts: 2162

Oh wow, I didn't even see those before Sticking out tongue
My bad. I thought it was just wrapped tight.

-Jeremy-

metalliandy's picture
Posts: 3188

No problem, mate Smiling

I will be sure to add some more verity, anyway Smiling

 

More updates soon!

Didjitalus's picture
Posts: 167

FANTASTIC stuff!, you always give a comment on my stuff so I think its fair I give a comment on your work Smiling. You're going for a low poly too?

Anonymous's picture

Perosnally this looks really bad to the bone .I know a few games that should add this .I love the nade .

metalliandy's picture
Posts: 3188

Thanks guys Smiling

More updates soon!

metalliandy's picture
Posts: 3188

Just a small update for the Baseball/Grenade. Apart from thinking of a way to secure the barbed wire to the surface, I think I'm about done with it...unless anyone can see anything that I missed.

Comments and critique are welcome Smiling

baseball_wip_2.jpg
eduardofranz's picture
Posts: 8

As always... Great artwork man.
Thanks for sharing the know how.

metalliandy's picture
Posts: 3188

Thanks eduardofranz!

No problem for the techniques sharing Smiling It's the best way for everyone to learn!

metalliandy's picture
Posts: 3188

Hey guys!

I finally got an hour or so to get stuck into this again and managed to do a first pass on the wood grain and leather straps!
The wear on the straps may be a little much at the moment, but I can always refine that later Smiling

I also did a light corrosion pass on the barbedwire, but I'm not sure if that is up to scratch. (no pun intended)

Comments and critique are welcome Smiling

baseball_bat_wip_8a_zbrush_grey.jpg baseball_bat_wip_8b_zbrush_grey.jpg
JBaldwin's picture
Posts: 2162

Nicely done Smiling

(IMO) The barbed wire doesn't need an extra level of damage. Even if it is ripping through human flesh, the only real damage that you would see is "Surface scratches" or the barbed wire starting to untangle. And that can easily be achieved in the texture pass.

The other thing was the wood depth on the bat itself running up the neck. I would emphasize so it's a bit more prominent when you bake it out.

And the damage on the leather is good. It looks dried and worn down. The dings might not be  picked up in the normals really, but they will prove to be a good asset when extracting an AO.

 

Can't wait to see more!

-Jeremy-

metalliandy's picture
Posts: 3188

Thanks, mate Smiling

Yea, I see what you mean about the wood depth and corrosion...I will fix that up when I next get a chance work on this Smiling

 

 

I was asked over at BlenderArtists how I did the damage for the end of the bat, so I made a quick animated gif to show the workflow and thought that maybe some of you guys would find it useful too Smiling
It's pretty simple and is basically the same technique that I use for sculpting stone (apart from the scratches and lack of multiple damage passes)

If you use ZBrush, you can grab the brushes I made from HERE. (I used the Morph_Spray1 and the Standard_StoneEdges brushes)
I also used Michael Vicente's (Orb) Orb_Cracks brush for the scratches, which you can get HERE (Cheers Orb!)

 

(Open the gif in a new tab to view the animation)

baseball_bat_damaged_end_tutorial.gif
eduardofranz's picture
Posts: 8

Looks great!
The only comment I have is it you can change the thumb nail of the thread so you can see the bat in perspective view and one of the latest versions.
It is hard to guess from the white vertical strap of the thumb nail that you are going to find so good artwork.

It is great to get an email notifying me that new images has being posted.

Actually it would be great to get an email when you post any image in any thread. I look forward looking to you artwork.

thumb_nail_bat.jpg
metalliandy's picture
Posts: 3188

Thanks for the kind words eduardofranz!

I changed the order of the images in the first post so it changed the thumbnail Smiling

Other than getting a notification for a new post, I don't think that there is anyway to tell you about new images. Maybe it's something I can look into at a later date Smiling

McGergs's picture
Posts: 53

This looks sweet! I can definately picture this in the new Rage game or in a Mad Max movie.

metalliandy's picture
Posts: 3188

Thanks! Smiling

manik seth's picture
Posts: 50

Nice work. Good detailing.

 

metalliandy's picture
Posts: 3188

Thanks, man! Smiling

 

Just had a bit of time to work on the Logo for the bat, which will be engraved into the surface by a small amount.

I give you the Thwacker Pro 2000!

Comments and critique are welcome Smiling

 

thwacker_pro_2000_logo.jpg
gauravcg's picture
Posts: 85

Awesome details.......
Nail the open ends of the barbed wire.......so it can hurt a little more.... Sticking out tongue

Where can we order Thwacker Pro 2000? Laughing out loud

Keep it coming.


Helipad Game Asset

My Blog

Looking For Work......

metalliandy's picture
Posts: 3188

Thank for the kind words Smiling

 

Just a small update with the logo applied before I start to tinker with the LP

Comments and critique are welcome Smiling

thwacker_pro_2000_logo.jpg baseball_bat_wip_9a_zbrush_grey.jpg
metalliandy's picture
Posts: 3188

Hey guys!

Sorry about the late post. I only found some time today to crack on with the first pass of the LP. It's currently weighing in at 3739 tris.

I still have to do some more optimisation yet, like removing some back faces etc. which I hope to get onto soon Smiling

Also, due to a issue with Blenders culling, some of the verts. look like they they are intersecting in the middle of some faces, where in fact they aren't. (on the top and bottom of the grip), so please ignore them Sticking out tongue (it doesn't show when zoomed in a little more, as they are below the surface of the overlapping geo.)

Comments and critique are welcome Smiling

baseball_bat_lp_wip_1.jpg
metalliandy's picture
Posts: 3188

Hey guys!

I have really wanted to get back on this and I have managed to fit in a few hours to optimise the LP a little and do some baking (in xNormal) and a first pass at texturing (still lots to do) Smiling

The LP is 3659 tris in total (I'm still working on the LP for the grenade Sticking out tongue)

Comments and critique are welcome Smiling

baseball_bat_wip_lp7_tex.jpg baseball_bat_wip_lp7_ao_bake.jpg baseball_bat_wip_lp7_ao_bake_wires.jpg baseball_bat_lp_final_wires.jpg
s620ex1's picture
Posts: 96

Can we see a kind of "Down the barrel" view of the textured LP? I'd like to see how all the little planes ended up looking from  a different perspective. Looks great btw!

metalliandy's picture
Posts: 3188

Thanks for the kind words Smiling

 

I will try and get something posted asap Smiling

instg8r's picture
Posts: 109

Hi metalliany! Your "thwacker" is looking great! It will be nice to see the blood and stains show up in the later texture passes Smiling

Katie Sabin

www.4dgames.us

3D Artist | Raven Software

metalliandy's picture
Posts: 3188

Thanks! Smiling

antsvetkov's picture
Posts: 131

OMG that iNsAnE!!! 

metalliandy's picture
Posts: 3188

Thanks, man!

I'm going to try and work on this some more over the holidays and finally get it finished so I can start something new Smiling

metalliandy's picture
Posts: 3188

Updates ahoy!

Managed to finally get an hour or so tonight to get stuck in with the texturing on this Smiling

Still having a little trouble getting the right feel for the grip, but I will keep working on it.

Comments and critique are welcome Smiling

baseball_bat_wip_lp9_tex.jpg baseball_bat_wip_lp9_flats.jpg
BlenderCranium1's picture
Posts: 13

you use blender?? I thought i was one of the only ones on here Sticking out tongue Looks amazing by the way. you should try cycles, makes renders look a lot better Smiling

"If everyone is doing it then it must be stupid"

Does this count for pop music.

Alice in Chains all the way!!

metalliandy's picture
Posts: 3188

Haha, Yea...Since 2.33 or 2.34 Smiling

I might render the HP in Cycles soon Smiling

 

Quick first person view that I did for a chap over on Polycount

baseball_bat_wip_lp9_fps_view.jpg
J24's picture
Posts: 68

Awesome Work,

Waiting for more update Smiling

 

metalliandy's picture
Posts: 3188

Thanks, KSC!

 

More updates!  Laughing out loud

I decided to go the whole hog and optimise this to a more reasonable level. I chopped it down by 750 tris to a grand total of 2909 (previously it was 3659).

I didn't get any time to do any texturing tonight because I had to manually realign the new UVs with the old ones and rebake the normal map to match the new geometry, as Blender does not have any sort of useful option to preserve UVs when removing loops...not ideal.

I also reduced the silhouette of the grip by quite a bit as it was a little *cough* too much Eye-wink

That's all for tonight...I will try and get some of the texture work done over the weekend Smiling

Cheers!

baseball_bat_wip_lp10_tex.jpg baseball_bat_wip_lp10_ao_bake_wires.jpg baseball_bat_wip_lp10_ao_bake.jpg
alansculptor's picture
Posts: 20

Hey Metalliandy,

All I have to say is that wood looks so real! Nice melee weapon. Smiling

metalliandy's picture
Posts: 3188

Thanks, Alan! Smiling

Gurjeet Singh's picture
Posts: 10

GR8 work.........

Aviliable For Freelance/ FullTime Job

Portfolio: http://oyegurjeetey.blogspot.com/

metalliandy's picture
Posts: 3188

Thanks! Smiling

instg8r's picture
Posts: 109

It's looking great! Smiling

Katie Sabin

www.4dgames.us

3D Artist | Raven Software

hunter1st's picture
Posts: 288

thats awesome good work

metalliandy's picture
Posts: 3188

Thanks, guys!

KristopherLee's picture
Posts: 43

Hey slacker...get back on this and finish it. Smiling