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nichonis's picture
Posts: 4

Because not speak English, so use GOOGEL translation, please forgive me ~! This is my first one as relatively complete work and do a lot of problems encountered in the process, but also get you a lot of help, and then expressed his thanks ~! This is shown in 8MONKEY and maya which the effect of white rust steel telescopic steel, glass, and transparent textures do not know how to get go, very depressed! Please keep to the point, 3Q ~!

metalliandy's picture
Posts: 3188

Nice work Smiling

To use transparency in the Marmoset Toolbag you need to put the alpha map in the alpha of your diffuse texture and then change the Blend mode in the material slot to Alpha.

For specularity, you need to add a specular map and then check the "Use Specularity" check box and play with the sliders until you are happy.

 

Hope that helps!

alpha_photoshop.jpg alpha_marmoset.jpg diffuse_test.jpg diffuse_test_alpha.jpg
nichonis's picture
Posts: 4

Thank you for helping me~!3Q~!

JBaldwin's picture
Posts: 2162

Try breaking your texture up a bit with an ao pass. There could be one already existing but its not too apparent. You can also do things like dust and rust passes based off of masking techniques using Ao and Cavity maps.

 

Good job though! keep up the great work.

 

-Jeremy-

kaze369's picture
Posts: 362

looking pretty good so far. I think your rust looks to uniform on the yellow paint. the dirt on the plow could use some work. I would try putting a bit more brown into it and get rid of some of those red spots. it seems like you don't have a spec map on it yet so I won't comment on it yet. And for some reason I'm not really understanding the dirt detail on the outer part of the threads.

nichonis's picture
Posts: 4

Thank you for your suggestion, I will do better later