how to sculpt hard surfaces like architectural props
Hello there. I want to know that how can i sculpt hard surfaces in mudbox ? I am not asking how to create a hard surface object in mudbox. I am wondering how can i sculpt an hard surface object (imported from maya to mudbox). For example i tried to work on a very basic building. I used split edge rings in sides to maintain the hard surface shape when subdividing in mudbox. But in some areas if there are too many rings side by side the sculpting brush in these areas giving me a weird noisy effect. You can look at the pictures to understand it. I really need to understand the workflow when working with these enviroment sets.
Can you also share some good enviroment sculpting tutorials that you know? I need to understand the workflow and mesh structure. Thank you.