hard surface technique and radial symmetry question

16 replies [Last post]
info9's picture
Posts: 9

I`ve extract some pieces of a sphere. now i want to add some details with the radial symmetry tool. but it`t doesn`t work on the extracted pieces. my pivot is always the center of the sphere. append primitives have their own pivot but the extractet pieces don`t. i`ve tried to set a new pivot but it doesn`t work, the object jumps to middlepoint of the
sphere and the pivot stays there after moving the object to his old position. hope someone can help me out

metalliandy's picture
Posts: 3188

Are the extracted pieces separate subtools?

info9's picture
Posts: 9

yes. the symmetry tool himself works but the combination with radial don`t. here is a screenshot. left the appended object left the extracted.

local_sym.jpg
metalliandy's picture
Posts: 3188

Ahh! You need to change the pivot.

Go to Transform menu> S.Pivot.

This changes the pivot of the visible polygons, which will hopefully fix your issue Smiling

info9's picture
Posts: 9

thank you. but the object jumps to the default(?) centerpoint. radial symmetry is now possible but the object is not in the right place.

did i have to reposition it every time? it seams to me, that the extracted objects don`t have their own pivot point as the appended objects do.

metalliandy's picture
Posts: 3188

iirc, when you select a new subtool and then set the pivot, it should be at the centre of the subtool. If that doesnt work, try hiding everything else in the scene and trying again. Smiling

info9's picture
Posts: 9

I´m not sure that the pivot point changed his position. It seems to me that the object jumps to a existing point. Please take a look on the attached screenshot. I`m not sure that the way I want to sculpt is really possible. I want to sculpt in the light green area, but I think the radial symmetry works only on one pivot point and not everywhere on the surface. I hope you understand what i mean Smiling

radial_sym.jpg
metalliandy's picture
Posts: 3188

If you hide all the other geometry (other than the light green area) and then set the pivot, hopefully that should work.

Let me know how you get on Smiling

info9's picture
Posts: 9

the same result Sad I`ll give up

metalliandy's picture
Posts: 3188

If you want to send me the Ztool, i would be happy to see if i can get something working. Send me a PM with a link to the file and i will take a look Smiling

info9's picture
Posts: 9

gladly Smiling http://www.4edit.de/download.html hope you will found a solution. thank you

metalliandy's picture
Posts: 3188

Here you go Smiling

(Open the image in a new tab to view the animation)

set_pivot_zb4.gif
info9's picture
Posts: 9

Heeeejjjjj Smiling I was too blind to see. After sculpting clear the pivot point and the objects jumps to his old position? Great. Smiling

A Million and one thanks. If it`s allowed, I would share the link to this gif-animation in the zbrush.de forum. Thanks again Smiling

metalliandy's picture
Posts: 3188

No problem Smiling

Please don't hotlink the image though, just send them to the forum Smiling

info9's picture
Posts: 9

All right Smiling. I`ll do. By, have a nice day.

Bertmac's picture
Posts: 45

Nice....   thank you very much

Come give some comments on my work, I probably will give some on yours (Current thread).

----------------------------------------------------------------------------------------------------------------------------------------------------------------

Muezli.com with yoghurt and lots of fresh fruits.

Jazz_76's picture
Posts: 1

Hi all,

I know this is years old thread but instead of creating a new one on the same topic I wanted to add one follow-up question here.

What about pivot rotations? As we learned above its easy to transform pivot but what about if you need to rotate your pivot - let's say 35 degrees in y for radial symmetry to do what you need? How one goes about doing that?