Tiling 45 degrees Texture not working correctly
I have this tilable texture which i made in 3ds max 2012. Everything works perfect and seamless. Until I rotate my texture_plane 45 degrees. I also tried rotating my brick layout. But nothing seems to work. How is this possible same file I only rotate the RTT_plane and the tiling doesn't work any more?. I tried both mental ray and default scanline render.
I have tested the brick layout in max and tiles perfect.
that's why the normal version works perfect, but going 45 degrees not!!
I have just added a rotate and constant to my texture and this works perfect (UDK) But I'm still wondering why a perfect RTT bakes perfect with 90 degrees and when Rotaing the RTT_plane or even the bricks 45 degrees it won't tile any more. I'm still curius what could be the problem. Testing is done in PS with the offset /2.
Thanks in advanced.