Problem With High Poly Texturing
hi
i am facing a texturing problem searching help in this post
the situation is that i have a high poly model for some reasons i must texture it the same way it is now (no low poly) and the problem is i have a smooth circular hole in this object but after i apply texture the hole shows 5 sided (same as the way it is before mesh smooth) , my modeifiers applied to object are in this order from down to up editable poly-unwrap uvw-meshsmooth
here is a photo
i hope someone help and thanks in advance
Can you post this up with wires? As well as your uv set and a picture of your modifier stack?
I just need to see all of these elements to better troubleshoot why this is occurring.
Thanks!
-Jeremy-
i'm still waiting
pliz, it's neccesary for me
How are you getting the texture? Are you baking it?
If you are not using turbosmooth then the hole will always be the 5 sides cylinder that you see. Maybe increase the number of sides?
hi metalliandy
actually i don't understnd you, sorry:|
i textured the UVs in photoshop also increasing the sides won't affect because i want it completly round like turbosmoothed
i am not going to create a low poly since i want it for close renders, is it totally a mistake to texture high poly?
If you are texturing from UV's that are from the un-turbosmooth versions, then they will be wrong and show the error that you see.
You need to use UV's after turbosmooth is on. 
but it will take a year to unwrap a turbosmoothed model:(
there isn't any logical way to do it except the thing you said?
If the model is unwrapped before you turbosmooth, then there is no need to unwrap again 
just export the UV's when the turbosmooth is on.
i did the same but no result whatever thanks for your help both you and jeremy much appreciated
i solved it somehow i filled the hole in the UV with texture too












if someone has an answer pliz help me with it