Facial Rigging for Games

In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.

This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.

About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.
Apps Used: Autodesk Maya 8.5
Duration: 5 Hours
Instructor: Matt Skonicki
DL Filesize: 950 MB
Project Files: The Maya files necessary to follow along and to see the final result.

User Comments

Anonymous (not verified)

May 1, 2013 - 10:00pm

I can't believe the guy that made this dvd I used to work with him and didn't know he made this until after he was fired. Funny laid back guy man I would've paid him to train me personally I'll have to rack him down.

Anonymous (not verified)

December 13, 2011 - 10:00am

This DVD is absolutely amazing if you have no idea how to do a facial rig for games. The amount of info I have learned, and the quality of my work has vastly improved! I would HIGHLY recommend this!

Also, I'd really like to see a "Bipedal Rigging For Games" DVD to complete the set.


December 26, 2010 - 11:50pm

I sort of regret not realizing he was using maya 8.5 - Maya 2011s weight painting is vastly different than 8.5 and I am now seeking out other tutorials for more current versions of maya.


July 12, 2010 - 4:27pm

Learned quite some bit. But overall the tutor should focus more on explaining the purpose of what he is doing - not so much commenting how he is doing something. I can see the clicks and actions he does - but I need to know the Whys.
I often sat in front of the monitor and stared at the video with my open mouth forming the words: "... aaaand the purpose iiiisss?" hoping to hear these words from the tutor.