The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max

In this DVD, Instructor Laurens Corijn demonstrates how to model and render an entire high poly military dozer from scratch. Laurens explains many hard surface modeling techniques that will help you create complex shapes without pinching artifacts when smoothing. Next you will learn how to add a few simple materials and then render out different element passes using Mental Ray. Finally all the render passes are taken into Photoshop where Laurens shows a few interesting tricks on how to composite them and get a final image for your portfolio.

This DVD is perfect for those who want to want to learn many practical hard surface modeling techniques and rending out your highres 3ds Max models for your portfolio.

About the Instructor:
Laurens Corijn is a 3D artist from Belgium currently employed as a 3D lecturer at the University College of West-Flanders. He teaches 3D for realtime applications as well as intermediate Unreal Engine 3 topics. Having been trained in both artistic and technical fields, Laurens prefers to work on projects were these skills are combined. Having worked for broadcast as well as games, Laurens focuses on realtime mechanical 3D art for games.
Apps Used: 3ds Max 2010, Photoshop
Duration: over 9 hours
Instructor: Laurens Corijn
DL Filesize: 1.24 GB
Project Files: 3ds Max Scene with final High Poly Dozer. Photoshop File with final composition. Render Pass raw TGA files. 2 Maxscripts used in the DVD. Dozer Reference.

User Comments


April 17, 2012 - 5:01pm

Nice one Laurence! I was really surpriced to hear your voice on this one Laughing out loudGood job, keep it up!


February 14, 2012 - 2:50am

Fantastic training DVD! This was my first 3dsMax training DVD (first modeling training DVD ever for that matter). At first I found it difficult to see what buttons and settings were being clicked on as the video, by necessity, moved fairly quickly. But I found a solution: I used VLC media player and ran the video at half-speed and it worked perfectly. This is my first foray into hi-res solid modeling in Max. The techniques used have give me a great knowledge base from which to do my own modeling project. I'm still working on the first DVD and am looking forward to getting the second DVD as well.

Rezvan Poormorteza (not verified)

December 24, 2011 - 4:23pm

really nice training , waiting for part 2 ....

Hakimbo (not verified)

October 19, 2011 - 6:08pm

when part 2 will come in @@"


June 24, 2011 - 12:02pm

Its in progress and should be out this year Smiling


June 22, 2011 - 1:21pm

Is there a PART-2 for this? Does the instructor make a game asset out of the high res? Thanks,

Alessandro (not verified)

June 10, 2011 - 9:37am

Hey guys! Do the tutorial cover also the mechanical rig of the tracks? You say it's a modelling tut, but the trailer shows he move the track around.. Thanks!

Jannis (not verified)

May 31, 2011 - 5:32am

Looks like a really useful and detailed video. But with a download filesize of just over 1 GB, what can I expect from the download version, vs. the DVD? I would buy both and pay the extra price plus shipping, but only if the step up in image quality was given. Any opinions?

Daniel (not verified)

May 9, 2011 - 9:42am

hey Riki, could we please get the same kind of training in maya this time,please.. some good modeling techniques..please man..let me know if u are planning something


February 7, 2011 - 7:09pm

I found a couple of images that may be useful. Scroll down to page 17 to see them. I opened the document in Photoshop CS5 and saved the images as jpegs.

Laurens (not verified)

February 4, 2011 - 4:46pm

Hey guys, the frame ref might be tough to find for some, but really all I did was google on the thing's real name (Cat D9R) + a few keywords. here's one i found again just now:
Not sure where i got the other one from, i remember it was a chinese website though.

Dan80 (not verified)

January 31, 2011 - 2:01pm

Can you please tell us where you got the frame photo reference.

luvcoolstuff (not verified)

November 15, 2010 - 2:18pm

Hey, you are Laurens Corijn! Sorry for putting Xoliul's viewport shader at the front. I was not on purpose, since I remember his viewport shader in a forum thread first.

luvcoolstuff (not verified)

November 15, 2010 - 2:01pm

I have feedback for part 2! I previously bought two dvds, and the quality is definely the best I found online. I see you guys bake diffuse map,normal map, specular map in 3ds max using decimated models. I understand the method but I wish I can see more techniques in xnormal as more problem arise when I came to using it. Also, I wish you can also cover the viewport shaders like Xoliul's viewport shader which why and how it can be used in game engines. And also Laurens Corijn's 3 point light viewport shader for which is better. And the recently released 3point studio 3point viewport shader(if possible,please cover the perfect normal theory). And the future of it being used inside an game engine.

Oh, sure I am a newbie and a noob in game art and technique. But with the help of eat3d, I really hope to get somewhere much further!

Anonymous (not verified)

October 30, 2010 - 10:37am

gigity gigity

Maya Modeling Teacher (not verified)

October 17, 2010 - 5:36pm

Hey there. Just thought I'd chime in to comment that as a Maya modeler, I have found that all of the intermediate and advanced Eat 3D videos are valuable to someone who models in Maya or another 3D program. Most videos that are aimed at intermediate/advanced modelers (not beginners), focus on modeling techniques that can be applied to any program (Maya, Softimage, Max, XSI, Blender, Silo...) - it's just a matter of different tools.

As an instructor myself - in my advanced classes in organic modeling, I actually allow my students to choose which software they want to work in - as at that stage, the software no longer matters.

If you are still new to Maya though, you may be a bit lost trying to follow along.

I hope that helps!


October 9, 2010 - 6:08pm

Hi All
Must say the model looks great i got the dvd as soon as i saw it. One thing , you should give all the reference picture you are useing as its had to for me to work out what you are aiming for, Iam downloading as much as i can from google, but can not find any chassis pictures like the one you showed.

I would love to have this in real time as iam still very new to Model, But iam going to give this model my best shot



October 8, 2010 - 4:32pm

Hey all,
As Riki said, i am a Blender user and have had very few problems translating the techniques from any Eat3d tutorial as the theory never changes and its only the names of the tools that differ from one application to the next.

Maya is a very capable application and i would think it is very possible to translate the tutorials as long as you are confident with it and know the tools reasonable well.

You shouldn't have too many problems Smiling

Hope that helps Smiling


October 8, 2010 - 2:05pm

Oh right, sorry about that. I didnt respond because I honestly dont have a strong opinion on it. If you have an intermediate knowledge of Maya I dont see it being a problem because Laurens relys heavily on clever modeling techniques rather than something proprietary to 3ds Max. The only sections one would have translating would be cloning the tracks along a path using his custom maxscript. The mental ray stuff might even carry over since Maya also integrates it.

It would be better for a Maya user to chime in but I dont know any who have gone through this DVD yet. Andy is a Blender user and has gone through the DVD so I will ask him to respond.


October 8, 2010 - 1:56pm

Like the poster below, I only have access to Maya. Do you think I would be able to follow along with this DVD?


October 8, 2010 - 1:31pm

Thanks for the reply, that is absolutely fine. I was just wondering how he managed to create such a nice model, in what seemed like a relatively short time I agree it's better to speed up and capture everything. Thanks again.


October 8, 2010 - 1:27pm

The video took months to edit and is sped up to preserve the entire process. In order to show a tutorial like this in realtime it would either have to be a 30-40 hour DVD set and be much more expensive, or large sections would have to be completely removed. For this release we wanted to keep all the steps it takes to create this, but to try and keep it under 10 hours. So to do this we carefully edited and sped up the videos.

It can be a tough situation when creating something as high quality as the dozer, or anything complex like this. We want to show all the steps but we simply cannot release it realtime.


October 8, 2010 - 12:52pm

Are these videos sped up or normal speed? Thanks.

Paul (not verified)

October 7, 2010 - 9:34pm

Looks good and I'm interested in buying, but I'm just wondering how easy this will be to translate for those of us who are only familiar with Maya.




October 6, 2010 - 7:57am

Yes the DVD, Download, and Streaming all come with the scene files Smiling

Anonymous (not verified)

October 5, 2010 - 7:48pm

do the videos come with scene files


October 4, 2010 - 1:31am

Yes that is our plan. Smiling

Anonymous (not verified)

October 4, 2010 - 1:29am

Hi guys,

interesting work ,any reason why this dvd is called PART - 1 ,is there second dvd in the making and would it cover unwrapping ,texturing and most imp converting it back to low - poly for gaming industry ,some kind of feedback would really help me ,so that i can buy this dvd....amazing work as always.

Waldo Bronchart (not verified)

October 1, 2010 - 10:56pm

Nice one Laurence! I was really surpriced to hear your voice on this one Laughing out loud
Good job, keep it up!

Anonymous (not verified)

October 1, 2010 - 4:00pm

Great! This is THE training I was looking for. Thank you so much. I'm buying it now.

- Chris Rezende