Classical Sculpting - Anatomy and Figurative Art for Digital Sculptors
In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result.
In this novel approach to teaching anatomy, the instructor regularly overlays the model with anatomy images as he sculpts, which makes it easy to visualize how the underlying anatomy relates to the sculpted surface of the model.
In this novel approach to teaching anatomy, the instructor regularly overlays the model with anatomy images as he sculpts, which makes it easy to visualize how the underlying anatomy relates to the sculpted surface of the model.
Apps Used: | Autodesk Mudbox 2009, Autodesk Maya 2009 |
Duration: | 2 Hours |
DL Filesize: | 300 MB |
Project Files: | OBJ Files with the same base mesh used in the video so you can follow along. Maya file with final decimated mesh and render settings. |
Eloi Biosca (not verified)
Hi,
I have bought it and I watched the video and I liked it a lot, but I have a question. Please, could you answer it?
Where and how the original body is made (the basic body that the software modifies)?. Have we to create a new basic body each time? Where?
Are in the software some libraries? Have we import it? From where?
Thanks
Anonymous_ballsack (not verified)
ive been wanting to know who this instructor is for the longest time
Anonymous (not verified)
Great tutorial
Anonymous
nice