Low-Res Character Production - Constructing A Character For Next-Gen Games
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.
About the Instructor:
Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.
About the Instructor:
Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.
| Apps Used: | 3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal |
| Duration: | 4.5 Hours |
| Instructor: | Adam Schuman |
| DL Filesize: | Video Files: 951MB - Project Files: 472MB |
| Project Files: | The final 3ds Max lowres character files (2011 and 2010 versions). The final PSD textures. Obj files of the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3 point realtime lighting fx file. |
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User Comments
- 65122 reads


Mahmoud A Ali (not verified)
I aready have one.
Thanks a lot.
Anonymous (not verified)
Yeah a version for maya would be cool!
gcastro (not verified)
I throw my vote in for Maya too. Thanks!
Riki
No the entire thing is in 3ds Max and the materials are just flat colors that are composited in Photoshop. A future release (possibly part 2) will go into texturing.
Anonymous (not verified)
Does he go into any details about sculpting in zbrush and how to make the textures?
Anonymous (not verified)
What's different between low-res and Hi res.?
Quik (not verified)
I am definitly considering buying this! looks like i might pick up something here!
Maverick4484 (not verified)
I think the modeling methods, and the topology important, not the program you use.
If you do not know how to use Maya or XSI or MAX, see first basic tutorials, not this.
I use Max, but I seeing tutorials XSI, Maya.
Riki
There is a combination of both in the DVD and each instructor is different with being able to talk while working. Also Adam did a great job on this while also working long hours making games at Vigil.
Anonymous
Valuable information. But Adam's deep breaking voice is somewhat hard to understand. You should consider narrating the tutorials after they have been captured - realtime narration is for docu movie pros and sport event journalists.
Anonymous
I want a Maya version NOW!
Anonymous
Riki let us know if him would like to do a maya version of that
Anonymous
Maya version please.
Anonymous
I think version for Softimage would be nice!
Anonymous
That would be ace Riki, Maya and NeX or just straight Maya would be amazing.
Riki
Maybe we can talk Michael Pavlovich into doing one. He is a Maya guy.
Anonymous
I second that, please do a Maya version.
Anonymous
For Gaming use Max.
And there is no matter which tool you are using.
It's all about pipeline and workflow.
Anonymous
Please, please do a version for maya!
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