zbrush

ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model

DVD Information: 
Apps Used: ZBrush 4, Autodesk Maya, Photoshop, Modo, xNormal, Headus UV, dDo
Duration: 5 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.08 GB
Project Files: Included are the ZBrush, Photoshop, and Modo files as shown in the DVD.
In this DVD, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel's dDo plugin to create the final textures.

ZBrush 4 Character Production 2 - Creating the Game Model with ZBrush and Maya

DVD Information: 
Apps Used: ZBrush 4, Autodesk Maya
Duration: 6 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.47 GB
Project Files: Included is the ZBrush file and final OBJ of the game model as shown in the DVD.
In this DVD, instructor Michael Pavlovich continues where he left off in part 1 to produce a low poly version of the cowboy character to use as a game-res asset. After getting the high-res sculpt organized and ready for rebuilding he goes into several different methods to re-topologize the sculpt. In ZBrush he primarily utilized 2 methods to simplify the sculpt: ZShpere Re-topology and ZRemesher.

Cyborg Design - Concept Art Production Techniques

DVD Information: 
Apps Used: ZBrush 4, Keyshot, Photoshop, Alchemy
Duration: 5 1/2 Hours
Instructor: Michael Pedro
DL Filesize: 894 MB
Project Files: Included are the ZBrush and Photoshop files as shown in the DVD.
In this DVD, instructor Michael Pedro gives an overview of the techniques he uses to achieve high-quality 3D concept designs, with an emphasis on production-setting workflows. He begins by going over shape ideation in Alchemy and then develops a full page of thumbnails. Michael then proceeds into ZBrush to begin blocking in the major forms and bounces between ZBrush and Photoshop, sketching over screenshots of the in-progress sculpt. The bulk of this DVD will then focus on the development of the final design in ZBrush.

ZScripting with ZBrush - An Introduction and Application

DVD Information: 
Apps: ZBrush 4
Duration: 4 Hours
Instructor: Nick Miller
DL Size: 225 MB
Project Files: ZScript, ZPlugin, and Text files as shown in the DVD.
In this DVD, Instructor Nick Miller gives a comprehensive introduction of ZScripting with ZBrush. Nick starts off with the basics and goes through the creation of a simple script allowing the user to get a firm grasp on the fundamentals by showing how ZScripts are structured and going through the most common commands. From there Nick goes into using variables within a script & UI elements so that you can start building a functional interface.

ZBrush 4 R2&R3 - New Features - A Comprehensive Overview

DVD Information: 
Apps Used: ZBrush 4 R2, R2b, & R3
Duration: 6 Hours
Instructor: Michael Pavlovich
DL Filesize: 1 GB
Project Files: Provided is the final Pedestal ZBrush file and the final Cowboy ZBrush file. Subtitles Included!
In this DVD, Michael Pavlovich takes up where he left off on the ZBrush 4 Comprehensive Video. With the release of ZBrush 4 R2, R2b, and R3 comes many new amazing features and Michael explores them in detail. He first starts off with an overview of Dynamesh and then goes into the many new Brushes. Next, Michael goes into using Noisemaker in R3 and 4 chapters on the exciting new Fibers System. Other topics include: Vector Displacement, Micromesh, Transpose, Materials, Wax Preview, and BPR Filters.

ZBrush 4 - Character Production

DVD Information: 
Apps Used: ZBrush 4 R2 & R2b
Duration: 6 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.06 GB
Project Files: Included are the ZBrush files as shown in the DVD. Subtitles Included!
In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush.

ZBrush Hard Surface Techniques 2

DVD Information: 
Apps Used: ZBrush 4 R2, 3ds Max 2012, VRay 2, Photoshop
Duration: 6 Hours
Instructor: Mike Jensen
DL Filesize: 1.75 GB
Project Files: Included are 3 ZTools of the final to explore, 25 Brushes created in the DVD, and the final PSD. Subtitles Included!
In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt.

ZBrush Hard Surface Techniques

DVD Information: 
Apps Used: ZBrush 4
Duration: 7 1/2 Hours
Instructor: Mike Jensen
DL Filesize: 1.5 GB
Project Files: Included are the ZBrush files, stamps, and alphas as shown in the DVD. Subtitles Included!
In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.

ZBrush 4 - New Features - A Comprehensive Overview

DVD Information: 
Apps Used: ZBrush 4
Duration: 5 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 607 MB
Project Files: Included are the ZBrush files as shown in the DVD.
In this DVD, Michael Pavlovich takes up where he left off on the ZBrush 3.5 Comprehensive Video. With the release of ZBrush 4 comes many new amazing features and Michael explores them in detail. He first starts off with an overview and then goes straight into many new modifiers, from there he gets into the many new brushes and settings included. Michael then goes into the new subtool features, shadowbox, layers, and then an extremely detailed overview of spotlight. From there he goes into Timeline, UV Master, Transpose, Materials, and Rendering with BPR.

Portrait Production - Creating a Realistic Portrait in Maya

DVD Information: 
Apps Used: Maya 2011, ZBrush, Photoshop
Duration: 5 Hours
Instructor: Tony Reynolds
DL Filesize: 907 MB
Project Files: Included are the Maya files, ZBrush files, .obj files, renders, textures, and final .psd as shown in the DVD.
In this DVD, Instructor Tony Reynolds takes you through the process of creating and rendering out a portrait using Mental Ray in Maya 2011. Tony starts off by taking a previously sculpted head from ZBrush and shows you how to prepare and export the model for Maya. From there he goes into great detail on all the Maya setup and settings, lighting with Mental Ray, simple and advanced skin shader setup, skin textures, rendering eyes, rendering teeth, rendering a tongue, creating hair for the face and head, using render layers, and compositing the render layers in Photoshop.

Low-Res Character Production - Constructing A Character For Next-Gen Games

DVD Information: 
Apps Used: 3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
Duration: 4.5 Hours
Instructor: Adam Schuman
DL Filesize: Video Files: 951MB - Project Files: 472MB
Project Files: The final 3ds Max lowres character files (2011 and 2010 versions). The final PSD textures. Obj files of the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3 point realtime lighting fx file.
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.

ZBrush 3.5 Character Production - High Res Sculpting, Polypainting, ZPlugins, and more

DVD Information: 
Apps Used: ZBrush 3.5 R2 & R3, Photoshop
Duration: 5 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.2 GB
Project Files: The final posed version of the character (decimated) with all its subtools (not decimated), the original basemesh and the final PSD used to generate the main marketing image.
In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character creation process that would benefit almost anyone.

After the character is made he goes through many of the useful ZPlugins like Zapplink, Subtool Master and even goes through creating a turntable video of your character. At the very end there is a bonus video that takes you through rendering out passes from ZBrush and compositing them inside Photoshop.

ZBrush 3.5 - A Comprehensive Introduction

DVD Information: 
Apps Used: ZBrush 3.5 R2
Duration: 4 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 656 MB
Project Files: 1 Zbrush document and 1 ZTool of finished head with polypaint. 1 ZTool of finished head sculpt from a cube. Other misc files from simpler sections.
In this DVD the instructor goes over the fundamentals of ZBrush 3.5. As the training progresses, basic concepts are covered in detail, and eventually advanced solutions are discussed on a number of techniques including the new features in ZBrush 3.5.

By the end of the demonstration, the user will have a strong foundation in ZBrush fundamentals, as well as a number of valuable insights for more advanced techniques. For those just starting out to the veteran ZBrush user looking for useful production techniques, this DVD has something for everyone.

The Fountain - High Res Modeling

DVD Information: 
Apps Used: Autodesk 3ds Max 2010, Mudbox 2009, ZBrush 3.1, Photoshop
Duration: 8.5 Hours
Instructor: Riki Babington
DL Filesize: 1.6 GB
Project Files: The final high res fountain, obj, mudbox, and zbrush files.
In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.

The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.

About the Instructor:
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