ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model

DVD Information: 
Apps Used: ZBrush 4, Autodesk Maya, Photoshop, Modo, xNormal, Headus UV, dDo
Duration: 5 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.08 GB
Project Files: Included are the ZBrush, Photoshop, and Modo files as shown in the DVD.
In this DVD, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel's dDo plugin to create the final textures.

Low-Res Character Production - Constructing A Character For Next-Gen Games

DVD Information: 
Apps Used: 3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
Duration: 4.5 Hours
Instructor: Adam Schuman
DL Filesize: Video Files: 951MB - Project Files: 472MB
Project Files: The final 3ds Max lowres character files (2011 and 2010 versions). The final PSD textures. Obj files of the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3 point realtime lighting fx file.
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.

Next-Gen Texturing Techniques

DVD Information: 
Apps Used: Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3)
Duration: 5 Hours
Instructor: Riki Babington
DL Filesize: 1.6 GB
Project Files: The final highres and lowres of the 3ds max scene, objs, the start/final PSDs and the final Unreal Map and Package.
In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Old Damaged Pillar

DVD Information: 
Apps Used: Autodesk 3ds Max 2008, Mudbox 1.0, Photoshop, Unreal Editor 3 (from Gears of War)
Duration: 3.5 Hours
Instructor: Riki Babington
DL Filesize: 1.2 GB
Project Files: The final highres and lowres of the 3ds max scene, objs, final mudbox file, final psd textures, and final unreal map and package.
In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.

This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

About the Instructor:
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