photoshop

V-Ray Masterclass - Unleashing the Power of V-Ray with Erasmus Brosdau

DVD Information: 
Apps Used: V-Ray, Autodesk 3ds Max, Photoshop
Duration: 6 1/2 Hours
Instructor: Erasmus Brosdau
DL Filesize: 525 MB
Project Files: Included are the 3ds Max files as shown in parts of the DVD.
In this DVD, Erasmus Brosdau shows us how to create amazing renders using the extremely popular V-Ray rendering engine. Erasmus uses his many years of professional experience using V-Ray to give extremely practical and efficient ways to start rendering portfolio quality renders today. He starts off giving a brief overview of the user interface and then gets into V-Ray Lights. Next, Erasmus goes deep into V-Ray Materials including the popular PowerShader and even covers specific shaders like CarPaint, Hair, and Skin.

ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model

DVD Information: 
Apps Used: ZBrush 4, Autodesk Maya, Photoshop, Modo, xNormal, Headus UV, dDo
Duration: 5 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.08 GB
Project Files: Included are the ZBrush, Photoshop, and Modo files as shown in the DVD.
In this DVD, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel's dDo plugin to create the final textures.

UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick

DVD Information: 
Apps Used: Photoshop, Modo, Unreal Development Kit (UDK July 2012). You can download it free HERE
Duration: 9 Hours
Instructor: Tor Frick
DL Filesize: 1.5 GB
Project Files: Included is the final Unreal maps and packages.
In this demonstration Tor Frick guides you through building a scene from the ground up in Unreal Development Kit (UDK). He starts by blocking out the basic scene in UDK using BSP and then moves on to creating a base asset in Modo by using various poly-modelling and sculpting techniques, from which all the textures will be generated, and then bakes the Normal & Ambient Occlusion maps within Modo.

The Dozer - Part 3 - Texturing and Shading

DVD Information: 
Apps Used: 3ds Max 2012, Photoshop, Unreal Development Kit (UDK). You can download it free HERE
Duration: 5 1/2 hours
Instructor: Laurens Corijn
DL Filesize: 1.28 GB
Project Files: 3ds Max files, OBJ Files, PSD of final textures, TGA files, UDK files, and more extras!
In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from. He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader.

Low-Res Character Production - Constructing A Character For Next-Gen Games

DVD Information: 
Apps Used: 3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
Duration: 4.5 Hours
Instructor: Adam Schuman
DL Filesize: Video Files: 951MB - Project Files: 472MB
Project Files: The final 3ds Max lowres character files (2011 and 2010 versions). The final PSD textures. Obj files of the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3 point realtime lighting fx file.
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.

The Fountain - Low Res, UVing, and Baking

DVD Information: 
Apps Used: Autodesk 3ds Max 2010, Photoshop
Duration: 5 Hours
Instructor: Riki Babington
DL Filesize: 1.3 GB
Project Files: The final high res and lowres fountain, obj files, and the final PSD files of the render passes.
Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.

The Fountain - High Res Modeling

DVD Information: 
Apps Used: Autodesk 3ds Max 2010, Mudbox 2009, ZBrush 3.1, Photoshop
Duration: 8.5 Hours
Instructor: Riki Babington
DL Filesize: 1.6 GB
Project Files: The final high res fountain, obj, mudbox, and zbrush files.
In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.

The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.

About the Instructor:

Next-Gen Texturing Techniques

DVD Information: 
Apps Used: Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3)
Duration: 5 Hours
Instructor: Riki Babington
DL Filesize: 1.6 GB
Project Files: The final highres and lowres of the 3ds max scene, objs, the start/final PSDs and the final Unreal Map and Package.
In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Old Damaged Pillar

DVD Information: 
Apps Used: Autodesk 3ds Max 2008, Mudbox 1.0, Photoshop, Unreal Editor 3 (from Gears of War)
Duration: 3.5 Hours
Instructor: Riki Babington
DL Filesize: 1.2 GB
Project Files: The final highres and lowres of the 3ds max scene, objs, final mudbox file, final psd textures, and final unreal map and package.
In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.

This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

About the Instructor:
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