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Maya

Entire Eat 3D Collection

Get a great deal on the entire Eat 3D video collection. This collection retails for over $900 and you can get it for $495, thats a savings of over $400! Click on the images below for a higher res version and dont miss out on this crazy deal!

*The Library version will only receive the physical DVDs and not the Downloads, please see terms for details.

Classical Sculpting - Anatomy and Figurative Art for Digital Sculptors

In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result.

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  • Introduction

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Live Action and CG 2 - HD Video in 3D

In this demonstration the instructor starts off by explaining the Red One camera and how it was used to capture the HD video. Then he goes into SynthEyes and explains everything needed to get a good track. Once the live footage is tracked, its on to Maya to use the camera animation with the provided 3d scene. After that he goes through rendering your scene in passes, and then compositing the elements in Combustion.

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  • Introduction

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Maya Displacement Maps

In this demonstration we go through creating displacement maps and rendering them in Maya 8.5 Topics include baking displacement maps from combined geometry, rendering the results, correct AO passes, and more.

Please consider supporting Eat 3D by purchasing a HD version of this video that comes with the project files. The purchased version comes with 1 HD MP4 file at 1280x720, 2 maya scenes, and textures as seen in the video.

Facial Rigging for Games

In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.

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  • Introduction

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Live Action & CG Bundle

This Bundle retails for over $50 and you can get it for $39.95, thats a savings of over $10!

This Bundle contains: Live Action & CG 1, Live Action & CG 2, and Maya Displacement Maps

*The Library version will only receive the physical DVDs and not the Downloads, please see terms for details.

Live Action and CG - Foundations

In this demonstration the instructor starts off by explaining the shot and then tracking the footage using Boujou. Once the live footage is tracked, its on to Maya to start blocking out the scene and incorporating CG elements.

Everything from Ambient Occlusion, to Render Layers, to even Image Based Lighting is explained while in Maya. After all of the elements are rendered out of Maya, the last thing done is composing them together using Combustion and After Effects.

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