maya

ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model

DVD Information: 
Apps Used: ZBrush 4, Autodesk Maya, Photoshop, Modo, xNormal, Headus UV, dDo
Duration: 5 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.08 GB
Project Files: Included are the ZBrush, Photoshop, and Modo files as shown in the DVD.
In this DVD, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel's dDo plugin to create the final textures.

ZBrush 4 Character Production 2 - Creating the Game Model with ZBrush and Maya

DVD Information: 
Apps Used: ZBrush 4, Autodesk Maya
Duration: 6 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.47 GB
Project Files: Included is the ZBrush file and final OBJ of the game model as shown in the DVD.
In this DVD, instructor Michael Pavlovich continues where he left off in part 1 to produce a low poly version of the cowboy character to use as a game-res asset. After getting the high-res sculpt organized and ready for rebuilding he goes into several different methods to re-topologize the sculpt. In ZBrush he primarily utilized 2 methods to simplify the sculpt: ZShpere Re-topology and ZRemesher.

Autodesk Maya Scripting - An Introduction and Application

DVD Information: 
Apps: Autodesk Maya 2012
Duration: 4 1/2 Hours
Instructor: Luiz Kruel
DL Size: 234 MB
Project Files: Maya .mel files and Python .py files as shown in the DVD.
In this DVD, Instructor Luiz Kruel gives a comprehensive and applicable overview of scripting with Autodesk Maya. Luiz starts off with the basics and goes through the UI, variables, arrays, commenting, and more. Luiz then goes into more complicated commands and builds a Mel script to zero out controls on a character. From there, he spends a large portion of the DVD on Python and shows how to write very practical scripts to use in production. Luiz walks you though creating a pivot script, combine script, x-ray script, separation, widgets, collision tool, and finally a renamer script.

Live Action & CG 4 - Ultimate Guide to Compositing with NUKEX & Maya

DVD Information: 
Apps: Autodesk Maya 2012, NUKEX, VRay for Maya, Photoshop
Duration: 9 Hours
Instructor: Matt Skonicki
DL Size: 1.4 GB
Project Files: Autodesk Maya files for every chapter to follow along including all assets, NUKEX files, and the original video plate. What is not included are the final exported Open EXR files due to the extremely large filesize of over 30GB. These can easily be rendered out from the maya scenes provided as seen in the video.
In this DVD, Instructor Matt Skonicki takes you through the full “gamut” of compositing a CG monster into a live action scene using Maya and NUKEX. Matt starts off talking about color management and giving an overview of what will be covered. He then goes into NUKEX and talks about its color space, interface, and other things needed to know before using it. Matt goes on to talk about lens distortion and then goes into tracking 5 different shot scenarios using the camera tracker in NUKEX.

Animation Masterclass - Animating with Maya for Games and More

DVD Information: 
Apps Used: Autodesk Maya 2012
Duration: over 8 Hours
Instructor: Joe Mandia
DL Filesize: 959 MB
Project Files: Included are several Maya files as shown in the DVD.
In this DVD, Instructor Joe Mandia gives a deep foundation to the complexities of animation using Maya 2012 with a focus on video games. Although the focus is on games, the instruction is great for any animator. Topics include Maya shortcuts, ui setup, 12 principles overview, timing, spacing, arcs, overlap, anticipation, squash and stretch, slow ins and outs, staging, secondary action, straight ahead vs pose to pose, and finally refining and polishing a final animation.

Shader Production - Writing Custom Shaders with CGFX

DVD Information: 
Apps Used: Autodesk Maya 2012, Unreal Development Kit (UDK). You can download UDK free HERE
Duration: 4 Hours
Instructor: Luiz Kruel
DL Filesize: 441 MB
Project Files: 16 CGFX shader files and 2 Maya files with the assets used. *New* 3ds Max versions of the CGFX shader files created by Ryan Turney.
In this DVD, Instructor Luiz Kruel guides you through writing your own shaders, primarily with the CGFX shader language in Maya. Luiz starts off with getting everything set up in Maya and then writes a simple Lambert shader from scratch. From there Luiz builds upon the Lambert to create a Fresnel and Phong shader. Once the Phong shader is defined, Luiz begins to add textures like diffuse, specular, normal, and cubemap. He then demonstrates how to manipulate UVs and even how to do vertex animation.

Live Action & CG 3 - A Comprehensive Guide to Compositing

DVD Information: 
Apps: Autodesk Maya 2011, Autodesk Composite 2011, SynthEyes, After Effects CS5, Photoshop
Duration: 8.5 Hours
Instructor: Matt Skonicki
DL Size: 1.5 GB
Project Files: Autodesk Maya files for every chapter to follow along including all assets, Autodesk Composite files, the original video plate, syntheyes solves and after effects files. What is not included are the final exported Open EXR files due to the extremely large filesize of over 30GB. These can easily be rendered out from the maya scenes provided as seen in the video.
In this DVD, Instructor Matt Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011. Matt starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop.

Portrait Production - Creating a Realistic Portrait in Maya

DVD Information: 
Apps Used: Maya 2011, ZBrush, Photoshop
Duration: 5 Hours
Instructor: Tony Reynolds
DL Filesize: 907 MB
Project Files: Included are the Maya files, ZBrush files, .obj files, renders, textures, and final .psd as shown in the DVD.
In this DVD, Instructor Tony Reynolds takes you through the process of creating and rendering out a portrait using Mental Ray in Maya 2011. Tony starts off by taking a previously sculpted head from ZBrush and shows you how to prepare and export the model for Maya. From there he goes into great detail on all the Maya setup and settings, lighting with Mental Ray, simple and advanced skin shader setup, skin textures, rendering eyes, rendering teeth, rendering a tongue, creating hair for the face and head, using render layers, and compositing the render layers in Photoshop.

Classical Sculpting - Anatomy and Figurative Art for Digital Sculptors

DVD Information: 
Apps Used: Autodesk Mudbox 2009, Autodesk Maya 2009
Duration: 2 Hours
DL Filesize: 300 MB
Project Files: OBJ Files with the same base mesh used in the video so you can follow along. Maya file with final decimated mesh and render settings.
In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result.

In this novel approach to teaching anatomy, the instructor regularly overlays the model with anatomy images as he sculpts, which makes it easy to visualize how the underlying anatomy relates to the sculpted surface of the model.

Live Action and CG 2 - HD Video in 3D

DVD Information: 
Apps Used: Autodesk Maya 8.5, SynthEyes, Combustion, REDCINE
Duration: 2.5 Hours
Instructor: Matt Skonicki
DL Filesize: 1.2 GB
Project Files: Maya files to see the final and also follow along. Also provided is the raw RED footage,render passes and combustion files.
In this demonstration the instructor starts off by explaining the Red One camera and how it was used to capture the HD video. Then he goes into SynthEyes and explains everything needed to get a good track. Once the live footage is tracked, its on to Maya to use the camera animation with the provided 3d scene. After that he goes through rendering your scene in passes, and then compositing the elements in Combustion.

This tutorial is perfect for those who want a solid foundation on how to take HD video and incorporate it seamlessly into a 3d scene.

Facial Rigging for Games

DVD Information: 
Apps Used: Autodesk Maya 8.5
Duration: 5 Hours
Instructor: Matt Skonicki
DL Filesize: 950 MB
Project Files: The Maya files necessary to follow along and to see the final result.
In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.

Live Action and CG - Foundations

DVD Information: 
Apps Used: Autodesk Maya 8.5, Photoshop, Boujou, Combustion
Duration: 2 1/2 Hours
Instructor: Matt Skonicki
DL Filesize: 674 MB
In this demonstration the instructor starts off by explaining the shot and then tracking the footage using Boujou. Once the live footage is tracked, its on to Maya to start blocking out the scene and incorporating CG elements.

Everything from Ambient Occlusion, to Render Layers, to even Image Based Lighting is explained while in Maya. After all of the elements are rendered out of Maya, the last thing done is composing them together using Combustion and After Effects.
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