Videos

Epic Games Studio Tour!

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Epic Games Design Director Cliff Bleszinski has given gameinformer.com a tour of the Epic studio.

First Sintel Trailer Released!

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The Durian/Sintel team have published the first official trailer for the forthcoming open movie over on the Sintel blog.

Building an environment - Evil Genius hidden forest base

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Polycounts awesomely talented Adam Bromell has been hard at work creating a fantastic environment entitled Building an environment - Evil Genius hidden forest base which is being well documented over at his popular and informative thread

New Mudbox Videos

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Autodesk have posted two new videos on to YouTube that show some of the features of the newest version of Mudbox

High Rez. Domed Fountain Tutorial

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Ben Tate has created an awesome tutorial about creating a High Rez Domed Fountain in Max for our friends over at CGTuts+

A Comprehensive Look At Hard Surface Modeling For Video Games - Part 2

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Timothee Yeramian has made the second part of his awesome hard surface tutorial entitled - A Comprehensive Look at Hard Surface Modeling for Video Games, which can be viewed over on Vimeo

Quote:

In this tutorial, we will go over the theory behind the interactions between materials in the natural world, how to a metal base texture, adding realistic paint layers, the photoshop pattern tool, and making specular maps.

 

New ZBrush 4 Video Short

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Pixolator has posted another short movie hinting at some new features in the forthcoming ZBrush 4 on ZBrushCentral.

Xoliul's 3DS Max Viewport Shader Set Up Tutorial Video!

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Laurens Corijn has recently produced a hour long shader set up tutorial video to coincide with the update for his popular viewport shader for 3ds Max.

Quote:

 

This is a one hour video in which I go over a fully finished model and set it up with my shaders.

The model and textures were provided by Boyluya. This is what the final result after the video looked like:

 

ZBrush 4 Teaser Movie :D

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Pixolator has published a short movie showing as yet unannounced new features in the forthcoming ZBrush 4 on ZBrushCentral.

Realtime Renders Using Marmoset

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Frederico Franco has created a great little tutorial for those cool cats over at CGTuts+ on rendering your assets in real time using the awesome Marmoset Toolbag.

A Comprehensive Look at Hard Surface Modeling for Video Games

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Timothee Yeramian has made a great hard surface tutorial with Max entitled - A Comprehensive Look at Hard Surface Modeling for Video Games, which can be viewed over on Vimeo

V-Ray Automotive Demo Reel 2009

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ChaosGroup have uploaded the Official Automotive V-Ray Demo Reel 2009 is now available to watch on YouTube

 

Enjoy! Laughing out loud

Creating a Next-Gen Video Game Hot Rod: Part 6!

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Laurens Corijns multi-part mammoth tutorial for our friends over at CGTuts+ has now been updated with Part 6!

The whole tutorial goes over creating a HotRod in 3dsMax, Baking textures and texturing in Photoshop, with some great results!

PIXELS Short

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Patrick Jean has published a short film that he has written and directed, entitled PIXELS, where  8bit creatures invade New York!

Awesome Laughing out loud

Quote:

New York invasion by 8-bits creatures !
PIXELS is Patrick Jean' latest short film, shot on location in New York.

 

Check out the video HERE

MARI In Action!

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fxguide have published a 30 minute podcast in which they talk to The Foundry's Bill Collis and Jack Greasley about the eagerly awaited  forthcoming real time 3d painting tool MARI

 

Quote:

Apr 06, 2010 - An exclusive first look at the texturing and paint software Mari with The Foundry's Bill Collis and Jack Greasley.

 

Creating a Next-Gen Video Game Hot Rod: Part 5!

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Laurens Corijns multi-part mammoth tutorial for our friends over at CGTuts+ has now been updated with Part 5!

The whole tutorial goes over creating a HotRod in 3dsMax, Baking textures and texturing in Photoshop, with some great results!

gordon- v DEMOREEL 2010

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gordon- v has uploaded his stunning demoreel for 2010.

Parameter Wire Copying Tutorial In Max

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Mathieson Facer has created a really useful tutorial on copying/pasting parameter wires in Max.

R6 - Snap's Armour Material Tutorial

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Check out this cool tutorial about how R6 created Snap's Armour Material in Mental Ray, Max, Mudbox and Photoshop.

Amazing UDK Futuristic Environment

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Artist hydzior has created and fantastically detailed futuristic environment using UDK, Maya, Photoshop and ZBrush.

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