Submitted by metalliandy on April 30, 2010 - 5:42am
Timothee Yeramian has made the second part of his awesome hard surface tutorial entitled - A Comprehensive Look at Hard Surface Modeling for Video Games, which can be viewed over on Vimeo
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In this tutorial, we will go over the theory behind the interactions between materials in the natural world, how to a metal base texture, adding realistic paint layers, the photoshop pattern tool, and making specular maps.
Submitted by metalliandy on April 21, 2010 - 10:13am
Frederico Franco has created a great little tutorial for those cool cats over at CGTuts+ on rendering your assets in real time using the awesome Marmoset Toolbag.
Submitted by metalliandy on April 20, 2010 - 9:43am
Timothee Yeramian has made a great hard surface tutorial with Max entitled - A Comprehensive Look at Hard Surface Modeling for Video Games, which can be viewed over on Vimeo
Submitted by metalliandy on April 7, 2010 - 8:10am
fxguide have published a 30 minute podcast in which they talk to The Foundry's Bill Collis and Jack Greasley about the eagerly awaited forthcoming real time 3d painting tool MARI
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Apr 06, 2010 - An exclusive first look at the texturing and paint software Mari with The Foundry's Bill Collis and Jack Greasley.