Videos

New Free Video! UE4 Shaders: Soft If Statment

Eat 3D Blog

Happy Free Friday!

This week Jeremy Baldwin shows how to create a custom If function within Unreal Engine 4.

Watch it for free here! http://eat3d.com/free/ue4-shaders-soft-if-statment

New Free Video! UE4 Shaders: Custom Node Introduction

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to the HLSL Custom Node in Unreal Engine 4.

Watch it for free here! http://eat3d.com/free/ue4-shaders-custom-node-introduction

Kuadro - A New Way Of Managing Reference Images!

Eat 3D Blog
Kruel Games have released a fantastic new free tool for organising concept art/images and it's pretty awesome!
 
Kuadro allows you to open multiple images, each on a separate window, and resize it/move them to whichever layout or configuration that you might want. You can even save  that configuration and reopen it at any time, which enables you to have presets for characters or environment art for example.

New Free Video! UE4 Blueprint: Exposing Material Parameters

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create a construction script that gives access to material properties within the detail panels of Unreal Engine 4.

Watch it for free here! http://eat3d.com/free/ue4-blueprint-exposing-material-parameters

New Free Video! Speed Model: Picatinny Rail

Eat 3D Blog

Happy Free Friday! In this demonstration Jeremy Baldwin shows how to model a Picatinny Rail from scratch in 3ds Max.

Watch it for free here! http://eat3d.com/free/speed-model-picatinny-rail

New Free Video! Procedural Leaf Creation In Substance Designer

Eat 3D Blog

Happy Free Friday!

In a special bumper 51 minute tutorial Richard Piper shows how to create a procedural leaf within Substance Designer.

New Free Video! Creating A Run Cycle In Maya 2014 - Part 4

Eat 3D Blog

Happy Free Friday!

In the forth part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

New Free Video! Creating A Run Cycle In Maya 2014 - Part 3

Eat 3D Blog

Happy Free Friday!

In the third part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

New Free Video! Creating A Run Cycle In Maya 2014 - Part 2

Eat 3D Blog

Happy Free Friday!

In this second part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

New Free Video! PBR Tiling Texture Creation in ZBrush, Substance Designer and Knald

Eat 3D Blog

Happy Free Friday!

This week we have a special bumper 80 minute tutorial where Richard Piper shows how to create a PBR tiling texture in ZBrush, Substance Designer and Knald.

Marmoset Northern Italy HDR Panorama Pack Released!

Eat 3D Blog

Those realtime rendering wizards over at Marmoset.co have released the an absolutely fantastic panorama pack containing 50 ultra high resolution panoramas taken in northern Italy.

New Free Video! Creating A Run Cycle In Maya 2014 - Part 1

Eat 3D Blog

Happy Free Friday!

In this first part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

New Free Video! Color Correct Reference Workflow

Eat 3D Blog

Happy Free Friday!

This week Bradford Smith shows how to set up and maintain a color correct workflow for reference photography.

New Free Video! UE4 Shader FX: Cubic Lens Distortion

Eat 3D Blog

Happy Free Friday!

This week  Jeremy Baldwin shows how to create a cubic lens distortion shader within Unreal Engine 4.

Watch it for free here! http://eat3d.com/free/ue4-shader-fx-cubic-lens-distortion

New Free Video! SpiderMine: Speed Model Part 4

Eat 3D Blog

In the final part of this four part demonstration, Jeremy Baldwin shows how to model a SpiderMine from scratch in 3ds Max.

New Free Video! SpiderMine: Speed Model Part 3

Eat 3D Blog
Happy Free Friday everyone!
 
In the third part of this four part demonstration, Jeremy Baldwin shows how to model a SpiderMine from scratch in 3ds Max. Stay tuned for part 4!
 
Watch it for free here!

New Free Video! SpiderMine: Speed Model Part 2

Eat 3D Blog
Happy Free Friday everyone!
 
In the second part of this four part demonstration, Jeremy Baldwin shows how to model a SpiderMine from scratch in 3ds Max. Stay tuned for part 3!
 
Watch it for free here!

New Free Video! Realflow 2014: 3DS Max Bin Mesh Object

Eat 3D Blog

Happy Free Friday! In this demonstration, Jeremy Baldwin shows how to take cached mesh data out of RealFlow 2014 and bring it all into 3ds Max for rendering.

Watch it for free here! http://eat3d.com/free/realflow-2014-3ds-max-bin-mesh-object

New Free Video! Realflow 2014: Basic First Project

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create a basic first project in RealFlow 2014.

Watch it free here! http://eat3d.com/free/realflow-2014-basic-first-project

New Free Video! UE4 Lighting: Light Function Material

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create and use a Light Function Material within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-lighting-light-function-material

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