Videos

New Free Video! Realflow 2014: Basic First Project

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create a basic first project in RealFlow 2014.

Watch it free here! http://eat3d.com/free/realflow-2014-basic-first-project

New Free Video! UE4 Lighting: Light Function Material

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create and use a Light Function Material within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-lighting-light-function-material

New Free Video! Knald: An Introduction & Overview

Eat 3D Blog

Happy Free Friday! This week Richard Piper  goes over some of the most widely-used features within Knald and shows how to create Normal, Derivative, Ambient Occlusion, Height, Concavity, Convexity and Transmission maps, along with showing how to use the 3d preview window within the application.

New Free Video! Rendering Tips: Post Production

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to improve the presentation of portfolio renders within Adobe Photoshop.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

New Free Video! UE4 Cascade: Death Event

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to spawn particles in a particle system off a secondary particle system using an event generator within Unreal Engine 4 Cascade.

Watch it free here! http://eat3d.com/free/ue4-cascade-death-event

This weeks free video: Animation Blending In Maya & UE4

Eat 3D Blog

Happy Friday! This week Matthew Tardiff demonstrates how to successfully blend between idle and walk/run animations using Maya and Unreal Engine 4.

Watch it free here! http://eat3d.com/free/animation-blending-maya-ue4

New Free Video! UE4 Shader FX: Volume Vertex Collapse

Eat 3D Blog

Free Fridays continues! This week Jeremy Baldwin demonstrates how to create a dynamic sphere volume using shaders within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-shader-fx-volume-vertex-collapse

New DVD Release! Cyborg Design - Concept Art Production Techniques

Eat 3D Blog

More information on the product page here: http://eat3d.com/cyborg_design

New CRYENGINE announced

Eat 3D Blog

Crytek have announced the next version of their spectacular game engine.

CRYENGINE includes many new features and improvements to the previously released version of the engine; many of which will also be propagated over to the  to Crytek's free CRYENGINE® SDK later this week!

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Marvelous Designer 3 Open Beta

Eat 3D Blog

Marvelous Designer allows you to create beautiful 3D virtual clothing with 

our cutting-edge design software. 


TurboSmooth Pro 1.0 For 3ds Max Released!

Eat 3D Blog

Marius Silaghi has created an awesome new plugin for Max!

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TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.

Tears of Steel Released!

Eat 3D Blog

After months of development, Tears of Steel, the fourth Blender Institute Open Movie has been released!

 

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It’s out! Watch it on youtube now, or download it later… links to downloads will appear in this post once mirrors have been synced. Torrents will also appear. Have fun! Smiling We’re happy!

Maya To UDK - Animation Pipeline - Part 1

Eat 3D Blog

In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

SIGGRAPH 2012: The Technology Behind the "Unreal Engine 4 Elemental Demo

Eat 3D Blog

Epic Games have released a paper describing the technology that is being used for the highly anticipated Unreal Engine 4!

ZBrush 4R4 Released!

Eat 3D Blog

Pixologic have released ZBrush 4R4!

The update, which is free for registered users, contains a  new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements! Laughing out loud

Creating Barbed Wire In Blender

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.

He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.

Check it out here: http://eat3d.com/free/creating-barbed-wire-blender

Flow Map Painter 0.3 For Max Released!

Eat 3D Blog

Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!

The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results Laughing out loud

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