New DVD Release! Cyborg Design - Concept Art Production Techniques

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More information on the product page here:

New CRYENGINE announced

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Crytek have announced the next version of their spectacular game engine.

CRYENGINE includes many new features and improvements to the previously released version of the engine; many of which will also be propagated over to the  to Crytek's free CRYENGINE® SDK later this week!


Marvelous Designer 3 Open Beta

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Marvelous Designer allows you to create beautiful 3D virtual clothing with 

our cutting-edge design software. 

TurboSmooth Pro 1.0 For 3ds Max Released!

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Marius Silaghi has created an awesome new plugin for Max!

TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.

Tears of Steel Released!

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After months of development, Tears of Steel, the fourth Blender Institute Open Movie has been released!



It’s out! Watch it on youtube now, or download it later… links to downloads will appear in this post once mirrors have been synced. Torrents will also appear. Have fun! Smiling We’re happy!

Maya To UDK - Animation Pipeline - Part 1

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In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

SIGGRAPH 2012: The Technology Behind the "Unreal Engine 4 Elemental Demo

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Epic Games have released a paper describing the technology that is being used for the highly anticipated Unreal Engine 4!

ZBrush 4R4 Released!

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Pixologic have released ZBrush 4R4!

The update, which is free for registered users, contains a  new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements! Laughing out loud

Creating Barbed Wire In Blender

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In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.

He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.

Check it out here:

Flow Map Painter 0.3 For Max Released!

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Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!

The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results Laughing out loud


Quad Chamfer For Max Released!

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Quad Chamfer Modifier for Max has been released!

The massively successor of the Quad Chamfer maxscript, which produces all quad chamfers, is now available for purchase in a vastly improved modifier form Laughing out loud

The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.


What improvements have been made?

Wayne Robson's MudWalker X And ReDucto Released!

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Wayne Robson has released the much talked about MudWalker X And ReDucto!

The decimation tool and suite of plugins include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations, along with a surprise addition: WeaponX and over 30 minutes of help videos from the man himself!


Wayne Robson's MudWalker X And ReDucto To Be Released For Free!

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Wayne Robson is to release the much talked about MudWalker X And ReDucto for free later this week!

The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!

MudWalker X features:

DynamMesh Tutorial Videos By Michael Pavlovich!

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Our very own Michael Pavlovich has been hard at work creating some more awesome tutorials!

The 5 part series, which can be view over at ZBrushCentral, go over how he created a character which was modeled and rendered in ZBrush 4R3 and will be released in installments every other day Laughing out loud

Epic Release March 2012 UDK Beta!

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Epic have released the  March 2012 update for UDK !

The update includes numerous bug fixes and new features, including  a new ‘Create Sub-Archetype’ feature added to Unreal Content Browse, the ability to use the ‘Screen Capture’ option in Unreal Console to take a screenshotMobile and Texture paint workflow automation will now allow you to duplicate textures and hook them up to a new material instance with a single button click!  Laughing out loud


3ds Max And 3ds Max Design 2013 Announced!

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Autodesk have announced 3DS Max 2013!

The worlds premier modeling application has a whole host of new features and improvements too! Laughing out loud



Autodesk® 3ds Max® 2013 animation software delivers new rendering, motion graphics, 3D animation, and simulation tools empowering artists to focus more on creative, rather than technical challenges.


Changes in this release include :-

Data Transfer & Pipeline Integration

Rod Fergusson: Forces Of Nature Live Stream!

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Tomorrow (March 21, 2012) at 5:00 PM ET, Epic Games Director of Production, Rod Fergusson will be doing a live stream to talk about the new Forces of nature DLC for Gears Of War 3!

The new DLC features Fog, snowstorms and tsunamis along with four character models and seven new weapon skins! Laughing out loud

Mari 1.4v3 Released!

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Mari 1.4v3 has been Released!

The update to the Foundry's real-time next generation texturing application now  includes Linked patches, Fully customizable navigation, New Tint and Stencil mode and more.


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