TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.
The update, which is free for registered users, contains a new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements!
In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.
He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.
The decimation tool and suite of plugins include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations, along with a surprise addition: WeaponX and over 30 minutes of help videos from the man himself!
The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!
Epic have released the March 2012 update for UDK !
The update includes numerous bug fixes and new features, including a new ‘Create Sub-Archetype’ feature added to Unreal Content Browse, the ability to use the ‘Screen Capture’ option in Unreal Console to take a screenshotMobile and Texture paint workflow automation will now allow you to duplicate textures and hook them up to a new material instance with a single button click!
The update, which is free for registered users, contains a new features such as Vector Displacement Maps and BPR to Geo along with significant advancements to FiberMesh, NoiseMaker, Interface Enhancements, Render Enhancements and Auto Updating!
The update adds numerous new rendering features and bug fixes over previous releases and now include now includes Autodesk's Scaleform technology, along with DirectX 9 rendering improvements such as Parallax Occlusion Mapping, SSDO, Particle Global Illumination and a new “Very High” graphics configuration to support the new higher levels of rendering quality.
In the demo, Ryan uses a technique that was originally developed by DICE for Frostbite 2, which uses a modified AO map that is baked after inverting the normals of the high poly mesh and then inverting the results of the bake. This texture is then used as a volume map to approximate the Sub Surface Scattering.