Happy Free Friday! This week Richard Piper goes over some of the most widely-used features within Knald and shows how to create Normal, Derivative, Ambient Occlusion, Height, Concavity, Convexity and Transmission maps, along with showing how to use the 3d preview window within the application.
Happy Free Friday! This week Jeremy Baldwin shows how to improve the presentation of portfolio renders within Adobe Photoshop.
About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.
Crytek have announced the next version of their spectacular game engine.
CRYENGINE includes many new features and improvements to the previously released version of the engine; many of which will also be propagated over to the to Crytek's free CRYENGINE® SDK later this week!
TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.
The update, which is free for registered users, contains a new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements!
In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.
He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.