Tutorials

New DVD Release! Visual FX Masterclass - Part 2 - A Crash Course in Advanced Visual FX

Eat 3D Blog

More information on the product page here: http://eat3d.com/advanced_vfx2

New DVD Release! Live Action & CG 5 - 3D Set Extensions in Nuke

Eat 3D Blog

More information on the product page here: http://eat3d.com/livecg5

DVD Description:

Fast Cloth Alpha Creation In ZBrush

Eat 3D Blog

Watch it free here: http://eat3d.com/free/zbrush_cloth

In this demonstration, Andy Davies goes over the creation of cloth alphas in ZBrush 4 R5.

He shows the techniques needed to efficiently create multiple cloth alphas using a range of 2.5d tools within ZBrush, which can then be used as a solid base for sculpting or to compliment existing geometry.

New Free Video! Compositing a 3D Render into a Photo Background

Eat 3D Blog

In this demonstration, Erasmus Brosdau composites a 3d render onto a background plate. He shows how to efficiently integrate the rendered mech asset onto a photographic background in Photoshop with a focus realism by using many tips and tricks such as adding noise, blurring the image, adjusting the levels and curves and painting in blades of grass to give the asset a solid feel. 

New DVD Release! UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick

Eat 3D Blog

More info on the product page here: http://eat3d.com/udk_modular

In this demonstration Tor Frick guides you through building a scene from the ground up in Unreal Development Kit (UDK). He starts by blocking out the basic scene in UDK using BSP and then moves on to creating a base asset in Modo by using various poly-modelling and sculpting techniques, from which all the textures will be generated, and then bakes the Normal & Ambient Occlusion maps within Modo. 

New Free Video! Using Reference inside of ZBrush

Eat 3D Blog

In this demonstration, Joe Harford goes over using reference inside of ZBrush. He shows multiple ways to to efficiently set up and use reference images for many different situations within ZBrush including the grid method, spotlight, imageplane & seethrough mode.

New DVD Release! Live Action & CG 4 - Ultimate Guide to Compositing with NUKEX & Maya

Eat 3D Blog

More information on the product page here: http://eat3d.com/livecg4

DVD Description:

Photo Based Sculpting In Mudbox, xNormal & nDo2

Eat 3D Blog

Watch it now here: http://eat3d.com/free/mudbox_displace

In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

Maya To UDK - Animation Pipeline - Part 3

Eat 3D Blog

Watch it now here: http://eat3d.com/free/maya_udk_3

In this final part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He demonstrates how  to hook up up the animations within UDK via the AnimTree editor and shows the final result in a basic level.

New DVD Release! The Dozer - Part 3 - Texturing and Shading

Eat 3D Blog

They just keep coming! This is our 3rd high quality DVD release in the last few weeks and we are extremely excited about it. It has been in production for a while, and the wait was worth it. Laurens does an amazing job texturing the dozer and getting it into UDK. Thanks for everyone's support!

More information on the product page here: http://eat3d.com/dozer_part3

Maya To UDK - Animation Pipeline - Part 2

Eat 3D Blog

Watch it free here: http://eat3d.com/maya_udk_2

In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.

Maya To UDK - Animation Pipeline - Part 1

Eat 3D Blog

In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

New DVD Release! Animation Masterclass - Animating with Maya for Games and More

Eat 3D Blog

 

Hi Everyone! As promised we are releasing yet another high quality DVD. An often requested topic has been animation and we found an amazing instructor who you will love. Check out the video sample and get ready to learn how to do some amazing animating! Keep your eyes out for even more new releases in the coming weeks. Smiling

More information on the product page here: http://eat3d.com/animation_intro

New DVD Release! Unreal Kismet 2 - Creating a Top Down Shooter

Eat 3D Blog

Hi Everyone! We have been quiet over the last couple of months but that is because we have a lot of amazing DVDs to release very soon. To start it off we are announcing an amazing sequel to our Unreal Kismet DVD. Rusty does an outstanding job digging deeper into Kismet to create a simple game prototype without writing any code! Keep your eyes out for new releases in the coming weeks. Smiling

More information on the product page here: http://eat3d.com/kismet2

Creating Barbed Wire In Blender

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.

He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.

Check it out here: http://eat3d.com/free/creating-barbed-wire-blender

Syndicate content