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Games Industry Mentor, Episode 15: Community Management

Eat 3D Blog

The latest episode of Aaron Canaday's awesome Games Industry Mentor podcast has just been released.

Free Download
Audio
Inspiration
Tutorials
Tips

Games Industry Mentor, Episode 14: Online Communities

Eat 3D Blog

The latest episode of Aaron Canaday's awesome Games Industry Mentor podcast has just been released.

Free Download
Audio
Inspiration
Tutorials
Tips

Eat3d ZBrush Character Production - Marketing Image Walkthrough

Eat 3D Blog

Our very own Michael Pavlovich have given a immensely thorough walkthrough of how he created the marketing image for the upcoming ZBrush Character Production DVD over at ZBrushCentral

Software
2D
Adobe
Photoshop
3D
ZBrush
Rendering
Tutorials
Tips
Training DVDs
Eat 3D

How To Use MatCaps In Blender!

Eat 3D Blog

Blender users Alfred and padfoot7726 have devised a cunning way too use Zbrush MatCaps within Blender!

Software
3D
Blender
ZBrush
Free Download
Tutorials
Tips

How to Hand Paint Convincing Metal Textures- Tutorial

Eat 3D Blog

Racer445 has created an interesting tutorial on creating metal textures in Photoshop without photo manipulation for those cool chaps over at CGTuts+

Software
2D
Adobe
Photoshop
Texturing
Videos
Tutorials
Tips

Creating Depth Of Field In Blender Using NodesTutorial

Eat 3D Blog

Blenderguru.com have released a short but informative tutorial about using Blenders node system to create Depth of Field within a rendered scene.

Software
3D
Blender
Free Download
Rendering
Tutorials
Tips

ZBrush - Rubble Tiling Texture Tutorial

Eat 3D Blog

Nick Marks has created a very interesting tutorial on creating a tiling rubble texture in ZBrush.

Very cool stuff indeed  and highly recommended viewing Smiling

 

You can watch the tutorial on Nick's Vimeo page

Software
3D
ZBrush
Free Download
Sculpting
Videos
Tutorials
Tips

Games Industry Mentor Episode 7 Now Available

Eat 3D Blog

Aaron Canaday's immensely cool Games Industry Mentor podcast about breaking in to the games industry has just been released.

 

Currently at Episode 7, Aaron is joined by BioWare Environmental Artist Isaac Oster and our very own Riki Babington in which they question "What is needed to have a successful portfolio that gives the artist the best shot at landing a job?"

 

Free Download
Audio
Inspiration
Portfolio
Tutorials
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Game Art Portfolio Presentation Tutorial

Eat 3D Blog

cg.tutsplus.com have posted the first part of a two part tutorial by Kaleb Aylsworth about presenting your game art in an attractive and functional manner.

Very cool stuff and highly recommended viewing Laughing out loud

 

Software
3D
Autodesk
3ds Max
Tutorials
Tips

Free Video Tutorial - The tree - Creating surface textures tip.

Eat 3D Blog

 Sample workflow creating surface details combining color texture work and sculpted displacements. A process for creating "cavity" like texture is also shown here.This workflow could be used if you were creating color and displacement maps for rendering your mesh in Mental ray as a subdivision surface.

3D
Autodesk
Mudbox
Tutorials
Tips

Xoliul viewport shader tutorial

Eat 3D Blog

Laurens Corijn has made a great tutorial about using Xoliul's viewport shader in 3dsMax which is availiable over at http://cg.tutsplus.com/ and goes through how to set up cool things like shadows and SSAO in the shader, which was created to emulate the "Game Engine" look from within Max.

 

3D
Autodesk
3ds Max
Videos
Tutorials
Tips

Art Tools at Bungie & Learn Japanese?

Eat 3D Blog

Ever wonder how Bungie's tools work and how they are developed to make the Halo games? Ever wanted to know how to spell Bungie in Japanese? At CEDEC in Japan Steve Theodore, Technical Art Director at Bungie, covers in both English and Japanese, art tools and development at Bungie. 

While much of their development is similar to many studios their approach to handling database style interfaces utilizing lessons learnt from iTunes is interesting and bold in allowing simplicity to dictate function.

Making-Of
Tips

Shading Techniques SuperSpecular Soft Edges

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Paolo Oliverio has created a tutorial that is must read for every modeler. He shows he technique for getting great shading on models with chamfered edges

Tutorials
Tips

Polypainting in Zbrush and rendering to texture

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I found this tutorial made by Josh Jay of Epic Games.  Goes over painting a Rock in Zbrush and rendering out the texture to Zbrush.

http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#532...

Tutorials
Tips

Kevin Johnstone (Epic Games) Gears 2 Hospital Construction

Eat 3D Blog

Over at ZBrushCentral Kevin Johnstone, artist at Epic Games, gives a step by step on how he created bricks in Zbrush and used the grid in Max to create set pieces for Gears of War 2. 

Check it out here.

Tips

xNormal Ambient Occlusion Tutorial

Eat 3D Blog

Donald Phan, whose blog can be found here, does a great write up using xNormal's Ambient Occlusion feature. While typically the default settings in xNormal will generate great results Donald covers some of the advanced settings as well as tips xNormal has to offer to get more out of his AO maps.  

Hard Surface Material Rendering Tutorial

Eat 3D Blog

This is a fairly simple material setup I use for rendering and presenting my High poly sub-d models. This material is created in 3D Studio Max using the "Default Scanline Renderer", but the method can be applied to various programs.

The purpose of this material is to showcase details on highly divided meshes, your results may vary depending on subdivision and lighting setup. Just as a warning Smiling

Original Link : http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm