Tips

New Free Video! Compositing a 3D Render into a Photo Background

Eat 3D Blog

In this demonstration, Erasmus Brosdau composites a 3d render onto a background plate. He shows how to efficiently integrate the rendered mech asset onto a photographic background in Photoshop with a focus realism by using many tips and tricks such as adding noise, blurring the image, adjusting the levels and curves and painting in blades of grass to give the asset a solid feel. 

New Free Video! Using Reference inside of ZBrush

Eat 3D Blog

In this demonstration, Joe Harford goes over using reference inside of ZBrush. He shows multiple ways to to efficiently set up and use reference images for many different situations within ZBrush including the grid method, spotlight, imageplane & seethrough mode.

Photo Based Sculpting In Mudbox, xNormal & nDo2

Eat 3D Blog

Watch it now here: http://eat3d.com/free/mudbox_displace

In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

Maya To UDK - Animation Pipeline - Part 3

Eat 3D Blog

Watch it now here: http://eat3d.com/free/maya_udk_3

In this final part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He demonstrates how  to hook up up the animations within UDK via the AnimTree editor and shows the final result in a basic level.

Maya To UDK - Animation Pipeline - Part 2

Eat 3D Blog

Watch it free here: http://eat3d.com/maya_udk_2

In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.

Maya To UDK - Animation Pipeline - Part 1

Eat 3D Blog

In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

Vertex 1 by Ryan Hawkins Released!

Eat 3D Blog

Ryan Hawkins's much talked about and anticipated book Vertex 1 has been released!

The book is packed with 300 pages of tips, tricks and tutorials from some of the best talent in the games industry  such as Tor Frick, John Park, Sam Yang  and our very own Jeremy Baldwin!

Software covered in the book includes Max, ZBrush, Photoshop, xNormal and more!

Download the book, for free, HERE

Creating Barbed Wire In Blender

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.

He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.

Check it out here: http://eat3d.com/free/creating-barbed-wire-blender

DynamMesh Tutorial Videos By Michael Pavlovich!

Eat 3D Blog

Our very own Michael Pavlovich has been hard at work creating some more awesome tutorials!

The 5 part series, which can be view over at ZBrushCentral, go over how he created a character which was modeled and rendered in ZBrush 4R3 and will be released in installments every other day Laughing out loud

Vincent Mayeur - Portfolio And Blog!

Eat 3D Blog

If you are looking for some great sites to gather inspiration from, then look no further than Vincent Mayeur!

The mulch-talented  Environment Artist, who is currently working at Crytek UK,  has a stunning portfolio and a knowledge packed blog, which are both updated on a  regular basis.

3d-Palace Release Hard Surface Unwrapping and Texturing – 3ds Max, ZBrush, Xnormal and Photoshop Masterclass!

Eat 3D Blog

Our friends over at 3d-Palace have been really busy  making a new Masterclass tutorial on Hard Surface Unwrapping and Texturing!

The 15hr tutorial includes a monstrous amount of training for 3ds Max, ZBrush, Xnormal and Photoshop, along with a huge amount of invaluable techniques for Hard Surface unwrapping and texturing!

New Free Video! Retargeting And Cleaning Motion Capture In MotionBuilder

Eat 3D Blog

In this demonstration, Markus Hammarstedt shows how to retarget and clean motion capture in MotionBuilder

 

Check it out here: http://eat3d.com/free/mocap_cleanup

Wayne Robson Releases 10 DVDs For Free!

Eat 3D Blog

Everyone's favorite British 3d Guru Wayne Robson has made the surprising announcement that he has decided to release all of his training DVDs for free!

With the total of 10 full length DVD's currently being uploaded and subjects ranging from Mudbox to UDK and Siggraph Masterclasses to the famous Ground Up series, it's a goldmine of knowledge for the community!

New Free Video! Vertex Painting in UDK

Eat 3D Blog

In this demonstration, Tor Frick shows how to use vertex painting in UDK. 

He shows the techniques needed to create a vertex paint shader that blends between plain and painted wood, along with adding rust to a metal material and using a material instance to efficiently reuse the first shader for both materials.

Check it out here: http://eat3d.com/free/vertex_painting

3ds Max And Mudbox Hard Surface Detailing Workflow, Utilising VDM!

Eat 3D Blog

3D-Palace's head honcho and good friend of Eat3d, Cris Robson, has created a tutorial over at The Area on 3ds Max and Mudbox Hard Surface Detailing Workflow, Utilising VDM!

In the hour long tutorial, Cris goes over hard surface prototyping using 3ds Max and Mudbox to create a complex engine array using rapidly developed prefabricated parts Laughing out loud

New Free Video! Floating Geometry Overview

Eat 3D Blog

In this demonstration, Andy Davies gives a overview of Floating Geometry baking techniques using Blender and nDO2.

He shows the techniques needed to efficiently use floating geometry to bake high poly details into Normal maps, without the need for complex topology.

Toronto IGDA Talk by Adam Bromell

Eat 3D Blog

Adam Bromell, Principal Editor and Head Administrator of Polycount, recently did a talk at the IGDA Toronto meet!

In the talk, entitled "More Than Pushing Polys",  Adam discussed being a video game artist, gave his opinion on how to progress into the field, how he got his first job in the industry and even took time out for a Q&A session!

 

New Free Video! Creating Realistic Glass In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a realistic glass material in the recently released CryENGINE 3 SDK

 

Check it out here: http://eat3d.com/free/cryengine3_glass

New Free Video! Using Decals In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a versatile set of decals in Photoshop and then how to efficently use them in the recently released CryENGINE 3 SDK

 

New Free Video! UDK Electric Smoke Material

Eat 3D Blog

In this demonstration, Jeremy Baldwin shows you how to create a smoke material and particle system in UDK.

 

Check it out here: http://eat3d.com/free/udk_esmoke

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