Tips

New Free Video! Using Reference inside of ZBrush

Eat 3D Blog

In this demonstration, Joe Harford goes over using reference inside of ZBrush. He shows multiple ways to to efficiently set up and use reference images for many different situations within ZBrush including the grid method, spotlight, imageplane & seethrough mode.

Photo Based Sculpting In Mudbox, xNormal & nDo2

Eat 3D Blog

Watch it now here: http://eat3d.com/free/mudbox_displace

In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

Maya To UDK - Animation Pipeline - Part 3

Eat 3D Blog

Watch it now here: http://eat3d.com/free/maya_udk_3

In this final part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He demonstrates how  to hook up up the animations within UDK via the AnimTree editor and shows the final result in a basic level.

Maya To UDK - Animation Pipeline - Part 2

Eat 3D Blog

Watch it free here: http://eat3d.com/maya_udk_2

In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.

Maya To UDK - Animation Pipeline - Part 1

Eat 3D Blog

In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

Creating Barbed Wire In Blender

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.

He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.

Check it out here: http://eat3d.com/free/creating-barbed-wire-blender

New Free Video! Retargeting And Cleaning Motion Capture In MotionBuilder

Eat 3D Blog

In this demonstration, Markus Hammarstedt shows how to retarget and clean motion capture in MotionBuilder

 

Check it out here: http://eat3d.com/free/mocap_cleanup

New Free Video! Vertex Painting in UDK

Eat 3D Blog

In this demonstration, Tor Frick shows how to use vertex painting in UDK. 

He shows the techniques needed to create a vertex paint shader that blends between plain and painted wood, along with adding rust to a metal material and using a material instance to efficiently reuse the first shader for both materials.

Check it out here: http://eat3d.com/free/vertex_painting

New Free Video! Floating Geometry Overview

Eat 3D Blog

In this demonstration, Andy Davies gives a overview of Floating Geometry baking techniques using Blender and nDO2.

He shows the techniques needed to efficiently use floating geometry to bake high poly details into Normal maps, without the need for complex topology.

New Free Video! Creating Realistic Glass In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a realistic glass material in the recently released CryENGINE 3 SDK

 

Check it out here: http://eat3d.com/free/cryengine3_glass

New Free Video! Using Decals In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a versatile set of decals in Photoshop and then how to efficently use them in the recently released CryENGINE 3 SDK

 

New Free Video! UDK Electric Smoke Material

Eat 3D Blog

In this demonstration, Jeremy Baldwin shows you how to create a smoke material and particle system in UDK.

 

Check it out here: http://eat3d.com/free/udk_esmoke

New Free Video! 3ds Max to CryEngine 3 SDK

Eat 3D Blog

watch it now here: http://eat3d.com/free/cryengine_3dsmax

 

In this demonstration, Hélder Pinto shows you the basic asset pipeline between 3ds Max and the recently released CryENGINE 3 SDK

2 New Free Videos! - UDK Fracture and Lightmaps Overview

Eat 3D Blog

Watch now here: http:eat3d.com/free

In these demonstrations Jeremy Baldwin gives a simple overview of Lightmaps and the Fracture tool in UDK.

New Free Video! Creating Tileable Textures in ZBrush

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.

New Free Video! Modeling a Tire in 3ds Max

Eat 3D Blog

In this demonstration, Jeremy Baldwin takes you through the process of creating a highpoly tire in 3ds Max.

You can watch the video free here: http://eat3d.com/free/modeling-tire-3ds-max

New Free Video! Writing XML Data from Maya using Python

Eat 3D Blog

In this demonstration, Luiz Kruel demonstrates how to get xml data out of Maya using Python.

Check it out here: http://eat3d.com/free/maya_python

New Free Video! xNormal Overview

Eat 3D Blog

 

New Free Video! ZBrush Sub-Surface Scattering

Eat 3D Blog

In this demonstration Tony Reynolds starts off by creating a sub-surface scatter material in ZBrush and then renders out a portrait with BRP into render layer passes. From there he takes the layers into Photoshop to composite them into a final image.

Check it out here: http://eat3d.com/free/zbrush_sss

New Free Video - Sculpting Stone with Morph Targets in ZBrush

Eat 3D Blog

 

In this demonstration Andy Davies shows you how to sculpt lightly damaged/weathered stone with morph targets within ZBrush 4.

Check it out here: http://eat3d.com/free/sculpting-stone-morph-targets

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