Texturing

Basic Knald Transmission Maps For Marmoset

Eat 3D Blog

Happy Free Friday!

In this demonstration Jeremy Baldwin shows how to generate Transmission maps within Knald to be used in Marmoset Toolbag 2 for skin shaders.

New Free Video! Procedural Leaf Creation In Substance Designer

Eat 3D Blog

Happy Free Friday!

In a special bumper 51 minute tutorial Richard Piper shows how to create a procedural leaf within Substance Designer.

New Free Video! PBR Tiling Texture Creation in ZBrush, Substance Designer and Knald

Eat 3D Blog

Happy Free Friday!

This week we have a special bumper 80 minute tutorial where Richard Piper shows how to create a PBR tiling texture in ZBrush, Substance Designer and Knald.

Photo Based Sculpting In Mudbox, xNormal & nDo2

Eat 3D Blog

Watch it now here: http://eat3d.com/free/mudbox_displace

In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

New Free Video! Floating Geometry Overview

Eat 3D Blog

In this demonstration, Andy Davies gives a overview of Floating Geometry baking techniques using Blender and nDO2.

He shows the techniques needed to efficiently use floating geometry to bake high poly details into Normal maps, without the need for complex topology.

New Free Video! Creating Realistic Glass In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a realistic glass material in the recently released CryENGINE 3 SDK

 

Check it out here: http://eat3d.com/free/cryengine3_glass

New Free Video! Using Decals In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a versatile set of decals in Photoshop and then how to efficently use them in the recently released CryENGINE 3 SDK

 

50 Free Custom Bolts Alphas

Eat 3D Blog

Eat3d Artist/Moderator Andy Davies recently created 50 Custom Bolts Alphas which are now available to download for free!

The alpha pack contains 50 x 512² custom made alphas of various head configurations which are designed for use within any sculpting application.

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