Submitted by metalliandy on June 25, 2012 - 6:35am
Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!
The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results
The massively successor of the Quad Chamfer maxscript, which produces all quad chamfers, is now available for purchase in a vastly improved modifier form
The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.
The decimation tool and suite of plugins include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations, along with a surprise addition: WeaponX and over 30 minutes of help videos from the man himself!
The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!
The release adds some really big updates including improvements to the UV Tools, Cycles, Motion Tracking, Ocean simulation and all new Remesh and Boolian modifiers have been added!
The Blender Foundation and online developer community is proud to present Blender 2.62. The 2.6x series is being targeted at including all work that happened in branches or patches past years.
Submitted by metalliandy on February 16, 2012 - 12:54pm
Rich Diamant has released Diamant Modeling Tools Alpha 1.0 for Maya!
The toolset includes Custom Selection Brushes for UV Edge and Ancor Marking, Automatic UV Mapping, Custom UV Editor with color distortion, Maya UV Editing Tools, Custom Retopology Tools, Mesh sliding and more!
The 3DS Max plugin FiberMesh to Splines will convert the exported FiberMesh from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.
The awesome Max script allow the easy capture High Resolution Screenshots of your Max viewport with a ton of option such as 4xAA, custom width and height values, Alpha, Wire, Color, Zdepth (+3dsMax 2010 only) and SSAO (+3dsMax 2010 only)!
The 3DS Max script generates cheap realtime trees via an intuitive interface, and allows for numerous tweaks to the generated tress via 15 trunk controls, 15 Branch controls, 6 leaf controls and the ability to use user selected leaf meshes
Quote:
Hey guys, This is the thread for my TreeGen script. It's a free 3DS Max script that I thought i'd share with you all. It's the fruit of my MaxScript learning binge which i've been learning in my free time.
Submitted by metalliandy on December 16, 2011 - 8:55pm
Fancy winning a copy of awesome commercial Blender addon Bsurfaces?
Check out the Bsurfaces New Year’s Contest to be in with a chance of winning 1 of 12 copies, along with a chance of picking up the Christmas bonus prize, which allows up to 12 copies for the same company / institution , one for the Sculptor and one for the Referrer!
Submitted by metalliandy on December 5, 2011 - 12:59pm
Norman Schaar has posted an amazing teaser video that shows an update for his as yet unreleased UDK sync script for Max.
The script allows you to view the UDK display in Max and propagates and changes made in Max to UDK
UDK Sync is a tool that will allow you to move assets between 3dsMax and UDK instantly. This is a little preview of the integration of a UDK viewport in 3dsMax. So you can see the changes happening in realtime.
Submitted by metalliandy on October 10, 2011 - 4:34pm
Those awesome guys from over at Quixel have released a quick tutorial that features some of the features in the stunning nDo2!
Quixel is an extremely versatile and powerful tool for Photoshop that caters for all your normal mapping needs from within the confines of everyone's favorite image editing application