The decimation tool and suite of plugins include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations, along with a surprise addition: WeaponX and over 30 minutes of help videos from the man himself!
The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!
Submitted by metalliandy on February 16, 2012 - 11:54am
Rich Diamant has released Diamant Modeling Tools Alpha 1.0 for Maya!
The toolset includes Custom Selection Brushes for UV Edge and Ancor Marking, Automatic UV Mapping, Custom UV Editor with color distortion, Maya UV Editing Tools, Custom Retopology Tools, Mesh sliding and more!
The 3DS Max plugin FiberMesh to Splines will convert the exported FiberMesh from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.
The awesome Max script allow the easy capture High Resolution Screenshots of your Max viewport with a ton of option such as 4xAA, custom width and height values, Alpha, Wire, Color, Zdepth (+3dsMax 2010 only) and SSAO (+3dsMax 2010 only)!
The 3DS Max script generates cheap realtime trees via an intuitive interface, and allows for numerous tweaks to the generated tress via 15 trunk controls, 15 Branch controls, 6 leaf controls and the ability to use user selected leaf meshes
Hey guys, This is the thread for my TreeGen script. It's a free 3DS Max script that I thought i'd share with you all. It's the fruit of my MaxScript learning binge which i've been learning in my free time.