Rendering

Rod Fergusson: Forces Of Nature Live Stream!

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Tomorrow (March 21, 2012) at 5:00 PM ET, Epic Games Director of Production, Rod Fergusson will be doing a live stream to talk about the new Forces of nature DLC for Gears Of War 3!

The new DLC features Fog, snowstorms and tsunamis along with four character models and seven new weapon skins! Laughing out loud

Epic Release February 2012 UDK Beta!

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Epic have released the February 2012 update for UDK !

The update includes numerous bug fixes and new features, including improvements to iOS Rendering, Mobile Scaleform, ReCast and Unreal Landscape!  Laughing out loud

 

ZBrush 4R3 Released!

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Pixologic have released ZBrush 4R3!

The update, which is free for registered users, contains a  new features such as Vector Displacement Maps and BPR to Geo along with significant advancements to FiberMesh, NoiseMaker, Interface Enhancements, Render Enhancements and Auto Updating! Laughing out loud

xNormal 3.17.9 Released!

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xNormal 3.17.9 has been released!

The new version contains a few  bug fixes, improvements and optimisations Laughing out loud

 

What's new in xNormal 3.17.9?

Crytek Release CryENGINE 3 Free SDK 3.3.9 Update!

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Crytek have released CryENGINE 3 Free SDK 3.3.9!

The update adds numerous new rendering features and bug fixes over previous releases and now include now includes Autodesk's Scaleform technology, along with DirectX 9 rendering improvements such as Parallax Occlusion Mapping, SSDO, Particle Global Illumination and a new “Very High” graphics configuration to support the new higher levels of rendering quality.  Laughing out loud

 

V-Ray For Softimage Released!

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Chaos Group have announced  that V-Ray for Softimage has been released!

Blender 2.62 Released!

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The Blender Foundation have released  Blender 2.62!

The release adds some really big updates including improvements to the UV Tools, Cycles, Motion Tracking, Ocean simulation and all new  Remesh and Boolian modifiers have been added!

 

The Blender Foundation and online developer community is proud to present Blender 2.62. The 2.6x series is being targeted at including all work that happened in branches or patches past years.

Unity 3.5 Released!

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Unity 3.5 has been released!

The popular game engine now includes a vast amount of new and improved features, such as a New Particle System, Built-in HDR support and adaptive tonemapping, aGPU Profiler,  Directional Lightmaps and Multithreaded rendering!

 

Real-Time SSS Skin Rendering Demo!

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Jorge Jimenez has released a stunning DX10 demo that shows real-time SSS skin rendering with only two post-processing passes!

This a major improvement over the current full 12-pass approach, even though the results are very similar Laughing out loud

 

3ds Max Sneak Peek: Small Annoying Things

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Autodesk have posted a new video on some of the improvements that might be heading into the new version of 3dsMax!

Quote:

Small Annoying Things (SATs) is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

 

Stargate Studios Backlot and VFX Reels

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Stargate Studios have published their awesome virtual backlot and VFX reels for 2012!

Check out the reels on Vimeo

 

Thanks to Max Underground for the information!

Epic Release January 2012 UDK Beta!

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Epic have released the January 2012 update for UDK !

The update includes numerous bug fixes and new features, including Simplygon Merge Tool for combining static meshes, A new tool for cutting holes of any shape into the landscape,  A Pivot Painter, Color grading support for iOS and and the ability to import multiple animations from a single FBX  Laughing out loud

 

ZBrush 4R2b Released!

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Pixologic have released ZBrush 4R2b!

The feature packed upgrade, which is free for registered users, contains a large amount of new tools and functionality, including FiberMesh, MicroMesh support, new BPR Global Shadow and Ambient Occlusion settings, Topology editing additions and Improved mask operations! Laughing out loud

 

What is new in ZBrush R2b?

Vincent Mayeur - Portfolio And Blog!

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If you are looking for some great sites to gather inspiration from, then look no further than Vincent Mayeur!

The mulch-talented  Environment Artist, who is currently working at Crytek UK,  has a stunning portfolio and a knowledge packed blog, which are both updated on a  regular basis.

3d-Palace Release Hard Surface Unwrapping and Texturing – 3ds Max, ZBrush, Xnormal and Photoshop Masterclass!

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Our friends over at 3d-Palace have been really busy  making a new Masterclass tutorial on Hard Surface Unwrapping and Texturing!

The 15hr tutorial includes a monstrous amount of training for 3ds Max, ZBrush, Xnormal and Photoshop, along with a huge amount of invaluable techniques for Hard Surface unwrapping and texturing!

An Exercise In Modular Textures - Scifi Lab UDK

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For those of you who may have missed it, Tor Frick has been running an amazing thread over at Polycount for the past few months, where he has been challenging himself to create an entire environment in UDJ with only a single 256x512 texture! Laughing out loud

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BulletStorm: Game Production Focus

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CGSociety have published a fantastic production focus of Epic's stunning BulletStorm

The article goes over the techniques used during production and highlights People Can Fly's vision for the revolutionary FPS:D

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Paul Svoboda - Gears Of War 3: Raam’s Shadow Art Dump!

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Paul Svoboda has posted some fantastic art that he created for the recently released Gears of War 3 DLC: Raam’s Shadow!

The Polycount thread shows some really amazing assets that he created for the DLC during his initial internship and then subsequent full time position. Laughing out loud

glu3D GPU Edition For 3dsMax Released!

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A new GPU accelerated version of the popular glu3D fluid dynamics plugin for 3dsMax has been released by 3daliens!

The new CUDA powered plugin increases the speed, detail and number of particles that simulations can use for better results than were previously possible Smiling

Blender Cycles Roadmap!

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Guru Blender developer and the brain behind Cycles: Brecht van Lommel, has made an interesting post that details his current development plans for the new GPU accelerated rendering engine!

Quote:
Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember that Cycles is intended to be a render engine for individuals / small studios, aimed primarily at rendering animations, and this goal is what we evaluate priorities of features by.

For the next few months, the main priorities are:

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