Rendering

Unity 3.5 Released!

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Unity 3.5 has been released!

The popular game engine now includes a vast amount of new and improved features, such as a New Particle System, Built-in HDR support and adaptive tonemapping, aGPU Profiler,  Directional Lightmaps and Multithreaded rendering!

 

Real-Time SSS Skin Rendering Demo!

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Jorge Jimenez has released a stunning DX10 demo that shows real-time SSS skin rendering with only two post-processing passes!

This a major improvement over the current full 12-pass approach, even though the results are very similar Laughing out loud

 

3ds Max Sneak Peek: Small Annoying Things

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Autodesk have posted a new video on some of the improvements that might be heading into the new version of 3dsMax!

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Small Annoying Things (SATs) is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

 

Stargate Studios Backlot and VFX Reels

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Stargate Studios have published their awesome virtual backlot and VFX reels for 2012!

Check out the reels on Vimeo

 

Thanks to Max Underground for the information!

Epic Release January 2012 UDK Beta!

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Epic have released the January 2012 update for UDK !

The update includes numerous bug fixes and new features, including Simplygon Merge Tool for combining static meshes, A new tool for cutting holes of any shape into the landscape,  A Pivot Painter, Color grading support for iOS and and the ability to import multiple animations from a single FBX  Laughing out loud

 

ZBrush 4R2b Released!

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Pixologic have released ZBrush 4R2b!

The feature packed upgrade, which is free for registered users, contains a large amount of new tools and functionality, including FiberMesh, MicroMesh support, new BPR Global Shadow and Ambient Occlusion settings, Topology editing additions and Improved mask operations! Laughing out loud

 

What is new in ZBrush R2b?

Vincent Mayeur - Portfolio And Blog!

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If you are looking for some great sites to gather inspiration from, then look no further than Vincent Mayeur!

The mulch-talented  Environment Artist, who is currently working at Crytek UK,  has a stunning portfolio and a knowledge packed blog, which are both updated on a  regular basis.

3d-Palace Release Hard Surface Unwrapping and Texturing – 3ds Max, ZBrush, Xnormal and Photoshop Masterclass!

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Our friends over at 3d-Palace have been really busy  making a new Masterclass tutorial on Hard Surface Unwrapping and Texturing!

The 15hr tutorial includes a monstrous amount of training for 3ds Max, ZBrush, Xnormal and Photoshop, along with a huge amount of invaluable techniques for Hard Surface unwrapping and texturing!

An Exercise In Modular Textures - Scifi Lab UDK

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For those of you who may have missed it, Tor Frick has been running an amazing thread over at Polycount for the past few months, where he has been challenging himself to create an entire environment in UDJ with only a single 256x512 texture! Laughing out loud

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BulletStorm: Game Production Focus

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CGSociety have published a fantastic production focus of Epic's stunning BulletStorm

The article goes over the techniques used during production and highlights People Can Fly's vision for the revolutionary FPS:D

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Paul Svoboda - Gears Of War 3: Raam’s Shadow Art Dump!

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Paul Svoboda has posted some fantastic art that he created for the recently released Gears of War 3 DLC: Raam’s Shadow!

The Polycount thread shows some really amazing assets that he created for the DLC during his initial internship and then subsequent full time position. Laughing out loud

glu3D GPU Edition For 3dsMax Released!

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A new GPU accelerated version of the popular glu3D fluid dynamics plugin for 3dsMax has been released by 3daliens!

The new CUDA powered plugin increases the speed, detail and number of particles that simulations can use for better results than were previously possible Smiling

Blender Cycles Roadmap!

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Guru Blender developer and the brain behind Cycles: Brecht van Lommel, has made an interesting post that details his current development plans for the new GPU accelerated rendering engine!

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Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember that Cycles is intended to be a render engine for individuals / small studios, aimed primarily at rendering animations, and this goal is what we evaluate priorities of features by.

For the next few months, the main priorities are:

Grabviewport 2.5 Released!

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Leslie Van den Broeck has released Grabviewport 2.5

The awesome Max script allow the easy capture High Resolution Screenshots of your Max viewport with a ton of option such as 4xAA, custom width and height values, Alpha, Wire, Color, Zdepth (+3dsMax 2010 only) and SSAO (+3dsMax 2010 only)!

OctaneRender For 3ds Max v1.0 Beta 2.56b Released!

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Refractive Software have released OctaneRender v1.0 Beta 2.56b for 3ds Max!

The update adds improvements to the speed of rendering and produces cleaner results!

Kevin Johnstone Gears Of War 3 Art - Asset Progress Walkthrough!

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 Kevin Johnstone has posted some more of the amazing art that he created for Epic's Gears of War 3!

The Polycount thread shows a huge amount of assets that Kevin created for the game using Max and ZBrush and the new additions show some of the progress and itterations that Kevin made to a high poly asset.

 

Thanks Kevin!

 

nDo2 1.0.6 Released!

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Hot on the heels of the holidays, Quixel have released nDo2 1.0.6!

The new release includes support for manually duplicated normals and 16 bit normal creation!

 

What has changed in 1.0.6?

  • Support for manually duplicated normals
  • 16 bit normal creation support
  • Improved normal bevel removal support
  • nDo2 no longer hogs the screen when processing

 

ZBrush 4R2b Release Scheduled For January 23th, 2012!

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Pixologic have released a few more details about the forthcoming ZBrush 4R2b and have announced the release date of January 23th, 2012!

Among the new features that have been announced are FiberMesh and NoiseMaker!

Marmoset Toolbag On Sale Until 2012!

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8Monkeylabs are having a sale on Marmoset Toolbag!

The amazing model viewer and presentation tool can now be purchased for a 20% discount until 11:59PST on Sunday, January 1st, 2012!

Purchase Marmoset Toolbag for $39.99 HERE Laughing out loud

Epic Release December 2011 UDK Update!

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Epic have released the December  2011 update for UDK !

The update includes numerous bug fixes and new features, including improvements tot he Texture Paint tool and the ability to have discontinuous LOD levels for individual Landscape components  Laughing out loud

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