Rendering

Marmoset Northern Italy HDR Panorama Pack Released!

Eat 3D Blog

Those realtime rendering wizards over at Marmoset.co have released the an absolutely fantastic panorama pack containing 50 ultra high resolution panoramas taken in northern Italy.

New Free Video! UE4 Shader FX: Cubic Lens Distortion

Eat 3D Blog

Happy Free Friday!

This week  Jeremy Baldwin shows how to create a cubic lens distortion shader within Unreal Engine 4.

Watch it for free here! http://eat3d.com/free/ue4-shader-fx-cubic-lens-distortion

New Free Video! 3DS Max: Mental Ray SkyPortal Basics

Eat 3D Blog

This week Jeremy Baldwin shows how to enhance renders in mental ray using sky portal lights.

Watch it for free here! http://eat3d.com/free/3ds-max-mental-ray-skyportal-basics

New Free Video! Realflow 2014: 3DS Max Bin Mesh Object

Eat 3D Blog

Happy Free Friday! In this demonstration, Jeremy Baldwin shows how to take cached mesh data out of RealFlow 2014 and bring it all into 3ds Max for rendering.

Watch it for free here! http://eat3d.com/free/realflow-2014-3ds-max-bin-mesh-object

New Free Video! Realflow 2014: Basic First Project

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create a basic first project in RealFlow 2014.

Watch it free here! http://eat3d.com/free/realflow-2014-basic-first-project

New Free Video! UE4 Lighting: Light Function Material

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create and use a Light Function Material within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-lighting-light-function-material

New Free Video! Knald: An Introduction & Overview

Eat 3D Blog

Happy Free Friday! This week Richard Piper  goes over some of the most widely-used features within Knald and shows how to create Normal, Derivative, Ambient Occlusion, Height, Concavity, Convexity and Transmission maps, along with showing how to use the 3d preview window within the application.

New Free Video! Rendering Tips: Post Production

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to improve the presentation of portfolio renders within Adobe Photoshop.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

New Free Video! Rendering Tips: Basic Render Cache Overview

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to speed-up rendering in 3ds Max using final gather & global illumination caching within mental ray.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

New Free Video! UE4 Shader FX: Volume Vertex Collapse

Eat 3D Blog

Free Fridays continues! This week Jeremy Baldwin demonstrates how to create a dynamic sphere volume using shaders within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-shader-fx-volume-vertex-collapse

New Free Video! Turntable Rendering in 3ds Max

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows you how to create a simple turntable rendering with professional studio lighting in 3ds Max.

Watch it free here! http://eat3d.com/free/turntable-rendering-3ds-max

We hope everyone has a safe and amazing weekend. Smiling

Marmoset Toolbag 2.0 Released!

Eat 3D Blog

Those realtime rendering wizards over at Marmoset.co have released the highly anticipated Toolbag 2.0!

The major update of Marmoset Toolbag includes goodies such as:

Knald 1.0 Released!

Eat 3D Blog

After a long public beta Knald Technologies has released Knald 1.0!

The ultra-fast GPU powered solution for generating “bake quality” textures from any 2D source texture can now be purchased from HERE along with the ability to download a demo for testing purposes.

 

3dcreative Magazine 100th Issue!

Eat 3D Blog

Our good friends over at 3dcreative magazine are celebrating their 100th issue with a bunch of freebies and as usual it's packed  with tons of quality content including tutorials, project overviews and content from Joshua Harker & Rafael Grassetti!

Definitely something to get in the Christmas list! Smiling

 

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New CRYENGINE announced

Eat 3D Blog

Crytek have announced the next version of their spectacular game engine.

CRYENGINE includes many new features and improvements to the previously released version of the engine; many of which will also be propagated over to the  to Crytek's free CRYENGINE® SDK later this week!

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3DTotal Release ZBrush Jouster Tutorial For Free!

Eat 3D Blog

Our good friends over at 3DTotal have released a fantastic ZBrush character creation tutorial entitled 'Jouster' by Adam Fisher

The tutorial goes over subjects such as Blocking in the proportions, Sculpting the face, Sculpting the armour, Creating the armour meshes, Finalizing the details, Creating the low poly model, UV unwrapping and texture baking, Texturing the armor, Texturing the face & finally Model presentation in Marmoset!

Marmoset Toolbag 2.0 Teasers Ahoy!

Eat 3D Blog

Those realtime rendering wizards over at Marmoset.co have posted a few amazing shots of the highly anticipated Toolbag 2.0 on their Twitter account.

Marmoset Skyshop! Image-Based Lighting Tools.

Eat 3D Blog

Those crazy cats over at Marmoset.co have been busy working in their underground lair creating some amazing rendering goodies for those of us who use Unity.

Skyshop will enable full Marmoset flavour lighting within Untiy and just to tease us they have been posting images and wizard powered magic on the interwebs.

 

What is Skyshop?

Skyshop takes sky images (panoramas, crosses, or cubemaps) as input and will generate diffuse and specular IBL cubemaps from them.

Mipmapped Gloss-

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