Crytek have announced the next version of their spectacular game engine.
CRYENGINE includes many new features and improvements to the previously released version of the engine; many of which will also be propagated over to the to Crytek's free CRYENGINE® SDK later this week!
Our good friends over at 3DTotal have released a fantastic ZBrush character creation tutorial entitled 'Jouster' by Adam Fisher
The tutorial goes over subjects such as Blocking in the proportions, Sculpting the face, Sculpting the armour, Creating the armour meshes, Finalizing the details, Creating the low poly model, UV unwrapping and texture baking, Texturing the armor, Texturing the face & finally Model presentation in Marmoset!
Jamie Cardoso has posted a couple of great tutorials on his Mental Ray blog that go over correcting the Viewport colour display of imported AutoCAD drawings, when added into a Layer in 3Ds Max & Rendering higher resolution images with "Render_autosave", using VRay or mental ray.
Everyone's favourite model viewer and presentation tool has been updated with a few bug fixes and updates including detail normal maps & shadow accuracy improvements when using dynamic lights and auto-generation of normals for OBJs when missing.
Everyone's favourite model viewer and presentation tool has been updated with a few bug fixes and updates for including Windows 8 Compatibility, new StoogeExport plug-ins for Maya 2012 and 2013 and DX11 Tessellation.
The release adds some really big improvements, including motion tracking using a planar tracker, easier green screen keying, a new mask editor, a new tile based compositing system and more advanced color management.