Plugins

TurboSmooth Pro 1.0 For 3ds Max Released!

Eat 3D Blog

Marius Silaghi has created an awesome new plugin for Max!

Quote:
TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.

3Point Studios Unveil 3ptools Lite!

Eat 3D Blog

3Point Studios have announced the imminent release of 3ptools Lite for Autodesk 3ds Max!

3Point Shader 33% Off Sale!

Eat 3D Blog

3Point Studios have announced that their fantastic 3Point Shader Pro, which is a toolset for creation and presentation of high-quality real- time rendered materials in the Autodesk 3ds Max, is now available for sale with a discount of 33%!

ZBrush 4R4 Released!

Eat 3D Blog

Pixologic have released ZBrush 4R4!

The update, which is free for registered users, contains a  new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements! Laughing out loud

LoopTools 4.2 Released!

Eat 3D Blog

Bart Crouch has released an update for his stunning modelling tools script LoopTools!

The update contains a few bug fixes and a new tool Gstretch, which distributes the selected vertices along a Grease Pencil stroke.

ZBrush 4R3 Decimation Master Overview

Eat 3D Blog

In this demonstration, Andy Davies goes over the powerful ZBrush plugin Decimation Master.

He provides an overview of the different settings you are most likely to need, such as adjusting the amount of decimation and masking to get the most out of your decimated meshes, and explains the differences between the options within the plugin, to ensure maximum compatibility for application specific configurations while maintaining a good workflow.

Polygon 10 versus Polygon Cruncher 9 Article!

Eat 3D Blog

Polygon Cruncher has been much improved since the release of version 10 a few weeks ago and now includes numerous optimizations which provide stunning results!

Wayne Robson's MudWalker X And ReDucto Released!

Eat 3D Blog

Wayne Robson has released the much talked about MudWalker X And ReDucto!

The decimation tool and suite of plugins include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations, along with a surprise addition: WeaponX and over 30 minutes of help videos from the man himself!

 

Wayne Robson's MudWalker X And ReDucto To Be Released For Free!

Eat 3D Blog

Wayne Robson is to release the much talked about MudWalker X And ReDucto for free later this week!

The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!

MudWalker X features:

Blender 2.63 RC1 Released!

Eat 3D Blog

The Blender Foundation have released  Blender 2.63 RC1!

The release adds some really big improvements, including a totally rewritten mesh system that supports Ngons!

 

After months of hard work, the team is close to release this version with a completely modernized Mesh system!

 

3ds Max And 3ds Max Design 2013 Released!

Eat 3D Blog

Autodesk have released 3DS Max 2013!

It is now available for download via subscription accounts and for those wishing to get a trial Smiling

 

Quote:

Autodesk® 3ds Max® 2013 animation software delivers new rendering, motion graphics, 3D animation, and simulation tools empowering artists to focus more on creative, rather than technical challenges.

 

Changes in this release include :-

nDo2 1.1.2 Released!

Eat 3D Blog

Quixel have released nDo2 1.1.2!

The new release includes support for the new Photoshop CS6 Beta and has many crash fixes and other improvments!

 

What has changed since 1.06?

ZBrush 4R2b Released!

Eat 3D Blog

Pixologic have released ZBrush 4R2b!

The feature packed upgrade, which is free for registered users, contains a large amount of new tools and functionality, including FiberMesh, MicroMesh support, new BPR Global Shadow and Ambient Occlusion settings, Topology editing additions and Improved mask operations! Laughing out loud

 

What is new in ZBrush R2b?

OctaneRender For 3ds Max v1.0 Beta 2.56b Released!

Eat 3D Blog

Refractive Software have released OctaneRender v1.0 Beta 2.56b for 3ds Max!

The update adds improvements to the speed of rendering and produces cleaner results!

nDo2 1.0.6 Released!

Eat 3D Blog

Hot on the heels of the holidays, Quixel have released nDo2 1.0.6!

The new release includes support for manually duplicated normals and 16 bit normal creation!

 

What has changed in 1.0.6?

  • Support for manually duplicated normals
  • 16 bit normal creation support
  • Improved normal bevel removal support
  • nDo2 no longer hogs the screen when processing

 

TopoRelax Modifier For Max Released!

Eat 3D Blog

TopoRelax has been released!

The 3DS Max modifier plugin allows you to relax the topology of a mesh without loosing it's volume Laughing out loud

Quote:

TopoRelax is a 3DS Max modifier which relaxes meshes while preserving their volume unlike the normal relax modifier which shrinks the mesh

 

Here are some of the benefits you get:

Refractive Software Announces OctaneRender For 3ds Max!

Eat 3D Blog

Refractive Software has announced  Octane Render for 3ds Max!

The GPU based, un-biased, physically based render engine will be available on the 1st of December 2011 and will cost 99 € until the Beta program runs it's course.

The plugin will initially support 3ds Max 2010, 2011 and 2012, with other versions being supported at a later date.

 

nDo2 Map Generation Tutorial!

Eat 3D Blog

Those awesome guys from over at Quixel have released a quick tutorial that shows you how to  generate AO, height, diffuse and specular maps from your normal maps in the stunning nDo2! It even includes the new feature: Doodle to 3D!

Skin Slide Plugin For 3d Max

Eat 3D Blog

Seigi Sato has created a fantastic plugin for max, called Skin Slide.

The plugin creates the effect of muscles sliding underneath skin, and it looks fantastic Laughing out loud

nDo2 Feature Tutorial!

Eat 3D Blog

Those awesome guys from over at Quixel have released a quick tutorial that features some of the features in the stunning nDo2!

Quixel is an extremely versatile and powerful tool for Photoshop that caters for all your normal mapping needs from within the confines of everyone's favorite image editing application Laughing out loud

Syndicate content