The release adds some really big changes including new mesh modelling tools, a new 3d printing addon, improvements to the 3d painting system and the ability to render SSS in cycles.
The release adds some really big changes, including new modifiers, Fire simulation improvements, Open Shading Language support for Cycles, a vastly improved Bevel tool and much more!
The Blender Foundation and online developer community is proud to present Blender 2.65. We focused on making this the most stable release in the 2.6 cycle yet, fixing over 200 bugs.
Submitted by metalliandy on November 19, 2012 - 10:25am
Epic have released the November 2012 update for UDK !
The update includes numerous additions including support for iOS 6, Retina display and all of Apple’s newly available iOS devices, Unreal Landscape’s new mobile material system and UE3’s new mobile shader analyzer
The release adds some really big improvements, including motion tracking using a planar tracker, easier green screen keying, a new mask editor, a new tile based compositing system and more advanced color management.
Submitted by metalliandy on September 27, 2012 - 10:09am
After months of development, Tears of Steel, the fourth Blender Institute Open Movie has been released!
Quote:
It’s out! Watch it on youtube now, or download it later… links to downloads will appear in this post once mirrors have been synced. Torrents will also appear. Have fun! We’re happy!
The update includes numerous bug fixes and new features, including Perforce Integration, Normal Map Workflow Improvements and a whole host of other new features!
The update, which is free for registered users, contains a new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements!
In this demonstration, Andy Davies goes over the powerful ZBrush plugin Decimation Master.
He provides an overview of the different settings you are most likely to need, such as adjusting the amount of decimation and masking to get the most out of your decimated meshes, and explains the differences between the options within the plugin, to ensure maximum compatibility for application specific configurations while maintaining a good workflow.
Always one never to give advance notice of when I'm putting things out app or plugin wise, I've just uploaded a tweaked version of ReDucto my poygon reduction app. The main tweaks are:
In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.
He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.
Submitted by metalliandy on June 25, 2012 - 6:35am
Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!
The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results