Submitted by metalliandy on November 19, 2012 - 10:25am
Epic have released the November 2012 update for UDK !
The update includes numerous additions including support for iOS 6, Retina display and all of Apple’s newly available iOS devices, Unreal Landscape’s new mobile material system and UE3’s new mobile shader analyzer
The release adds some really big improvements, including motion tracking using a planar tracker, easier green screen keying, a new mask editor, a new tile based compositing system and more advanced color management.
The update, which is free for registered users, contains a new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements!
In this demonstration, Andy Davies goes over the powerful ZBrush plugin Decimation Master.
He provides an overview of the different settings you are most likely to need, such as adjusting the amount of decimation and masking to get the most out of your decimated meshes, and explains the differences between the options within the plugin, to ensure maximum compatibility for application specific configurations while maintaining a good workflow.
In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.
He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.