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Blender 2.67 Released!

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The Blender Foundation have released  Blender 2.67!

The release adds some really big changes including new mesh modelling tools, a new 3d printing addon, improvements to the 3d painting system and the ability to render SSS in cycles.

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Blender 2.65a Released!

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The Blender Foundation have released  Blender 2.65a!

The release fixes 40 bugs that were present in the 2.65 release a few weeks ago.

 

Stability first! Thanks to good bug reporting and a lot of developer activity we decided to upgrade the release with an 'a' version. Over 40 fixes!

 

ZBrush 4R5 Released!

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 Pixologic have released ZBrush 4R5

The update, which is free for registered users, contains a massive amount of new features and improvements.

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Blender 2.65 Released!

Eat 3D Blog

The Blender Foundation have released  Blender 2.65!

The release adds some really big changes, including new modifiers, Fire simulation improvements,  Open Shading Language support for Cycles, a vastly improved Bevel tool and much more!

 

The Blender Foundation and online developer community is proud to present Blender 2.65. We focused on making this the most stable release in the 2.6 cycle yet, fixing over 200 bugs.

Epic Release November 2012 UDK Beta!

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 Epic have released the November 2012 update for UDK !

The update includes numerous additions including support for iOS 6, Retina display and all of Apple’s newly available iOS devices, Unreal Landscape’s new mobile material system and UE3’s new mobile shader analyzer Laughing out loud

 

Blender 2.64 Released!

Eat 3D Blog

The Blender Foundation have released  Blender 2.64!

The release adds some really big improvements, including  motion tracking using a planar tracker, easier green screen keying, a new mask editor, a new tile based compositing system and more advanced color management.

 

Tears of Steel Released!

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After months of development, Tears of Steel, the fourth Blender Institute Open Movie has been released!

 

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It’s out! Watch it on youtube now, or download it later… links to downloads will appear in this post once mirrors have been synced. Torrents will also appear. Have fun! Smiling We’re happy!

ZBrush 4R4 Update 2 Released!

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Pixologic have released ZBrush 4R4 Update 2!

The update, which is free for registered users, contains a few fixes and improvments.

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This update addresses the following:

xNormal 3.17.14 Beta 1 Released!

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xNormal 3.17.14 Beta 1 has been released!

The new version contains a ton of bug fixes, improvements and optimizations Laughing out loud

 

What's new in xNormal 3.17.14 Beta 1?

Epic Release July 2012 UDK Beta!

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Epic have released the July 2012 update for UDK !

The update includes numerous bug fixes and new features, including  Perforce Integration, Normal Map Workflow Improvements and a whole host of other new features!  Laughing out loud

 

ZBrush 4R4 Released!

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Pixologic have released ZBrush 4R4!

The update, which is free for registered users, contains a  new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements! Laughing out loud

LoopTools 4.2 Released!

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Bart Crouch has released an update for his stunning modelling tools script LoopTools!

The update contains a few bug fixes and a new tool Gstretch, which distributes the selected vertices along a Grease Pencil stroke.

Fraps 3.5.5 Released!

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Fraps 3.5.5 has been released!

The update for the benchmarking/screen recording software fixes multiple bugs found in previous versions and adds new optimisations Smiling

 

Changes since 3.5.3:-

ZBrush 4R3 Decimation Master Overview

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In this demonstration, Andy Davies goes over the powerful ZBrush plugin Decimation Master.

He provides an overview of the different settings you are most likely to need, such as adjusting the amount of decimation and masking to get the most out of your decimated meshes, and explains the differences between the options within the plugin, to ensure maximum compatibility for application specific configurations while maintaining a good workflow.

Wayne Robson's ReDucto Updated!

Eat 3D Blog

Wayne Robson has released an update for the much talked about  ReDucto!

 

Always one never to give advance notice of when I'm putting things out app or plugin wise, I've just uploaded a tweaked version of ReDucto my poygon reduction app.  The main tweaks are:

Creating Barbed Wire In Blender

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.

He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.

Check it out here: http://eat3d.com/free/creating-barbed-wire-blender

Flow Map Painter 0.3 For Max Released!

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Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!

The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results Laughing out loud

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UDK FBXporter Released!

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Laurens Corijn has been hard at work writing a FBX Exporter script that keeps track of "ExportSets" for UDK and has made it available on Scriptspot!

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LoopTools 4.1 Released!

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Bart Crouch has released an update for his stunning modelling tools script LoopTools!

The script now works with BMesh and the Bridge and Loft functionality has been restored Laughing out loud

Epic Release May 2012 UDK Beta!

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Epic have released the  March 2012 update for UDK !

The update includes numerous bug fixes and new features, including  RealD Integration and new Advanced Environment Color options!  Laughing out loud

 

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