The release adds some really big improvements, including motion tracking using a planar tracker, easier green screen keying, a new mask editor, a new tile based compositing system and more advanced color management.
TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.
In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.
He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.
Our good friends over at 3dTotal have been hard at work developing a beautiful art heavy card game, which is now accepting pledges over at Kickstarter
Prime Wars originally started out as a call for art submissions for the Prime set of books and has evolved into a collection of utterly amazing individual pieces of art from some of the greatest digital artists on the planet!
The amazingly versatile and intuitive model viewer and presentation tool has been updated with a bunch of new features and bug fixes such as a progress bar for 360 shots, Stability fixes for AMD GPUs and improvements for Dynamic lights!
3Point Studios have announced that their fantastic 3Point Shader Pro, which is a toolset for creation and presentation of high-quality real- time rendered materials in the Autodesk 3ds Max, is now available for sale with a discount of 33%!
The update, which is free for registered users, contains a new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements!
In this demonstration, Andy Davies goes over the powerful ZBrush plugin Decimation Master.
He provides an overview of the different settings you are most likely to need, such as adjusting the amount of decimation and masking to get the most out of your decimated meshes, and explains the differences between the options within the plugin, to ensure maximum compatibility for application specific configurations while maintaining a good workflow.
In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.
He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.