ZBrush

Fast Cloth Alpha Creation In ZBrush

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Watch it free here: http://eat3d.com/free/zbrush_cloth

In this demonstration, Andy Davies goes over the creation of cloth alphas in ZBrush 4 R5.

He shows the techniques needed to efficiently create multiple cloth alphas using a range of 2.5d tools within ZBrush, which can then be used as a solid base for sculpting or to compliment existing geometry.

Zbrush - QuickTips # 1 - BulletHoles/Custom Decal Brushes!

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Joe Harford has released another fantastic tutorial!

In the first of a series of QuickTips, Joe goes over how to create convincing  Bullet Holes/Custom Decal Brushes within ZBrush! Laughing out loud

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In the first of the Zbrush quick tips I cover creating bulletholes in objects using custom 'decal' brushes and alphas. I also cover creating your own brush icons and how to use your new brushes.

 

 You can watch the tutorial in glorious HD over at his YouTube page.

 

ZBrush 4R5 Released!

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 Pixologic have released ZBrush 4R5

The update, which is free for registered users, contains a massive amount of new features and improvements.

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ZBrush 4R4 Update 2 Released!

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Pixologic have released ZBrush 4R4 Update 2!

The update, which is free for registered users, contains a few fixes and improvments.

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This update addresses the following:

ZBrush 4R4 Released!

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Pixologic have released ZBrush 4R4!

The update, which is free for registered users, contains a  new features such as IMM Insert Multi Mesh Brushes, QRemesher Alpha, Topology Brush, Mesh Fusion, Improved Vector Displacement Maps along with TransPose and Dynamesh Enhancements! Laughing out loud

ZBrush 4R3 Decimation Master Overview

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In this demonstration, Andy Davies goes over the powerful ZBrush plugin Decimation Master.

He provides an overview of the different settings you are most likely to need, such as adjusting the amount of decimation and masking to get the most out of your decimated meshes, and explains the differences between the options within the plugin, to ensure maximum compatibility for application specific configurations while maintaining a good workflow.

Wayne Robson's MudWalker X And ReDucto Released!

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Wayne Robson has released the much talked about MudWalker X And ReDucto!

The decimation tool and suite of plugins include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations, along with a surprise addition: WeaponX and over 30 minutes of help videos from the man himself!

 

Wayne Robson's MudWalker X And ReDucto To Be Released For Free!

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Wayne Robson is to release the much talked about MudWalker X And ReDucto for free later this week!

The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!

MudWalker X features:

DynamMesh Tutorial Videos By Michael Pavlovich!

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Our very own Michael Pavlovich has been hard at work creating some more awesome tutorials!

The 5 part series, which can be view over at ZBrushCentral, go over how he created a character which was modeled and rendered in ZBrush 4R3 and will be released in installments every other day Laughing out loud

ZBrush Character Sculpting: v1

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Our good friends over at 3DTotal have announced a new book and it looks absolutely amazing!

The book is entitled ZBrush Character Sculpting: v1and contains articles and tuition by Rafael Grassetti, Cédric Seaut and our very own Mike Jensen!

ZBrush 4R3 Released!

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Pixologic have released ZBrush 4R3!

The update, which is free for registered users, contains a  new features such as Vector Displacement Maps and BPR to Geo along with significant advancements to FiberMesh, NoiseMaker, Interface Enhancements, Render Enhancements and Auto Updating! Laughing out loud

ZBrush 4R3 Announced!

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Pixologic have announced ZBrush 4R3!

The feature packed upgrade, which is free for registered users, contains a large amount of new tools and functionality, including significant advancements to FiberMesh, Vector Displacement Maps, BPR to Geo, NoiseMaker, Interface Enhancements, Render Enhancements and Auto Updating! Laughing out loud

ZBrush 4R2b ZClassroom Movies!

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Pixologic have released 6 brand detailed overview videos on some of the new features that are included in the recently released ZBrush 4 R2b release.

The videos cover the Basics of FiberMesh, Morph Target Guided with FiberMesh, Basics of MicroMesh, Fibers with MicroMesh ,FiberMesh Tree Part 1 and FiberMesh Tree Part 2!

FiberMesh To Splines Script For Max!

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Marius Silaghi has created an awesome script that converts the new FiberMesh to splines!

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The 3DS Max plugin FiberMesh to Splines will convert the exported FiberMesh from ZBrush to splines.
The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.

 

Here are some of the benefits you get:

ZBrush 4R2b Released!

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Pixologic have released ZBrush 4R2b!

The feature packed upgrade, which is free for registered users, contains a large amount of new tools and functionality, including FiberMesh, MicroMesh support, new BPR Global Shadow and Ambient Occlusion settings, Topology editing additions and Improved mask operations! Laughing out loud

 

What is new in ZBrush R2b?

3d-Palace Release Hard Surface Unwrapping and Texturing – 3ds Max, ZBrush, Xnormal and Photoshop Masterclass!

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Our friends over at 3d-Palace have been really busy  making a new Masterclass tutorial on Hard Surface Unwrapping and Texturing!

The 15hr tutorial includes a monstrous amount of training for 3ds Max, ZBrush, Xnormal and Photoshop, along with a huge amount of invaluable techniques for Hard Surface unwrapping and texturing!

BulletStorm: Game Production Focus

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CGSociety have published a fantastic production focus of Epic's stunning BulletStorm

The article goes over the techniques used during production and highlights People Can Fly's vision for the revolutionary FPS:D

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ZBrush 4R2b Release Scheduled For January 23th, 2012!

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Pixologic have released a few more details about the forthcoming ZBrush 4R2b and have announced the release date of January 23th, 2012!

Among the new features that have been announced are FiberMesh and NoiseMaker!

New DVD Release! ZBrush Hard Surface Techniques 2

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Hi Everyone! We are so excited to release the highly requested and anticipated followup to one of our most popular DVDs: "ZBrush Hard Surface Techniques". We put an insane amount of time and effort into this like so many other of our high quality releases and we think everyone will benefit from it greatly. It was a lot of fun to produce and Mike has come up with an entire new set of techniques using ZBrush 4 R2. Thanks for everyone's continued support!

More Kevin Johnstone Gears Of War 3 Art!

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 Kevin Johnstone has posted some more of the amazing art that he created for Epic's recently released Gears of War 3!

The Polycount thread shows a vast array of assets that Kevin created for the game using Max and ZBrush and the new additions show some of the low poly work the he did, along with some awesome new high poly assets Laughing out loud

 Awesome work Kevin!

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