xNormal

Photo Based Sculpting In Mudbox, xNormal & nDo2

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Watch it now here: http://eat3d.com/free/mudbox_displace

In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

xNormal 3.17.14 Beta 1 Released!

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xNormal 3.17.14 Beta 1 has been released!

The new version contains a ton of bug fixes, improvements and optimizations Laughing out loud

 

What's new in xNormal 3.17.14 Beta 1?

xNormal 3.17.13 Released!

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xNormal 3.17.13 has been released!

The new version contains a ton of bug fixes, improvements and optimizations Laughing out loud

 

What's new in xNormal 3.17.13?

xNormal 3.17.10 Released!

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xNormal 3.17.10 has been released!

The new version contains a ton of bug fixes, improvements and optimisations Laughing out loud

 

What's new in xNormal 3.17.10?

3d-Palace Release Hard Surface Unwrapping and Texturing – 3ds Max, ZBrush, Xnormal and Photoshop Masterclass!

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Our friends over at 3d-Palace have been really busy  making a new Masterclass tutorial on Hard Surface Unwrapping and Texturing!

The 15hr tutorial includes a monstrous amount of training for 3ds Max, ZBrush, Xnormal and Photoshop, along with a huge amount of invaluable techniques for Hard Surface unwrapping and texturing!

xNormal 3.17.8 Released!

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xNormal 3.17.8 has been released!

The new version contains a few  bug fixes Laughing out loud

 

What's new in xNormal 3.17.8?

  • Fixed a problem scaling derivative maps.
  • Recompiled using the latest libraries.

Check out the full announcement and grab the installer, for free, HERE

 

xNormal 3.17.7 Released!

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xNormal 3.17.7 has been released!

Hot on the heels of 3.17.6, The new version contains a few bug bug fixes Laughing out loud

 

What's new in xNormal 3.17.7?

xNormal 3.17.6 Released!

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xNormal 3.17.6 has been released!

The new version contains lots of new features, such as the ability to render a new map type: derivative height maps, a completely new FBX mesh importer, a new experimental renderer based on the Caustic Graphics / Imagination Technologies's OpenRL ray tracing API. and a host of bug fixes! Laughing out loud

 

What's new in xNormal 3.17.6?

New Free Video! Creating Tileable Textures in ZBrush

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In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.

Everything You Always Wanted To Know About Normal Maps * But Were Afraid To Ask

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Autodesk have published a great article on normal maps, along with a very detailed white paper explaining the intricacies of baking and normal maps in general Laughing out loud

Cryengine 3

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ITS FINALLY HERE!

Download:

http://www.mycrysis.com/news/community/the-crysis-2-editor-is-available-now

 

xNormal 3.17.0 Beta 3 Released!

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xNormal 3.17.0 Beta 3 has been released, with some bug fixes and improvements to the Optix renderer and distance tool.

xNormal 3.17.0 Beta 2 Released With Added GPU Rendering!

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xNormal 3.17.0 Beta 2 has been released today, with the surprising addition of GPU rendering for AO and Normal maps!

The unoptimised experimental GPU renderer shows some very impressive speedups and even beats a i7 920 by 2x (using a GeForce GT 240)

xNormal 3.17.0 Beta 1 released!

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xNormal 3.17.0 Beta 1 has been released for testing.

The awesome texture baking application includes many improvements and new features, including the ability to bake vertex colours from a HP mesh!

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