Unreal Editor

Gradient Mapping & UDK

Eat 3D Blog

Rasmus Deguchi has posted a fantastic tutorial on Gradient Mapping & UDK

 

Quote:
Part 1: Generating color textures from heightmaps in PS
Part 2: Doing the same thing in a realtime shader in UDK
Part 3: More crazy ideas.

Epic Release May UDK Update!

Eat 3D Blog

Epic have released the May update for UDK !

The update includes numerous bug fixes and new features, including the ability to select multiple actors and transform them as a group, The ability copy and paste vertex colors, and Unreal Landscape now automatically performs LOD-independent lighting without artist input! Smiling

 

Unreal Editor

Epic Talks Samaritan And The Future Of Graphics!

Eat 3D Blog

Nvidia have posted a great article about Epic’s Samaritan demo and the future of graphics!

The article goes over DirectX 11, Phong and Blinn-Phong techniques, Artist-defined Bokeh effects, Subsurface Scattering, MSAA, Tessellation and other subjects in the indepth article.

Jordan Walker's, E.Honda Bath House BRAWL Entry

Eat 3D Blog

Epics Jordan Walker has been making some absolutely amazing progress on his entry for Polycounts BRAWL challenge.

In the stage, Jordan has set to task recreating E. Hondas bath house and so far its looking stunning Laughing out loud

 

Awesome work Jordan!

Check it out HERE

The Ball/Portal 2 ARG/Potato Sack Post Mortem!

Eat 3D Blog

Sjoerd “Hourences” De Jong has written a post mortem on his involvement with the recent Portal 2 ARG/Potato Sack that Teotl Studios recently did with Valve for the release of Portal 2 Laughing out loud

Quote:

Late 2010, December to be precise, we were approached by Valve to participate in a strange secret thing. We flew over to Valve’s office just days before Christmas, and found out what it was all about.

UDK April Beta Released!

Eat 3D Blog

Epic have released the April update for UDK !

The update adds a ‘Flatten’ tool and DX11 to the Landscape Editor, a ‘preview player height' preview feature and an optional display of approximate memory in Cascade. Laughing out loud

 

Under the Hood Of The Next Unreal Engine!

Eat 3D Blog

Kotaku have got a world exclusive video showing the features, tools and technology that are to be included in the next version of the Unreal Engine.

While developers and artists got to see and test the new features in the latest release of UDK, its still pretty awesome to see everything together in one place Smiling

I love these kind of videos! Laughing out loud

 

Official Hawken Gameplay

Eat 3D Blog

New footage of the graphically stunning Hawken has been releases by Adhesive Games.

The Mech Combat FPS has been in production for a little over 9 months and is being created with UDK with members of the team that met whilst making the ill fated, yet visually stunning, Project Offset that was purchased in 2008 and subsequently shut down by Intel in 2010.

 

Epic Games Talk GOW 3

Eat 3D Blog

Epics Executive producer Rod Fergusson has sat down with EDGE to talk about the forthcoming GOW3, the Samaritan demo and the GOW3 open Beta.

The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo

Eat 3D Blog

The GDC 2011 talk that Epic held a few weeks ago is now available to view Laughing out loud

The technology behind the DirectX 11 Unreal Engine Samaritan demo is discussed in great detail during the hour long presentation and goes over all the goodies that are to be found in the truly next gen demonstration.

 

UDK March Beta Released!

Eat 3D Blog

Epic have released the March update for UDK !

GDC11 Epic UE Tech Demo Available For Viewing!

Eat 3D Blog

Epic have released the official 1080p HD version of their much talked about tech demo at this years GDC.

The demo included many impressive additions to the current UE feature set, such as :-

  • DirectX 11
  • Image-based reflection
  • Improved bloom
  • Sub Surface Scattering
  • Dynamic tessellation and displacement

 

GDC11 Epic UE Tech Demo

Eat 3D Blog

Epic have revealed what they want the next generation to look like with an outstanding tech demo at this years GDC.

The demo included many impressive additions to the current UE feature set, such as :-

  • DirectX 11
  • Image-based reflection
  • Improved bloom
  • Sub Surface Scattering
  • Dynamic tessellation and displacement

 

UDK Royalty Threshold Raised to US$50,000

Eat 3D Blog

Mark Rein (Vice president of Epic Games) has revealed that Epic has increased the revenue threshold for UDK 10 fold to US$50,000 and also has cleared up some of the confusion over the royalties that have to be paid for commercial use of UDK.

 

Autodesk To Acquire Scaleform!

Eat 3D Blog

Autodesk are to acquire Scaleform for a sum of $36 million!

The leading middleware company produces the awesome Scaleform GFx UI tool, which has been used in over 800 games and is available in UDK.

UDK February Beta Released!

Eat 3D Blog

Epic have released the February update for UDK !

The update adds improved support for FBX and improvements in the mobile Unreal Kismet, as well as Modulative decals can now be correctly influenced by fog Laughing out loud 

UDK Janurary Beta Released!

Eat 3D Blog

Epic have released the Janurary update for UDK !

The update adds new support for PhysX on iOS, a new Colorize post process, a mesh selection preview and A new network profiling tool Laughing out loud

 

Whats new in the Janurary UDK build?

OfficialJazz Jackrabbit UDK iOS Tutorial

Eat 3D Blog

Epic have released a Free UDK iOS tutorial that was created by Epic Principal Artist Shane Caudle who takes you through some of the basic features in the new UDK build. Smiling

UDK December Beta Released!

Eat 3D Blog

Epic have released the December update for UDK !

UDK to get iOS support!

Eat 3D Blog

UDK is going to get iOS support in its next release Laughing out loud

With Infinity Blade becoming the fastest grossing iOS application ever, there is no better time to unleash the power of UDK on the iPhone/iPad for your game Laughing out loud

Epic co-founder Mark Rein wrote:

Apple’s App Store is the most vibrant market for mobile gaming,”  “If you’re going to make a game for a mobile device, and you want to make the most money, you’re nuts not to make it for iOS.

 

Syndicate content