The update includes numerous bug fixes and new features, including the ability to select multiple actors and transform them as a group, The ability copy and paste vertex colors, and Unreal Landscape now automatically performs LOD-independent lighting without artist input!
New footage of the graphically stunning Hawken has been releases by Adhesive Games.
The Mech Combat FPS has been in production for a little over 9 months and is being created with UDK with members of the team that met whilst making the ill fated, yet visually stunning, Project Offset that was purchased in 2008 and subsequently shut down by Intel in 2010.
The GDC 2011 talk that Epic held a few weeks ago is now available to view
The technology behind the DirectX 11 Unreal Engine Samaritan demo is discussed in great detail during the hour long presentation and goes over all the goodies that are to be found in the truly next gen demonstration.
Submitted by metalliandy on February 24, 2011 - 11:35am
Mark Rein (Vice president of Epic Games) has revealed that Epic has increased the revenue threshold for UDK 10 fold to US$50,000 and also has cleared up some of the confusion over the royalties that have to be paid for commercial use of UDK.