Unreal Editor

UDK April Beta Released!

Eat 3D Blog

Epic have released the April update for UDK !

The update adds a ‘Flatten’ tool and DX11 to the Landscape Editor, a ‘preview player height' preview feature and an optional display of approximate memory in Cascade. Laughing out loud

 

Under the Hood Of The Next Unreal Engine!

Eat 3D Blog

Kotaku have got a world exclusive video showing the features, tools and technology that are to be included in the next version of the Unreal Engine.

While developers and artists got to see and test the new features in the latest release of UDK, its still pretty awesome to see everything together in one place Smiling

I love these kind of videos! Laughing out loud

 

Official Hawken Gameplay

Eat 3D Blog

New footage of the graphically stunning Hawken has been releases by Adhesive Games.

The Mech Combat FPS has been in production for a little over 9 months and is being created with UDK with members of the team that met whilst making the ill fated, yet visually stunning, Project Offset that was purchased in 2008 and subsequently shut down by Intel in 2010.

 

Epic Games Talk GOW 3

Eat 3D Blog

Epics Executive producer Rod Fergusson has sat down with EDGE to talk about the forthcoming GOW3, the Samaritan demo and the GOW3 open Beta.

The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo

Eat 3D Blog

The GDC 2011 talk that Epic held a few weeks ago is now available to view Laughing out loud

The technology behind the DirectX 11 Unreal Engine Samaritan demo is discussed in great detail during the hour long presentation and goes over all the goodies that are to be found in the truly next gen demonstration.

 

UDK March Beta Released!

Eat 3D Blog

Epic have released the March update for UDK !

GDC11 Epic UE Tech Demo Available For Viewing!

Eat 3D Blog

Epic have released the official 1080p HD version of their much talked about tech demo at this years GDC.

The demo included many impressive additions to the current UE feature set, such as :-

  • DirectX 11
  • Image-based reflection
  • Improved bloom
  • Sub Surface Scattering
  • Dynamic tessellation and displacement

 

GDC11 Epic UE Tech Demo

Eat 3D Blog

Epic have revealed what they want the next generation to look like with an outstanding tech demo at this years GDC.

The demo included many impressive additions to the current UE feature set, such as :-

  • DirectX 11
  • Image-based reflection
  • Improved bloom
  • Sub Surface Scattering
  • Dynamic tessellation and displacement

 

UDK Royalty Threshold Raised to US$50,000

Eat 3D Blog

Mark Rein (Vice president of Epic Games) has revealed that Epic has increased the revenue threshold for UDK 10 fold to US$50,000 and also has cleared up some of the confusion over the royalties that have to be paid for commercial use of UDK.

 

Autodesk To Acquire Scaleform!

Eat 3D Blog

Autodesk are to acquire Scaleform for a sum of $36 million!

The leading middleware company produces the awesome Scaleform GFx UI tool, which has been used in over 800 games and is available in UDK.

UDK February Beta Released!

Eat 3D Blog

Epic have released the February update for UDK !

The update adds improved support for FBX and improvements in the mobile Unreal Kismet, as well as Modulative decals can now be correctly influenced by fog Laughing out loud 

UDK Janurary Beta Released!

Eat 3D Blog

Epic have released the Janurary update for UDK !

The update adds new support for PhysX on iOS, a new Colorize post process, a mesh selection preview and A new network profiling tool Laughing out loud

 

Whats new in the Janurary UDK build?

OfficialJazz Jackrabbit UDK iOS Tutorial

Eat 3D Blog

Epic have released a Free UDK iOS tutorial that was created by Epic Principal Artist Shane Caudle who takes you through some of the basic features in the new UDK build. Smiling

UDK December Beta Released!

Eat 3D Blog

Epic have released the December update for UDK !

UDK to get iOS support!

Eat 3D Blog

UDK is going to get iOS support in its next release Laughing out loud

With Infinity Blade becoming the fastest grossing iOS application ever, there is no better time to unleash the power of UDK on the iPhone/iPad for your game Laughing out loud

Epic co-founder Mark Rein wrote:

Apple’s App Store is the most vibrant market for mobile gaming,”  “If you’re going to make a game for a mobile device, and you want to make the most money, you’re nuts not to make it for iOS.

 

UE3 Medieval Scene

Eat 3D Blog

Epic Games artist Jordan Walker has created a fantastic looking medieval scene in UE3 which he has posted over at Polycount!

The scene uses some really cool techniques such as a custom lighting shader that fakes scattering through the grass and a moss component that allows moss to be painted over the stone in UE.

Awesome work Jordan!

 

New Hourences.com!

Eat 3D Blog

The master of all things Unreal and Eat3d Tutor Sjoerd “Hourences” De Jong has a new website!

 

www.hourences.com is well worth a look due to it being packed to the brim with tons of tutorials, information, 2 books and lots of other general awesomeness Laughing out loud

 

Got check it out!

2010 Unreal Engine 3 Trailer

Eat 3D Blog

Epic have released the new 2010 Unreal Engine 3 Trailer for the worlds premier game engine

 

With a bunch of new features and an amazing looking demo map entitled "Night and Day", things are only getting better UE!

Quote:

Check out the new Unreal Engine 3 trailer! This highlights just a few of the engine features that help developers create gorgeous environments.

 

UDK October Beta Released!

Eat 3D Blog

Epic have released the October update for UDK !

The update includes numerous bug fixes and new features including a new adjustable tonemapper, MotionBlurSkinning improvments, Multithreaded cooking and and new UI system Laughing out loud

 

UDK September Beta Released!

Eat 3D Blog

Epic have released the September update for UDK !

The update includes numerous bug fixes and new features including bulk editing of texture properties in the Content Browser, access to the gameplay profiler tool and Matinee’s movement tracks can now be split into individual translation and rotation components!" Laughing out loud

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