The release adds some really big changes including new mesh modelling tools, a new 3d printing addon, improvements to the 3d painting system and the ability to render SSS in cycles.
The release adds some really big changes, including new modifiers, Fire simulation improvements, Open Shading Language support for Cycles, a vastly improved Bevel tool and much more!
The Blender Foundation and online developer community is proud to present Blender 2.65. We focused on making this the most stable release in the 2.6 cycle yet, fixing over 200 bugs.
The release adds some really big improvements, including motion tracking using a planar tracker, easier green screen keying, a new mask editor, a new tile based compositing system and more advanced color management.
Submitted by metalliandy on September 27, 2012 - 10:09am
After months of development, Tears of Steel, the fourth Blender Institute Open Movie has been released!
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It’s out! Watch it on youtube now, or download it later… links to downloads will appear in this post once mirrors have been synced. Torrents will also appear. Have fun! We’re happy!
In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.
He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.
The release adds some really big improvements, including a totally rewritten mesh system that supports Ngons!
The Blender Foundation and online developer community is proud to present Blender 2.63. The 2.6x series is being targeted at including all work that happened in branches or patches past years.
The release adds some really big updates including improvements to the UV Tools, Cycles, Motion Tracking, Ocean simulation and all new Remesh and Boolian modifiers have been added!
The Blender Foundation and online developer community is proud to present Blender 2.62. The 2.6x series is being targeted at including all work that happened in branches or patches past years.
The release adds some really big updates including improvements to the UV Tools, Motion Tracking, Ocean simulation and all new Remesh and Boolian modifiers have been added.
An official release will happen soon, but we prefer to have everyone giving the release build a good test first!
Submitted by metalliandy on January 12, 2012 - 9:26pm
Guru Blender developer and the brain behind Cycles: Brecht van Lommel, has made an interesting post that details his current development plans for the new GPU accelerated rendering engine!
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Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember that Cycles is intended to be a render engine for individuals / small studios, aimed primarily at rendering animations, and this goal is what we evaluate priorities of features by.
Submitted by metalliandy on December 16, 2011 - 8:55pm
Fancy winning a copy of awesome commercial Blender addon Bsurfaces?
Check out the Bsurfaces New Year’s Contest to be in with a chance of winning 1 of 12 copies, along with a chance of picking up the Christmas bonus prize, which allows up to 12 copies for the same company / institution , one for the Sculptor and one for the Referrer!
The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine
The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine
Help testing this massive and amazing release! Real-time ray-tracing, camera tracking, and much more...
The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine