Autodesk

ghostTown 0.21 Lite Released!

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ghostTown 0.21 Lite Released!

The urban area/city generator script for 3ds Max 2011 has been updated with a few new features and bug fixes Smiling

 

Features include:-

Autodesk XBR Webinars

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Autodesk are once again giving users a chance to view and participate in another webinar for the XBR project for Max.

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Join us for a special webcast where we’ll update you on Project Excalibur (XBR). XBR is a restructuring of 3ds Max and 3ds Max Design that is intended to occur over three phases. It addresses fundamental improvements in workflow, UI, and performance. This update will provide more detail about UI, dynamics and viewport changes. You’ll be able to post questions for the development team.

Autodesk: Project Neon

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Autodesk have been hard at work with one of their latest projects entitled Project Neon.

Project Neon is a cloud based rendering service, which promises to be super fast so you can get your renders done in double time!

UV Strip Straightener 2.5

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UV Strip Straightener 2.5 has been released!

The script allows the normalisation and straightening of UVs with a few simple clicks!

 

Dark and Light, Portrait of Clint Eastwood

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ZBrush artist Qisheng Luo has created a fantastic portrait of Clint Eastwood in ZBrush and rendered it in Maya.

RappaTools v1.98 Released

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Version 1.98 of the modelling toold set for Max has been released!

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RappaTools is an modeling toolset for 3ds Max (9 Sp1 +), that offers a wide range of tools for creating various types of subobject selections as well as a set of modeling tools which will make any tasks in everyday modeling a lot easier and faster. It also has a lot of other options like 50%/25% Render, Quick Light/Cam select, Toggle maps display in viewport, Random Material/Wirecolor, Make multi material from textures in a folder, and many more...

Assassins Creed Character Tutorial

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Ubisoft Montreal artist Francois Levesque has created a few tutorial videos showing how the characters in Assassins Creed were made in Max!

The videos show the technical challenges involved during the creation of the first Assassins Creed game

 

Kevin Johnstone GOW2 Art

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Kevin Johnstone has updated his Gears2 Environment Art thread over at Polycount with new goodies!

The thread show a vast array of assets that Kevin created for the Epic's Gears of War 2 using Max and ZBrush.

Quote:

I've been working on my webpage, putting together some more Gears2 shots, thought I'd show a couple more here.

 

Substances In 3ds Max 2011

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Gary Davis has posted a few great videos that show the process of using substances in Max 2011!

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A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.

 

Check out the videos over at The Area Smiling

FR_morphTool V3.0

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Muhammad fredo has updated his Morph Target script for Max with new features and improvements!

The script, which is now at version 3.0, helps you create symmetrical morph targets and accelerates their creation.

 

How do i use it?

finalRender 3.5 and 3.5 SE Released

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Cebas have released finalRender 3.5 and 3.5 SE

The new releases include a whole bunch of feature updates and fixes including Stereo Camera, GI, finalToonScatterTool, and OceanShader tools Smiling

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Flatiron 1.60 Released!

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The scene baking plugin for 3ds Max has been updated with numerous new features, including an additional unwrapping mode for hard surface objects, auto adjusting of self-illumination of baked materials and MAXScript access for the bake element parameters.

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This latest version of Flatiron 1.60 contains the most often requested features: additional unwrap options for hard surface objects, automatic self-illumination setting for immediate viewport previews and direct access to the render element settings through MAXScript.

Hotfix 4 – 3ds Max 2011 & 3ds Max Design 2011 Released!

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Autodesk have released hotfix 4 for 3dsmax 2011 Smiling

The hotfix includes a bunch of new fixes including one that corrects the tangent space issue reported by our friends over at Polycount

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While I was out of the office last week the team was busy cranking away at releasing
another Hotfix patch for the 2011 release. This makes for number 4 for the
year so far and our goal is to continue being as responsive as possible to critical
customer issues.

V-Ray 2.0 Released!

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Chaos Group have announced today that V-Ray has been officially released to the eager public!

Blade Master

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South Korean artist Sim Ki Yong has posted an amazing character piece over at ZBrushCentral

 

The game ready character is a real work of art and was expertly created in Zbrush and Maya.

 

3ds Max Containers Techniques

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Autodesk have posted a cool video on containers in Max over at The Area.

The videos shows various tips and tricks when it come to using containers and is well worth a look for those who would like to know more about this very useful Max feature!

Quickie 3ds Max video Tips!

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Autodesk have post a few short videos to remind users of functionality that many people didn't realise existed Smiling

Quote:

Here are four quick tips videos created by Chris Murray for 3ds Max. Think of these as reminders of functionality many people did not know was there.

Tips include Transform Toolbox, Set Flow, Repeat Last Command and Shift Click Select

 

Check out the videos over at The Area Smiling

Max 3D Process / Post Process: tricks revealed!

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Ramy Hanna has posted an awesome article on post processing in Max!

Autodesk Beast 2011 Released!

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Autodesk have released Beast 2011!

The first release of the global illumination solution since Autodesks recent acquisition of Illuminate Labs is now available for delicious baking!

Autodesk Community Voice Update - You Still Have Time To Be Heard!

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Autodesk has released some of the results for its Community Voice Update and are seeking more participants to answer questions!

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We've got about 1,000 responses, but we'd like to get closer to 2K so that our data is still strong when we start filtering it. This is really your chance to influence where things go next, so please take the 10m to speak up.

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