Submitted by metalliandy on March 18, 2011 - 8:40am
cebas have released service pack 2 for their 3ds Max core rendering engine!
The update includes improvements and bug fixes for a wide range of features including Global Illumination and and Harmonics GI acceleration and optimisation, new control features for saving and loading and finalToon 3ds Max Visibility Track support for fading lines in and out.
Submitted by metalliandy on February 16, 2011 - 9:23am
Autodesk have posted the XBR webinar that was recorded earlier this month for all to see!
The hour long webinar provides information on the current Max restructuring that is underway.
Quote:
For a second year in a row, we held a public webinar to expose customers to our long-term roadmap plans and discuss some of the details behind our XBR initiative. This year, we had over 800 people attend a series of 3 sessions where we talked in more detail about the UI changes, graphics and simulation efforts.
Submitted by metalliandy on January 17, 2011 - 11:13am
Autodesk are once again giving users a chance to view and participate in another webinar for the XBR project for Max.
Quote:
Join us for a special webcast where we’ll update you on Project Excalibur (XBR). XBR is a restructuring of 3ds Max and 3ds Max Design that is intended to occur over three phases. It addresses fundamental improvements in workflow, UI, and performance. This update will provide more detail about UI, dynamics and viewport changes. You’ll be able to post questions for the development team.
Submitted by metalliandy on December 28, 2010 - 9:39am
Version 1.98 of the modelling toold set for Max has been released!
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RappaTools is an modeling toolset for 3ds Max (9 Sp1 +), that offers a wide range of tools for creating various types of subobject selections as well as a set of modeling tools which will make any tasks in everyday modeling a lot easier and faster. It also has a lot of other options like 50%/25% Render, Quick Light/Cam select, Toggle maps display in viewport, Random Material/Wirecolor, Make multi material from textures in a folder, and many more...
Submitted by metalliandy on December 17, 2010 - 9:55pm
Gary Davis has posted a few great videos that show the process of using substances in Max 2011!
Quote:
A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.