Autodesk

finalRender 2 For Maya SP1 And New Pricing Render Farm License Bundles

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Based on input from cebas users and resellers, cebas has introduced a new pricing scheme for its leading finalRender™ for Maya 3D visualization software.

The following prices apply, effective immediately:

emRPC4 V4.0 Unleashed!

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emRPC4, the point cloud render for XSI has been unveiled with some pretty impressive new additions Smiling

 

Features include:-

  • renders particles and strands.
  • flicker free results.
  • per-particle render settings.
  • ambient occlusion.
  • global illumination.
  • self-shadowing.
  • shadows on masks.
  • motion blur.
  • depth of field.
  • special emRPC4-viewer within Softimage (Custom Display Host).

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Quickly Making Large Scale Rubble In Max

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RoosterMap has created a great tutorial on quickly making large scale rubble in Max using the noise modifier.

He has also provided an example PSD file for our viewing pleasure, which can be found HERE

finalRender SP2 Released!

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cebas have released service pack 2 for their 3ds Max core rendering engine!

The update includes improvements and bug fixes for a wide range of features including Global Illumination and and Harmonics GI acceleration and optimisation, new control features for saving and loading and finalToon 3ds Max Visibility Track support for fading lines in and out. Laughing out loud

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Future Hair Farm And finalRender Optimisation For 3ds Max!

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Cebas and Cyber Radiance have entered into a cooperation agreement to optimise their respective products for optimal use with each other.

Cebas finalRender for Maya Promotion!

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Cebas are currently running a great promotion where you can save up to $2000 on finalRender for Maya with 5x render farm licenses!

 

3DS Max 2012 Announced!

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Autodesk have announced 3DS Max 2012!

The worlds premier modeling application has a whole host of new features and improvements too! Laughing out loud

 

Sneak Peek at XBR!

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Autodesk have posted a few sneak peak videos of the improvements currently being made with the Excalibur (XBR) project!

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Here's a quick look at some of the many things we've been working on behind scenes.

Autodesk To Acquire Scaleform!

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Autodesk are to acquire Scaleform for a sum of $36 million!

The leading middleware company produces the awesome Scaleform GFx UI tool, which has been used in over 800 games and is available in UDK.

Autodesk 3ds Max XBR Webinar Online!

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Autodesk have posted the XBR webinar that was recorded earlier this month for all to see!

The hour long webinar provides information on the current Max restructuring that is underway.

 

Quote:

For a second year in a row, we held a public webinar to expose customers to our long-term roadmap plans and discuss some of the details behind our XBR initiative. This year, we had over 800 people attend a series of 3 sessions where we talked in more detail about the UI changes, graphics and simulation efforts.

John Wainwright's MAXScript 101 Released on Vimeo!

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John Wainwright, the creator of MaxScript has released his training DVD: MAXScript 101, for free on Vimeo!

 

The course shows everything you will need to start creating your own scripts and who better to teach, than the inventor of the language? Laughing out loud

 

Iron Baby : Making of

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STROB, them creator of the popular Iron Baby YouTube video, has posted 8 making of videos of the viral movie.

He goes though how he modeled, rigged, textured and lit the movie in Max and VRay, with each subject having its own individual video Smiling

ghostTown 0.21 Lite Released!

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ghostTown 0.21 Lite Released!

The urban area/city generator script for 3ds Max 2011 has been updated with a few new features and bug fixes Smiling

 

Features include:-

Autodesk XBR Webinars

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Autodesk are once again giving users a chance to view and participate in another webinar for the XBR project for Max.

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Join us for a special webcast where we’ll update you on Project Excalibur (XBR). XBR is a restructuring of 3ds Max and 3ds Max Design that is intended to occur over three phases. It addresses fundamental improvements in workflow, UI, and performance. This update will provide more detail about UI, dynamics and viewport changes. You’ll be able to post questions for the development team.

Autodesk: Project Neon

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Autodesk have been hard at work with one of their latest projects entitled Project Neon.

Project Neon is a cloud based rendering service, which promises to be super fast so you can get your renders done in double time!

UV Strip Straightener 2.5

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UV Strip Straightener 2.5 has been released!

The script allows the normalisation and straightening of UVs with a few simple clicks!

 

Dark and Light, Portrait of Clint Eastwood

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ZBrush artist Qisheng Luo has created a fantastic portrait of Clint Eastwood in ZBrush and rendered it in Maya.

RappaTools v1.98 Released

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Version 1.98 of the modelling toold set for Max has been released!

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RappaTools is an modeling toolset for 3ds Max (9 Sp1 +), that offers a wide range of tools for creating various types of subobject selections as well as a set of modeling tools which will make any tasks in everyday modeling a lot easier and faster. It also has a lot of other options like 50%/25% Render, Quick Light/Cam select, Toggle maps display in viewport, Random Material/Wirecolor, Make multi material from textures in a folder, and many more...

Assassins Creed Character Tutorial

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Ubisoft Montreal artist Francois Levesque has created a few tutorial videos showing how the characters in Assassins Creed were made in Max!

The videos show the technical challenges involved during the creation of the first Assassins Creed game

 

Kevin Johnstone GOW2 Art

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Kevin Johnstone has updated his Gears2 Environment Art thread over at Polycount with new goodies!

The thread show a vast array of assets that Kevin created for the Epic's Gears of War 2 using Max and ZBrush.

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I've been working on my webpage, putting together some more Gears2 shots, thought I'd show a couple more here.

 

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