Maya

New Free Video! Creating A Run Cycle In Maya 2014 - Part 4

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Happy Free Friday!

In the forth part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

New Free Video! Creating A Run Cycle In Maya 2014 - Part 3

Eat 3D Blog

Happy Free Friday!

In the third part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

New Free Video! Creating A Run Cycle In Maya 2014 - Part 2

Eat 3D Blog

Happy Free Friday!

In this second part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

New Free Video! Creating A Run Cycle In Maya 2014 - Part 1

Eat 3D Blog

Happy Free Friday!

In this first part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

This weeks free video: Animation Blending In Maya & UE4

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Happy Friday! This week Matthew Tardiff demonstrates how to successfully blend between idle and walk/run animations using Maya and Unreal Engine 4.

Watch it free here! http://eat3d.com/free/animation-blending-maya-ue4

Maya To UDK - Animation Pipeline - Part 3

Eat 3D Blog

Watch it now here: http://eat3d.com/free/maya_udk_3

In this final part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He demonstrates how  to hook up up the animations within UDK via the AnimTree editor and shows the final result in a basic level.

Maya To UDK - Animation Pipeline - Part 2

Eat 3D Blog

Watch it free here: http://eat3d.com/maya_udk_2

In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.

Maya To UDK - Animation Pipeline - Part 1

Eat 3D Blog

In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

Wayne Robson's MudWalker X And ReDucto To Be Released For Free!

Eat 3D Blog

Wayne Robson is to release the much talked about MudWalker X And ReDucto for free later this week!

The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!

MudWalker X features:

Diamant Modeling Tools Alpha 1.0 For Maya Released!

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Rich Diamant has released Diamant Modeling Tools Alpha 1.0 for Maya!

The toolset includes Custom Selection Brushes for UV Edge and Ancor Marking, Automatic UV Mapping, Custom UV Editor with color distortion, Maya UV Editing Tools, Custom Retopology Tools, Mesh sliding and more!

 

BulletStorm: Game Production Focus

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CGSociety have published a fantastic production focus of Epic's stunning BulletStorm

The article goes over the techniques used during production and highlights People Can Fly's vision for the revolutionary FPS:D

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Shader Production - Now With 3ds Max CGFX Shaders Included!

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Ryan Turney has kindly ported over the CGFX shader files featured within Shader Production - Writing Custom Shaders with CGFX, over to 3ds Max!

Demon Throne: By Jason Lavoie

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Jason Lavoie over at Polycount has made a great UDK environment of an interesting and exciting Demon Throne! Not only has he created it, but he also graciously deconstructs and explains some of the techniques and tools he used to create this piece in a 9-part tutorial series.

Everything You Always Wanted To Know About Normal Maps * But Were Afraid To Ask

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Autodesk have published a great article on normal maps, along with a very detailed white paper explaining the intricacies of baking and normal maps in general Laughing out loud

Baking Ambient Occlusion In Maya 2011

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Josh Robinson has created a fantastic tutorial on baking ambient occlusion in maya 2011 at 3dTotal

In the tutorial Josh shows how to bake ambient occlusion in its own UV space. Smiling

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Cebas Releases Thinking Particles 4.0 Trial

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3Point Studios BRINK Art Showcase Updated!

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3Point Studios have repeatedly updated their thread over at Polycount which calls for another news post!

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