3ds Max

Kevin Johnstone GOW2 Art

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Kevin Johnstone has updated his Gears2 Environment Art thread over at Polycount with new goodies!

The thread show a vast array of assets that Kevin created for the Epic's Gears of War 2 using Max and ZBrush.

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I've been working on my webpage, putting together some more Gears2 shots, thought I'd show a couple more here.

 

Substances In 3ds Max 2011

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Gary Davis has posted a few great videos that show the process of using substances in Max 2011!

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A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.

 

Check out the videos over at The Area Smiling

FR_morphTool V3.0

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Muhammad fredo has updated his Morph Target script for Max with new features and improvements!

The script, which is now at version 3.0, helps you create symmetrical morph targets and accelerates their creation.

 

How do i use it?

finalRender 3.5 and 3.5 SE Released

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Cebas have released finalRender 3.5 and 3.5 SE

The new releases include a whole bunch of feature updates and fixes including Stereo Camera, GI, finalToonScatterTool, and OceanShader tools Smiling

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Flatiron 1.60 Released!

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The scene baking plugin for 3ds Max has been updated with numerous new features, including an additional unwrapping mode for hard surface objects, auto adjusting of self-illumination of baked materials and MAXScript access for the bake element parameters.

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This latest version of Flatiron 1.60 contains the most often requested features: additional unwrap options for hard surface objects, automatic self-illumination setting for immediate viewport previews and direct access to the render element settings through MAXScript.

Hotfix 4 – 3ds Max 2011 & 3ds Max Design 2011 Released!

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Autodesk have released hotfix 4 for 3dsmax 2011 Smiling

The hotfix includes a bunch of new fixes including one that corrects the tangent space issue reported by our friends over at Polycount

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While I was out of the office last week the team was busy cranking away at releasing
another Hotfix patch for the 2011 release. This makes for number 4 for the
year so far and our goal is to continue being as responsive as possible to critical
customer issues.

V-Ray 2.0 Released!

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Chaos Group have announced today that V-Ray has been officially released to the eager public!

3ds Max Containers Techniques

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Autodesk have posted a cool video on containers in Max over at The Area.

The videos shows various tips and tricks when it come to using containers and is well worth a look for those who would like to know more about this very useful Max feature!

Quickie 3ds Max video Tips!

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Autodesk have post a few short videos to remind users of functionality that many people didn't realise existed Smiling

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Here are four quick tips videos created by Chris Murray for 3ds Max. Think of these as reminders of functionality many people did not know was there.

Tips include Transform Toolbox, Set Flow, Repeat Last Command and Shift Click Select

 

Check out the videos over at The Area Smiling

Max 3D Process / Post Process: tricks revealed!

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Ramy Hanna has posted an awesome article on post processing in Max!

Modeling from Photographic Reference in 3DsMax

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Pratik Gulati has made a great tutorial for our friends over at CGTuts+ about modeling from photographic reference in Max.

The tutorial goes over how to adjust your camera in Max so that it matches the perspective of the original photo and goes on from there with some nice tips and tricks to help along the way Laughing out loud

Superflow Script + Tutorial

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Ian Clemmer has released an awesome script for max that has to be seen to be believed and can create some really interesting results:D

Fun with iray and PhysX

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3ds Max & 3ds Max Design Product Manager Shane Griffith has posted some interesting physx + iray goodies on his blog over at The Area

Max And Maya SP1 Released!

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Autodesk have released Service Pack 1 updates for both Max 2011 and Maya 2011

 

The service packs include several important fixes for each program

 

Max 2011

Autodesk Subscription Advantage Packs Released!

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The Autodesk Subscription Advantage Packs for the 2011 editions of Max, Maya, Softimage, Motionbuilder and Mudbox have been released!

 

Features include:-

Max 2011

Indie short: Salesman Pete

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This indie short, created by Marc Bouyer, combining flash backgrounds and 3ds max is utterly awesome.

http://www.cgchannel.com/2010/09/cool-new-indie-short-salesman-pete/

Iray FAQ

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mental images iray renderer is almost with us as part of the Subscription Advantage Pack for 3ds Max 2011 and 3ds Max Design 2011.

Mental Image's Iray In 3ds Max And The Cloud

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Check out these great videos on mental image's iray in 3ds Max and the cloud that is over at The Area

The tutorial goes over iray as a production renderer in 3ds Max and iray running with mental image's reality server Smiling

Making Shaded Wireframe Rendering

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Renderstuff.com have posted a really nice tutorial on making a shaded wireframe render in Max

The tutorial goes though the mopst basic solution and then moves on to highlight other more complicated methods like Isoline rendering and V-Ray tips and tricks Smiling

‘The Lantern’ – A 3Ds Max Project – Day 3

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Ben Tates awesome tutorial on creating a Lantern in Max has just been updated over at CGTuts+.

The tutorial goes over the entire process of modelling, uvmapping, texturing, lighting and rendering a Lantern using poly modelling and splines Smiling

 

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