3ds Max

Correcting the Viewport colour display of imported AutoCAD drawings & Rendering higher resolution images with VRay/Mental Ray

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Jamie Cardoso has posted a couple of great tutorials on his Mental Ray blog that go over correcting the Viewport colour display of imported AutoCAD drawings, when added into a Layer in 3Ds Max & Rendering higher resolution images with "Render_autosave", using VRay or mental ray.

Creating Customised Ies Web Lights For V-Ray Or Mental Ray

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Jamie Cardoso has posted a great tutorial on his Mental Ray blog that goes over the creation of customised IES web lights for V-Ray or mental ray!

TurboSmooth Pro 1.0 For 3ds Max Released!

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Marius Silaghi has created an awesome new plugin for Max!

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TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.

3Point Studios Unveil 3ptools Lite!

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3Point Studios have announced the imminent release of 3ptools Lite for Autodesk 3ds Max!

3Point Shader 33% Off Sale!

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3Point Studios have announced that their fantastic 3Point Shader Pro, which is a toolset for creation and presentation of high-quality real- time rendered materials in the Autodesk 3ds Max, is now available for sale with a discount of 33%!

Flow Map Painter 0.3 For Max Released!

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Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!

The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results Laughing out loud

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UDK FBXporter Released!

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Laurens Corijn has been hard at work writing a FBX Exporter script that keeps track of "ExportSets" for UDK and has made it available on Scriptspot!

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Amsterdam 3d-Palace Live Seminar Programme July 2012 Announced!

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Our good friends over at 3d-Palace will be hosting a 2 day event in Amsterdam this year to teach Hard Surface skills in modeling, animation and effects, with an overall theme of Environments!
Cris, the senior tutor at 3d-palace, will be teaching a wide range of techniques to help you improve your skills in Hard Surface Environment creation Laughing out loud

Polygon 10 versus Polygon Cruncher 9 Article!

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Polygon Cruncher has been much improved since the release of version 10 a few weeks ago and now includes numerous optimizations which provide stunning results!

Quad Chamfer For Max Released!

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Quad Chamfer Modifier for Max has been released!

The massively successor of the Quad Chamfer maxscript, which produces all quad chamfers, is now available for purchase in a vastly improved modifier form Laughing out loud

The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.

 

What improvements have been made?

Wayne Robson's MudWalker X And ReDucto Released!

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Wayne Robson has released the much talked about MudWalker X And ReDucto!

The decimation tool and suite of plugins include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations, along with a surprise addition: WeaponX and over 30 minutes of help videos from the man himself!

 

Wayne Robson's MudWalker X And ReDucto To Be Released For Free!

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Wayne Robson is to release the much talked about MudWalker X And ReDucto for free later this week!

The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!

MudWalker X features:

3ds Max And 3ds Max Design 2013 Announced!

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Autodesk have announced 3DS Max 2013!

The worlds premier modeling application has a whole host of new features and improvements too! Laughing out loud

 

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Autodesk® 3ds Max® 2013 animation software delivers new rendering, motion graphics, 3D animation, and simulation tools empowering artists to focus more on creative, rather than technical challenges.

 

Changes in this release include :-

Data Transfer & Pipeline Integration

Form For Max Released!

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Marius Silaghi has released Form for Max!

Form allows for the fluid generation of models using the new Form modifier, a Form Sphere helper and a Form Tools script Laughing out loud

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Modeling for human beings Form is a new modeling system for 3ds Max that allows to quickly and easily create models.  It contains a Form modifier, a Form Sphere helper and a Form Tools script.

 

Here are some of the benefits you get:

3ds Max Sneak Peek 2: A Faster Bend

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Autodesk have posted another new video on some of the improvements that might be heading into the new version of 3dsMax!

This one shows the new improved bend modifier!

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Sneak Peek: this first shows the standard bend modifier on a very heavy object (4M tris), then we show the same model with accelerated results using the bend modifier (on the same computer).

 

3ds Max Sneak Peek: Small Annoying Things

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Autodesk have posted a new video on some of the improvements that might be heading into the new version of 3dsMax!

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Small Annoying Things (SATs) is about all the little annoying quirks and problems in 3ds Max that you might have gotten used to over the years but that might benefit from a second look.

 

FiberMesh To Splines Script For Max!

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Marius Silaghi has created an awesome script that converts the new FiberMesh to splines!

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The 3DS Max plugin FiberMesh to Splines will convert the exported FiberMesh from ZBrush to splines.
The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.

 

Here are some of the benefits you get:

Vincent Mayeur - Portfolio And Blog!

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If you are looking for some great sites to gather inspiration from, then look no further than Vincent Mayeur!

The mulch-talented  Environment Artist, who is currently working at Crytek UK,  has a stunning portfolio and a knowledge packed blog, which are both updated on a  regular basis.

3d-Palace Release Hard Surface Unwrapping and Texturing – 3ds Max, ZBrush, Xnormal and Photoshop Masterclass!

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Our friends over at 3d-Palace have been really busy  making a new Masterclass tutorial on Hard Surface Unwrapping and Texturing!

The 15hr tutorial includes a monstrous amount of training for 3ds Max, ZBrush, Xnormal and Photoshop, along with a huge amount of invaluable techniques for Hard Surface unwrapping and texturing!

BulletStorm: Game Production Focus

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CGSociety have published a fantastic production focus of Epic's stunning BulletStorm

The article goes over the techniques used during production and highlights People Can Fly's vision for the revolutionary FPS:D

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