Autodesk

Correcting the Viewport colour display of imported AutoCAD drawings & Rendering higher resolution images with VRay/Mental Ray

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Jamie Cardoso has posted a couple of great tutorials on his Mental Ray blog that go over correcting the Viewport colour display of imported AutoCAD drawings, when added into a Layer in 3Ds Max & Rendering higher resolution images with "Render_autosave", using VRay or mental ray.

Creating Customised Ies Web Lights For V-Ray Or Mental Ray

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Jamie Cardoso has posted a great tutorial on his Mental Ray blog that goes over the creation of customised IES web lights for V-Ray or mental ray!

Photo Based Sculpting In Mudbox, xNormal & nDo2

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Watch it now here: http://eat3d.com/free/mudbox_displace

In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

Maya To UDK - Animation Pipeline - Part 3

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Watch it now here: http://eat3d.com/free/maya_udk_3

In this final part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He demonstrates how  to hook up up the animations within UDK via the AnimTree editor and shows the final result in a basic level.

TurboSmooth Pro 1.0 For 3ds Max Released!

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Marius Silaghi has created an awesome new plugin for Max!

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TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.

Maya To UDK - Animation Pipeline - Part 2

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Watch it free here: http://eat3d.com/maya_udk_2

In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.

Maya To UDK - Animation Pipeline - Part 1

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In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

3Point Studios Unveil 3ptools Lite!

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3Point Studios have announced the imminent release of 3ptools Lite for Autodesk 3ds Max!

3Point Shader 33% Off Sale!

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3Point Studios have announced that their fantastic 3Point Shader Pro, which is a toolset for creation and presentation of high-quality real- time rendered materials in the Autodesk 3ds Max, is now available for sale with a discount of 33%!

Flow Map Painter 0.3 For Max Released!

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Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!

The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results Laughing out loud

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UDK FBXporter Released!

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Laurens Corijn has been hard at work writing a FBX Exporter script that keeps track of "ExportSets" for UDK and has made it available on Scriptspot!

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Amsterdam 3d-Palace Live Seminar Programme July 2012 Announced!

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Our good friends over at 3d-Palace will be hosting a 2 day event in Amsterdam this year to teach Hard Surface skills in modeling, animation and effects, with an overall theme of Environments!
Cris, the senior tutor at 3d-palace, will be teaching a wide range of techniques to help you improve your skills in Hard Surface Environment creation Laughing out loud

Polygon 10 versus Polygon Cruncher 9 Article!

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Polygon Cruncher has been much improved since the release of version 10 a few weeks ago and now includes numerous optimizations which provide stunning results!

Quad Chamfer For Max Released!

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Quad Chamfer Modifier for Max has been released!

The massively successor of the Quad Chamfer maxscript, which produces all quad chamfers, is now available for purchase in a vastly improved modifier form Laughing out loud

The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.

 

What improvements have been made?

Wayne Robson's MudWalker X And ReDucto Released!

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Wayne Robson has released the much talked about MudWalker X And ReDucto!

The decimation tool and suite of plugins include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations, along with a surprise addition: WeaponX and over 30 minutes of help videos from the man himself!

 

Wayne Robson's MudWalker X And ReDucto To Be Released For Free!

Eat 3D Blog

Wayne Robson is to release the much talked about MudWalker X And ReDucto for free later this week!

The decimation tool and suite of plugins will include such features as Vodel grid based polygon reduction, Intelligent hole filling, Vertex level Ambient Occlusion and Normal map baking and Customisable interface configurations!

MudWalker X features:

3ds Max And 3ds Max Design 2013 Released!

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Autodesk have released 3DS Max 2013!

It is now available for download via subscription accounts and for those wishing to get a trial Smiling

 

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Autodesk® 3ds Max® 2013 animation software delivers new rendering, motion graphics, 3D animation, and simulation tools empowering artists to focus more on creative, rather than technical challenges.

 

Changes in this release include :-

3ds Max And 3ds Max Design 2013 Announced!

Eat 3D Blog

Autodesk have announced 3DS Max 2013!

The worlds premier modeling application has a whole host of new features and improvements too! Laughing out loud

 

Quote:

Autodesk® 3ds Max® 2013 animation software delivers new rendering, motion graphics, 3D animation, and simulation tools empowering artists to focus more on creative, rather than technical challenges.

 

Changes in this release include :-

Data Transfer & Pipeline Integration

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