Autodesk

New Free Video! Rendering Tips: Post Production

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to improve the presentation of portfolio renders within Adobe Photoshop.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

New Free Video! Rendering Tips: Basic Render Cache Overview

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to speed-up rendering in 3ds Max using final gather & global illumination caching within mental ray.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

UE4 Shader FX: Vertex Color Baking

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to bake vertex color information from a texture in 3ds Max to be used within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-shader-fx-vertex-color-baking

This weeks free video: Animation Blending In Maya & UE4

Eat 3D Blog

Happy Friday! This week Matthew Tardiff demonstrates how to successfully blend between idle and walk/run animations using Maya and Unreal Engine 4.

Watch it free here! http://eat3d.com/free/animation-blending-maya-ue4

New Free Video! Turntable Rendering in 3ds Max

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows you how to create a simple turntable rendering with professional studio lighting in 3ds Max.

Watch it free here! http://eat3d.com/free/turntable-rendering-3ds-max

We hope everyone has a safe and amazing weekend. Smiling

This weeks free video: ZBrush GoZ Posing Pipeline

Eat 3D Blog

Happy Friday! This week Marie-Michelle Pepin shows a ZBrush posing pipeline using GoZ to 3ds Max and back.

Watch it free here! http://eat3d.com/free/zbrush-goz-posing-pipeline

Introducing Free Fridays! Expect free training every Friday. This week: Maxscript Basics

Eat 3D Blog

Introducing Free Fridays! Expect free training every Friday.  This weeks free training - Maxscript Basics by Jeremy Baldwin

Watch it free here: http://eat3d.com/free/maxscript-basics

Correcting the Viewport colour display of imported AutoCAD drawings & Rendering higher resolution images with VRay/Mental Ray

Eat 3D Blog

Jamie Cardoso has posted a couple of great tutorials on his Mental Ray blog that go over correcting the Viewport colour display of imported AutoCAD drawings, when added into a Layer in 3Ds Max & Rendering higher resolution images with "Render_autosave", using VRay or mental ray.

Creating Customised Ies Web Lights For V-Ray Or Mental Ray

Eat 3D Blog

Jamie Cardoso has posted a great tutorial on his Mental Ray blog that goes over the creation of customised IES web lights for V-Ray or mental ray!

Photo Based Sculpting In Mudbox, xNormal & nDo2

Eat 3D Blog

Watch it now here: http://eat3d.com/free/mudbox_displace

In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

Maya To UDK - Animation Pipeline - Part 3

Eat 3D Blog

Watch it now here: http://eat3d.com/free/maya_udk_3

In this final part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He demonstrates how  to hook up up the animations within UDK via the AnimTree editor and shows the final result in a basic level.

TurboSmooth Pro 1.0 For 3ds Max Released!

Eat 3D Blog

Marius Silaghi has created an awesome new plugin for Max!

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TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.

Maya To UDK - Animation Pipeline - Part 2

Eat 3D Blog

Watch it free here: http://eat3d.com/maya_udk_2

In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.

Maya To UDK - Animation Pipeline - Part 1

Eat 3D Blog

In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

3Point Studios Unveil 3ptools Lite!

Eat 3D Blog

3Point Studios have announced the imminent release of 3ptools Lite for Autodesk 3ds Max!

3Point Shader 33% Off Sale!

Eat 3D Blog

3Point Studios have announced that their fantastic 3Point Shader Pro, which is a toolset for creation and presentation of high-quality real- time rendered materials in the Autodesk 3ds Max, is now available for sale with a discount of 33%!

Flow Map Painter 0.3 For Max Released!

Eat 3D Blog

Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!

The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results Laughing out loud

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